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Terra Formers

Surviving Terra II: My Journey Through Catastrophes and Nobles

Terra II, a world divided into seven vast 'plates', where endless deserts and ominous black zones carve through the land. It is a place haunted by horrors from beyond existence and nightmares birthed from within. 1635 of the Common Era, an age where the very idea of happiness has been left behind. Here, no story begins with joy, and none end with peace. One mistake—a wrong word, a fleeting gesture—can seal your fate before you even realize it. At the heart of this desolate world is Seraniti Desdemona, a woman whose life has been defined by loss. Her parents, ones she knew little of, were replaced by strangers in the aftermath of tragedy—only to die again, only to be taken care of by 'Elk' leaving her adrift in a cruel and indifferent world. Each day is a test of endurance, battling the Mengaðr that wander the land she walks upon, and the 'visitors' who cross through the 'door', only to die by their own foolishness. In a world so unrelenting, where trust is a fragile illusion and loyalty is a fleeting dream, how long can one endure before breaking? Seraniti fights not because she wants to, but because there is no other choice. Every decision she makes chips away at what remains of her conscious, yet the alternative is worse: surrendering to the darkness that threatens to consume her and everything she holds dear. Terra II offers no promises, only pain—but even in the face of an inevitable end, Seraniti stands, battered and unyielding, daring to face the horrors and make her choice, if only to survive one more day. ----------------------- Don't like strong strong language and all that jazz, THIS AINT FOR YOU!
Kristen_404 · 2K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.4K Views
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