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Armored Core Video Game

Twelveth Core Mage

In a world shaped by gods, destiny, and prophecy, everything follows a predetermined cycle. The Five Goddesses rule the heavens, having sealed away their sole brother, Kaelis, the God of Unity, long ago—twisting his name into the God of Chaos to erase his true purpose. With his fall, the Hero’s Party defeated the Demon Lord, and non-human races perished one by one, leaving only humans to rule the world. Before Kaelis was sealed, however, eight monoliths descended, warning that once every odd century, a Destined One would be born—either a harbinger of chaos or tranquility. This prophecy became an unshakable truth, with the world rising and falling in accordance with these chosen individuals. Yet, centuries later, long after the last Destined One passed, the world faced a new calamity. The ley lines of mana, the lifeblood of magic, began to wither. The Church of the Five declared it divine will, while scholars and mages sought a solution. One woman—a brilliant but infamous sorceress—discovered the cause and took it upon herself to restore the mana flow. She succeeded—but her actions tore open a rift between dimensions, unleashing monsters not born of this world. Though the breach was eventually sealed, the damage was irreversible. The world changed forever, and she vanished into legend—reviled by some, revered by others. Now, in the present era, the world exists in tenuous balance. Monsters roam the land, kings rule their fractured domains, and the Church maintains its iron grip. No new Destined One has emerged. The world expects another cycle to begin. Then, he is born. A child without prophecy, without divine origin, without fate. A soul not from this world. Unlike the Destined Ones of legend, his birth was never foreseen by the gods—an impossibility that throws the celestial order into chaos and confusion. For the first time, something has entered this world without the hand of the divine guiding it. He is not a hero. He is not the chosen one. He is an anomaly. And in a world where destiny dictates all, a man with no fate may be the most dangerous force of all.
Brice_King · 1.7K Views

I woke up inside my friend's video game

Amid a joyous Christmas celebration, friends Jayson and Nikolai along with their workmates, find themselves in the middle of a storm. Jayson woke up inside his friend's video game, which he soon found out was with him in a cell next to his. They were rescued by Malik, and joined the Imperial Legion, reuniting them with familiar faces, their co-workers and boss: Francis, Nica, and Oscar. Together, they find out that they shared the same last memory, and discover they've been transported to Skyrim in different times. Under the guidance of Oscar and Francis, Jayson and Nikolai venture on exhilarating adventures led by Malik. The Civil War looms, testing Malik's loyalty when Olly, a friend of Malik, and a Dragonborn, enters the scene. A tragic confrontation ensues, resulting in Malik and Oscar's demise and Olly's sudden departure after succeeding in eliminating General Tullius. In the cold landscape of Winterhold. Porcia sends Glenn, Maricar, and Erica on a quest to Pyeath Shadowthorn, unveiling Olly's emotional turmoil. Meanwhile, the mischievous Sheogorath weaves chaos for his amusement. A new vampire lord emerges, thanks to Sheogorath. Sheogorath unites Miraak and the vampire lord. The group of Jayson, Pyeath, and Olly himself embarks on a quest to unravel the truth, guided by the Elder Scroll of Ethereal Harmony. At the iconic 7,000 steps, tensions escalate between Olly and the groups of Pyeath and Jayson. Sheogorath soon reveals his orchestrations, warning of an imminent uprising by Miraak and the new Vampire Lord. In response, the "Frost Fall Alliance" is born, uniting the group against the looming war in Skyrim. They face challenges, mysteries, and internal conflicts, striving to maintain harmony amidst the chaos.
BlueEnigmaaa · 39.5K Views
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