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Amulet Mara

Reawakening: SSS-Rank Villain’s POV

[Warning!!! Contains Explicit Scenes, extreme gore, heart-pounding fight scenes, and an extremely combat loving MC!] Two millennials ago, Earth underwent an earth-shattering change. The gods were slaughtered by an unknown terrifying existence, and their potent blood spilled through the entire solar system, corrupting all life on various planets along with Earth. As a last resort, the gods created the Galactic Tower. Their inheritances, strength, and relics were placed as rewards for those who cleared each floor, proving themselves worthy. … Lucian Morningster, the golden boy of the city. He had a perfect life, had the prettiest girl, a good best friend and a very bright future. However, everything changed when he awakened an F-rank talent instead of the expected S-rank talent. “It must be a mistake?” “See? I told you he would awaken a trash talent.” “All that potential, for an F-ranker?” His girlfriend who awakened a C-rank talent, “What a waste, Lucian. My father took you in for nothing!” His best-friend who awakened an A-rank talent, “You know, seeing you so weak and vulnerable is kind of refreshing. She always hated your endless confidence, so do I. It’s no wonder she comes to me after being done with you.” Lucian, who was respected and envied now turned to a joke to the entire school and town. “Boom!” Those who he called friends attacked him, leaving him for dead in the Galactic Tower. … [Ding!] [Congratulations! 100,000x Reroll has been triggered!] [Self Regeneration (F-Rank) has evolved into Extreme Ungodly Regeneration (SSS-Rank)!] ──────────────────────── [Ungodly Regeneration] ▪ Class Rank: SSS ▪ Class Perk: — +∞% Vitality | x300% Mana (SSS) ▪ Class Skills: ➤ (SSS) Ungodly Regeneration: Instantly regenerates from any injury. [Upgradable] ➤ (SSS) Blood Shadow: Use your blood to awaken a blood shadow of slain enemies. [Upgradable] ➤ (SSS) Blood Extraction: Absorb the blood of the dead to gain random stat enhancements. [Upgradable] ────────────────── [Rerolling Standard Combat Spear...] [1,876x Reroll has been triggered!] [Standard Combat Spear → Blood Shadow Devourer(Legendary)] ──────────────────────── [Rerolling Mana Sorage Necklace[Bronze-grade)] [5000x Reroll has been triggered!] [Mana Sorage Necklace[Bronze-grade)→Celestial Essence Amulet (Mythic-grade)] ──────────────── [Rerolling Tresure Chest[Bronze-grade).] [5000x Reroll has been triggered!] [Treaure Chest[Bronze-grade)→Treasure Chest (Mythic-grade)] ••• While others spend their entire lives fighting for Mythical items, Lucian only had to reroll a common item into a mythical item. Equipping Hos Blood Shafows with Mythical grade armor and weapons, Lucian rose through the Tower with an unstoppable force. At the pinnacle, he looked down on the world with disdain. Some say with extraordinary powers, comes extraordinary responsibilities. Lucian: “Fvck that! I just want vengeance!” Extra Tags: No Yaoi, No Yuri, Possibly Harem (Vote! I can write either, and in any case, there will be multiple girls. The only difference is whether he chooses one in the end or goes the crazy path.. democracy is yours!)
RagingArtPunk · 322.5K Views

The Girl I Buried

When Mara Kline returns to her late grandmother’s remote house in Canada to settle its affairs, she expects dust and silence. Instead, she finds a relic of the past—a rotary phone in the attic that inexplicably rings despite being unplugged. Against her better judgment, she answers. On the other end is Ellie, a frightened girl claiming she is hiding somewhere in the very same house—but in 1999. A masked man with a burlap-covered face and a rusted knife is hunting her. At first, Mara dismisses the calls as a cruel prank or a lingering symptom of her childhood trauma. But soon, reality itself begins to shift. Muddy footprints appear on the hardwood floor when no one is there. Familiar objects rearrange themselves into echoes of her past. A fresh scar forms on her arm, mirroring the injuries Ellie describes in real time. The deeper she digs, the more the house tightens its grip, twisting time and memory until past and present blur into one waking nightmare. As the calls grow more desperate, Mara realizes the masked figure may not be a stranger—it may be something far worse: a manifestation of her father’s grief and rage, shaped by loss and twisted by time. Old diaries appear, filled with entries she doesn’t remember writing. Visions of a childhood she thought she had buried claw their way back into her mind. Trapped in a house that refuses to let go, Mara must unravel the truth before she becomes just another ghost of its history. But even if she breaks the cycle, some echoes never truly fade.
dinneylatch · 4K Views

After the Last Goodbye!

In a world where past and present intertwine, Isla's reality fractures with the utterance of a forgotten name: Isolde. It's a name that unlocks a torrent of vivid, unsettling memories, binding her to an ancient conflict and a malevolent force named Thane. He claims her as his, plunging her into a desperate struggle against a darkness that threatens to consume not just her, but the very fabric of her world. With Kai, her steadfast protector, Isla seeks refuge, but sanctuary proves fleeting. They are hunted, their every move shadowed by unseen eyes, their refuge a fragile illusion against encroaching dread. The deeper they delve, the more they uncover: ancient prophecies, hidden sanctuaries, and the legacy of Elara, a powerful ancestor whose blood flows through Isla's veins. Betrayal strikes from within, shattering their trust and casting them into a labyrinth of subterranean tunnels, where ancient forges whisper tales of forgotten battles. Here, they learn to wield their inherited powers, forging weapons of light against the encroaching shadows. In a climactic confrontation, they face Thane in his obsidian throne room, a battleground where light clashes with overwhelming darkness. Despite their courage, Thane seizes the amulet, a conduit of ancient power, threatening to unleash its corrupted energy. Yet, Elara's spirit, defiant and unyielding, resists, offering a fragile glimmer of hope. Isla and Kai, battered but unbroken, stand against the encroaching darkness, their fates irrevocably intertwined with the echoes of a shattered queen. They must confront not only Thane, but the fractured fragments of their own pasts, the lingering whispers of betrayal, and the terrifying possibility that the light they carry may not be enough to extinguish the encroaching shadows. The final battle looms, where the very essence of memory and identity will be tested, and the fate of their world hangs precariously in the balance.
Lostin_Inkk · 11.1K Views

The Drunkard

"This is a fantastic supernatural Western that oozes tension, grit, and mythic heft. Elias Thorne is a fascinating antihero; the curse is sinister, the villains are mundane and eldritch, and the unyielding pressure applies. This is more than another gunslinger story because of the balance of horror, fate, and moral choice; it’s about the will’s ability to fight against the inevitable." Character: Elias Thorne Charismatic, imperfect, and balancing on the line between survival and damnation. His arc is riveting, transforming from reckless gambler to self-sacrificing bearer of the burden. This will make readers root for him and fear for him. The Curse & Its Rules The idea of “borrowed luck” is pretty simple and yet horrifying. The gradual unraveling of Elias’s fortune provides natural suspense, and the Collector as its enforcer makes it all the more ominous. Malachai & The Collector Malachai himself is an intimate, humanistic danger, while the Collector is a more inexplicably dark and inescapable force that lends Elias’s fate a sense of claustrophobia. Their give-and-take maintains the tension. Moral Dilemma  The central question of sacrificing another or suffering the curse himself raises this above a mere survival story. That internal struggle is what will haunt readers. Cinematic Atmosphere: Dusty saloons, moonlit canyons, a town where curses are the currency—it drips with style. It’s a Western at its core but sprinkled with unsettling, supernatural dread. Areas for Enhancement: The Connection Currently, she mainly describes the curse and helps Elias on his journey. Make it personal; give her something to lose. Maybe she wants the amulet back, or she has her own desperate agenda. The Collector’s Voice It’s sinister, but how does it talk? If it had a sense of comedic absurdity, if it addressed him in riddles that pile onto Elias’s decisions, it would be much scarier. More Western-Infused Prose Your world seems increasingly Western, but you could drive the dialogue and narration deeper into the biting, poetic Western voice (Blood Meridian, The Sisters Brothers) and go a long way toward treating the reader to more immersion. [Book Wow Factor] That is a very powerful basis. With just a few tweaks to Selene and the Collector and a touch more Western style infusing the prose, this could be an instant classic. If this were on your shelf, you would snatch it up.
iandino_dinoian · 4.6K Views

Shadows of Eldralor

Title: The Thief of Silver and Souls In the shadows of a kingdom where silver is prized above all and souls can be traded like coins, Zia Renaud is a name that strikes fear and fascination. Known as the Thief of Silver and Souls, she's a daring rogue with a hidden purpose: to avenge the family that was taken from her and to unravel the mystery of her origins. But Zia's latest heist comes with an unexpected twist. When she steals an ancient silver amulet rumored to bind souls, she finds herself entangled with Leon, a cursed prince whose spirit is trapped within the amulet, and Alaric, a mysterious and charming rival thief with secrets of his own. Together, they must navigate a world filled with dangerous magic, underground markets, and ruthless sorcerers—all while racing to uncover the truth behind the amulet's powers and to keep their own dark pasts from consuming them. As alliances blur and passion ignites, Zia will face the ultimate choice: protect her own freedom, or save the souls of those she's come to care for. --- Characters: 1. Zia Renaud The Thief of Silver and Souls. A fearless and witty master thief with a knack for outsmarting anyone who gets in her way. Though she's quick with a blade and quicker with her words, she guards her past closely. Zia is driven by a desire for revenge and freedom, hiding a heart more compassionate than she lets on. 2. Leon Elara The Cursed Prince. Once heir to the throne, Leon's spirit has been bound to a powerful amulet that Zia steals. Trapped and unable to move beyond the amulet's reach, Leon is both Zia's reluctant ally and a source of hidden wisdom, with knowledge of dark magic and court secrets. He carries a tragic history and a hope for redemption. 3. Alaric Draven The Rival Thief. Mysterious, charming, and equally skilled, Alaric has crossed paths with Zia before, and their tension is electric. While he keeps his motives guarded, he's drawn to Zia's fire and the danger that surrounds her. Alaric has ties to the kingdom's criminal underworld and harbors his own reasons for seeking the amulet. 4. Madame Seraphine The Soul Broker. A powerful sorceress who traffics in rare magic and lives off stolen souls. She's the dark force behind the amulet's creation and has a personal vendetta against Zia. Manipulative and vengeful, she'll stop at nothing to reclaim what Zia has taken. 5. Emory Gray The Healer. A gentle but skilled healer who helps Zia after a close escape. Emory has a surprising knowledge of ancient magic, and though he avoids conflict, he becomes a steadfast ally in Zia's quest. His presence in the story adds a balance of calm and support. 6. Lady Isolde The Noblewoman. Once close to Leon, Lady Isolde is now a powerful figure in the royal court, respected for her intelligence and rumored to be ruthless. She has her own reasons for getting involved with Zia's journey, and her loyalty is never quite clear, making her a mysterious and unpredictable presence.
Joestassy · 28.4K Views

Shadows of the Black Sun

Arlan Lok was just an ordinary village youth—until a savage cult bearing the emblem of a Black Sun razed his home, abducting his beloved younger sister. Left for dead and armed only with an ancient System-bound amulet, Arlan embarks on a desperate mission to rescue the last of his family from a demonic conspiracy that threatens the entire kingdom. Guided by newfound allies—like the resourceful mage Sera and veteran guild captain Vars—Arlan rises from obscurity to become a recognized champion. As each triumph grants him new levels and mystical abilities, he uncovers the cult’s terrifying plan: to unseal the Demon King Azrath, a being once banished from the mortal realm. Across shattered ruins, royal capitals, and hidden temples, Arlan must wage battle against scheming cultists and corrupted monsters alike. But with the fate of countless lives, and his sister’s, hanging in the balance, Arlan soon discovers that true power lies not just in wielding a sword, but in uniting hearts against the gathering shadows. Amid court intrigue, grueling tournaments, and epic clashes with monsters empowered by forbidden rituals, Arlan’s courage ignites hope in a kingdom on the brink of despair. If he can master his System’s gifts and forge alliances among knights, mages, and fellow adventurers, he may stand a chance to banish the Black Sun’s darkness once and for all—before Azrath’s unholy resurrection plunges the world into eternal night.
mabooz · 7.2K Views

To Sleep In The Sea Of Time

This is a story of a guy who loses everything, and then gets it back. Same old new world story, just a different kind of story teller. *** They took away our hunter tags. They had us grow our hair. They gave us a new brand, when we were over there. They staged us out of Dragur, East of the Olim Horn. I guess they call us Slaves, but no one calls us much anymore. There is no fun in killing. I don't want to do it anymore. Karn brought Sorrow. Pookie brought Fear. Milk brought the fly boys. They did work in Undia. I worked mostly clandestine. Some Legends I should not say. We played with better wands. I could use the extra pay. Did Mara give the order? Did venom pay the way? They said we were slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. This was before HALO, and Codex was king. Hej atop the rider, he never felt a thing. When our rider caught a spell, and both the mages killed. It pitched us over sideways on some cold Sylph hill. My back felt like it was broken, my legs I could not feel. I kept on slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. I never did heal up right from injuries sustained Officially in Torin, unofficially we train. I remember all their faces. They dream about me still. I guess I'm slaying demons, but it's kind of hard to tell. There no fun in killing. I don't want to do it anymore. I speak the cold logistic, that old boys speak so well. Veni, Vedi, Vici. I'll see you in Hel. Maybe it's bravado, or an unspeakable guilt. That village, they were demons, but it was kind of hard to tell. There is no fun in killing. I don't wanna to do it anymore. I've done plenty. What is one more? -Corb Lund *** Come guess me this riddle. What beats shire leaves and fiddle? What is hotter than pleasures touch, and whiter than cream? What best wets his whistle? What is clearer than crystal? What is sweeter than honey and stronger than steam? What will make the lame walk? What will make the dumb talk? What is the elixir of life and philosopher's stone? And what helped Pookie-Baba dig up a tunnel, that runs from Shalamanda to West-Torin? When you are digging a crater, It is the best thing in nature, for sinking your sorrows and raising your joys. Sometimes I wonder, if lightning and thunder, is made out of the plunder, of the reddest hiski and oils. *** If you can keep your head when all about you, are losing theirs and blaming it on you. If you can trust yourself when all men doubt you, but make allowance for their doubting too. If you can wait and not be tired by waiting, or being lied about, don’t deal in lies, or being hated, don’t give way to hating, And yet don’t look too good, nor talk too wise. If you can dream, and not make dreams your master. If you can think, and not make thoughts your aim. If you can meet with Triumph and Disaster, and treat those two impostors just the same. If you can bear to hear the truth you’ve spoken, twisted by knaves to make a trap for fools, or watch the things you gave your life to, broken, and stoop and build them up with worn-out tools. If you can make one heap of all your winnings, and risk it on one turn of pitch-and-toss and lose, and start again at your beginnings, and never breathe a word about your loss. If you can force your heart and nerve and sinew, to serve your turn long after they are gone, and so hold on when there is nothing in you; Except the Will which says to them ‘Hold on!’ If you can talk with crowds and keep your virtue, nor walk with Kings, nor lose the common touch. If neither foes nor loving friends can hurt you. If all men count with you, but none too much. If you can fill the unforgiving minute, with sixty seconds worth of distance, run. Yours is the World and everything that’s in it, and which is more you’ll be a Man, my son. - Rudyard Kipling
man_of_culture3030 · 712.4K Views
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