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Daniel Radcliffe Jungle

The War of the Enchanted Jungle

Deep within a cruel jungle where the treetops whisper secrets and the shadows have ancestral power, a young boy named Micheal is 'woken' to a destiny he never pursued. Drafted by the jungle, he is thrown into a world of magic, danger, and mystery where the line of friend and foe blurs with each passing step. It is alive-an old, sprawling force full of beauty and danger. The thing is, it is fractured, too. Beneath the surface teeming with life, darkness brews, ready to consume everything in its path. As Micheal explores this living maze, he finds the jungle's magic is not only a means but an organized, muscular force-one that shapes, empowers, and razes. It has chosen him as its vessel. But this gift comes with a price: every victory that Micheal wins drags him deeper into the web of the jungle, testing his courage, his will, and his very humanity. With such shadowy figures as Vaelor, who wish to twist his purpose, and allies whose guidance is laced with danger, Micheal has to decide if he should give in to the magic of the jungle and lose himself or resist it at the risk of everything else. On one final conflict between the forces of old, Micheal's decisions will seal more than his fate. The balance of the jungle, maybe even the world, rests on his shoulders. A tale of discovery, survival, and sacrifice-this is a journey where even the most insignificant decisions have the potential to echo across a world of magic and mystery. Micheal didn't ask for this road, yet he must walk it. The jungle has called him, and its heart waits for no one.
Ope_Boy · 16K Views

Jungle Quest

Alex, a high school student with poor grades and an all-consuming love for video games, gets trapped inside a newly released game called Jungle Quest. His disappearance baffles everyone except his determined sister, Natasha. Desperate to save her brother, Natasha takes a job at NeoGaming Corp, the company behind Jungle Quest. As she navigates the corporate world, she uncovers a horrifying secret: a bug in the game traps players inside until they die. Armed with evidence, she confronts Alison, the company's CEO, and strikes a deal to keep the bug a secret in exchange for Alison’s help to save her brother. With NeoGaming Corp teetering on the brink of bankruptcy, Alison agrees. Natasha learns that the only way to rescue Alex is to venture into the perilous game world herself. Alison, knowing the future of his company hangs in the balance, joins her on this dangerous quest. Together, they must navigate the treacherous jungle, solve intricate puzzles, and battle deadly foes, all while racing against time to save Alex and bring him back to reality. In this high-stakes adventure, Natasha and Alison discover that the game’s true challenge is not just survival, but the strength of their resolve and the courage to face their deepest fears. Will Natasha and Alison succeed in rescuing Alex and saving NeoGaming Corp, or will they become permanent captives of Jungle Quest? Dive into this thrilling novel where the lines between reality and virtual reality blur, and the only way out is through.
Tomisin_Osarz · 46.5K Views

Proteus' Paradigm and Pandora's Paradox

Three times the universe has begun with a bang, and twice it ended with the stars being devoured by something that does not exist. The third time, however, something that *should not have existed* hijacked the process. 729 eternal proto-stars now orbit the Cornerstone of all Creation, in which sleeps Arius, the Arbiter of the fifteen dimensions Creation exists in, and Nobody; as Guardian of the Non-Euclidean Infinite Archive, existing outside of reality... isolated . Across those fifteen dimensions which the two watch over; preside "Bearers of Sparks," or "Exceptions," empowered by the myriad stars, and metaphysical influence, spread across the multiverse. Beings across all fifteen dimensions are bound by a plethora of things, but first and foremost aside from causality is something called "The First Anomaly," which exists in all dimensions simultaneously. The dimension it is observed in will shift reality in accordance with a number of precepts, which are determined by the second most prominent binding aspect of the Third Cycle: "The Rule of Three." The Rule of Three is the physical formation of a paranormal law of nature, which acts as a causal filtration device. It also has a secondary function, which allows for Exceptions to offset and utilize any amount of energy in flux by bypassing the typical side-effects of thermodynamic energy transfer as we understand it. This is not to be confused for magic, because magic has a cost. This isn't reality bending/warping in the conventional sense either, as it's not bending the whole of reality but a singular aspect in a nigh-infinite multitude of potential ways, with 100% energy efficiency in cost/effectiveness/application which those who are not Exceptions cannot replicate without multiple sponsorships. This story follows an abnormality above anomalies; an Exception among Exceptions, a Transmigrator from the other side of an otherwise impassable wall, by the name of Lee Kühren.
Daniel_Weissman_4813 · 13K Views

The duchy's necromancer

Morgan Lovecraft had a problem. The world hated him for what he was, and what he could do.Saved by Duke Kinson, Morgan finds a new life in the world of Dunnishire. Orphaned as a young teenager, he finds himself in a new world where making friends was easy. That all came crashing down the day he turned sixteen and found out he not only had a death affinity, but he was also a necromancer. For a time, all necromancers were put down before they could gain levels or power.Morgan was born after that nonsense, but many of the old prejudices and hatred were still prevalent. Going from having friends to being an outcast once again, he hopes his scholarship to the Mages Academy will be a new turning point for him and a way to redeem himself.Most people think of necromancer’s as beings of great power who could raise up hordes of the undead to do their bidding. Well, yes, that part was true. But necromancers were a fantastic utility class that could be both DPS as well as some minor healing and maybe… just maybe… cast resurrections.All his planning, hopes, and dreams go out the window the first day of classes, when he is challenged to an honor duel. Making mortal enemies five minutes after walking into school? Being asked by the duchy to speak to the dead for them? Help them solve an assassination plot, corruption of public officials? Not wanting to be in the spotlight, the former Earth gamer finds himself right on center stage as he becomes The Duchy’s Necromancer!What this book is: A fantasy LitRPG GameLit progression based storyline. There are grownups in this book who act like grownups. They drink, they swear, they make bad jokes, and they fall in love. What’s not in this book? Harems. Sex scenes. Graphic or otherwise. There are plenty of jokes and innuendo about it, however.
Daniel_Pop · 2K Views
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