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Bones Scan

Hallowed Be Thy Ashes

Once, there was light. Once, there were men who believed in gods, who built their kingdoms atop the bones of the fallen and drank deep from the veins of the earth, thinking themselves mighty. But the light is gone now, and the gods have drowned in the black tide of their own deceit. The world is a vast and seething thing, its skies thick with smoke that does not rise from fire but from something deeper, older—something that has been watching, waiting, hungering. The cities stand like mausoleums, their spires reaching desperately for heavens that no longer listen. In the great courts of the Gothic nobles, the masked and the damned play at civility, waltzing on floors slick with centuries of betrayal. They are not men anymore, not truly—they are echoes, puppets pulled by unseen strings, twisting their knives in games of power that no longer matter. The kings of death, their crowns rusted and their flesh long decayed, whisper prophecies of endings even they cannot fathom. Beneath the streets, beneath the stone, beneath the very skin of the world, something writhes. The dead do not sleep here, they do not rest—they plot. They whisper in voices like cracking bone, singing hymns of ruin to deities who no longer speak, who have forgotten even their own names. And yet, their will remains, etched into the marrow of creation itself. And then there is him. He has no past, no name worth carving into the annals of history. He is not a hero, nor a villain, nor even a man—he is a force, a wound torn through the fabric of a dying world. He does not rage because he chooses to. He rages because it is all there is left. He has seen the suffering, the endless cycles of deception, of power shifting from one wretched hand to another. He has seen the gods rise and fall, has watched kings build their empires only to drown in their own excess. He does not seek to rule, nor to save—he seeks only to end. But the world is not so kind as to simply burn and be done with it. No, it fights. It writhes. It plots. There are things older than kings, older than gods—things that do not want salvation, do not want balance, but only to exist, to keep the cycle turning, to let the suffering continue because it must. They whisper in the ears of the desperate, promising power, promising escape, promising meaning where there is none. They have no faces, no forms, only presence, seeping into the hearts of men, into the bones of reality itself. And so, the game continues. The nobles lie. The kings rot. The gods stir. The dead plot. And he—he burns. But even fire is not enough to cleanse this world, for the embers do not die. They scatter, carried by winds that have no master, to be caught in the hands of the next fool who thinks they are strong enough to wield them. There is no hope. No salvation. No final mercy. Only the great unraveling, the long decay, the inevitable ruin. And the jester? The jester does not laugh. For what laughter could exist in a world that has already lost?
Giraffed899 · 1.1K Views

Citizen Among the Stars- I have a system that lets me make ships?!?!

The sky over Karvess was the color of rust. Thick, swirling dust clouds hung low over the scrap fields, coating everything in a layer of fine, red powder. Jagged heaps of broken metal stretched as far as the eye could see, the discarded bones of an age long past. Somewhere in the middle of it all, a boy named Grant sat atop a gutted transport hull, staring up at the vastness above. "Same old sky," he muttered, running a hand through his dirty blond hair. "Same old nothing." It had been six years since he'd been left to fend for himself, abandoned in this wasteland of shattered starships and forgotten tech. Six years of scraping by, salvaging parts to trade for food, dodging scavengers meaner and hungrier than he was. But today was different. Today, his life would change forever. A sharp hum filled the air, making the fine hairs on the back of his neck stand up. His hands, buried in the exposed circuitry of a wrecked cockpit, tingled as the old display flickered to life. Then, a voice spoke. -System activated- Hello, user. I am the Star Navigator System. I am at your service. Grant froze. His heart hammered against his ribs. This wasn’t just any old ship AI. Star Navigators were rumored to be relics of the Pre-Imperial Era, capable of piloting ships faster and smarter than any modern system. This... this could be his way out. "Star Navigator System?" Grant echoed, his voice barely above a whisper. Then, a slow grin spread across his face. "Huh, maybe I can get into the Academy with this... Or even, create an army!" The screen pulsed with light, scanning him, assessing. Somewhere in its code, something shifted, acknowledging him as its new pilot. And just like that, Grant's future stretched wide before him—wider than the skies, wider than the stars themselves.
hizzage · 266 Views

Tree Growing Bones: Birth of a Necromancer

When young Auriel tragically meets his end, he awakens to a bizarre reality on the distant planet of Warkinels. Reincarnated as a necromancer tree, he finds himself immersed in a world governed by a real-life game system, where every creature is relentlessly striving to level up and gain strength. Unfazed by his peculiar transformation, Auriel embraces his new identity and sets out on a singular quest: to ascend the ranks and become the most powerful being in the Warkinels. With each encounter, he absorbs the life force of fallen creatures, enhancing his own abilities and expanding his necromantic influence. As Auriel delves deeper into the intricacies of Warkinel’s game system, he discovers hidden mechanics and exploits that allow him to accelerate his progression. Along the way, he forms alliances with fellow adventurers and clashes with rival factions, all vying for dominance in the ever-shifting landscape of Warkinels. Driven by an insatiable thirst for power, Auriel navigates treacherous dungeons, battles formidable foes, and unearths ancient artifacts that augment his necromantic prowess. But with each victory comes greater challenges, as rival players and malevolent forces seek to thwart his ascent. As Auriel rises through the ranks of Warkinel’s hierarchy, he becomes a force to be reckoned with, feared and respected by all who dare to oppose him. Yet, amidst his quest for supremacy, he must grapple with the moral implications of his actions and confront the darkness that lurks within his own heart. Arboreal Ascendance is a riveting tale of ambition, sacrifice, and the pursuit of power, as one boy's journey from death to rebirth leads him on an epic quest to conquer the game of life itself.
IZZKOR_ · 95.6K Views
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