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Mystic Trunks

Mystic Calling:Stone of Glory

Year 2035. A groundbreaking game—"Glory Lords: Arcane War"—takes the world by storm. With cutting-edge VR immersion, players can feel the pulse of magic, the tremors of battle, and the weight of every decision. But more than just a game, it becomes the ultimate stage for global esports. Elite teams rise, billion-dollar prize pools emerge, and the entire world is swept into the frenzy. But for Ethan Parker, this isn’t just a game. It’s a gamble with fate itself. Las Vegas. Midnight. A secret high-stakes game. On the table lies the world’s only Legendary-tier artifact—the Stone of Glory. Its value? Far beyond a billion dollars. Because hidden within it is a secret—one that can rewrite the very rules of reality. Ethan bets everything. And loses. In that moment, he doesn’t just lose the artifact—he loses his future. Then, the world changes. The game and reality merge. Earth is no longer the world it once was. Society collapses, replaced by a brutal new order where a person’s rank in "Glory Lords: Arcane War" determines their status in real life. The strongest players become kings. The weakest? Slaves. And the one who won the Stone of Glory—Griffin Musk—rises to absolute power, ruling over this new world as its supreme leader. As for Ethan? Once the #1 player in the world, he loses everything—his account, his status, his freedom. Reduced to the lowest class, he suffers, tortured until his final breath. But now—he’s back. Reborn with the memories of his past life, he returns to the moment it all began. This time, he wins the gamble. This time, he won’t let the world fall into Griffin’s hands. But fate has more in store for him… When he logs into the game, he realizes something is off. Not only is he the first player in the world to own private territory, but he also acquires something unheard of—the only Legendary-tier unit in existence: the Green Dragon. And then—something even more shocking. These two Green Dragons aren’t just powerful units. They’re heroes. With growth potential and combat abilities surpassing even top-tier players, they have the power to change the course of the entire game. At that moment, Ethan knows—his path to the top has begun. But the real world isn’t done with him yet. Governments, military forces, corporate giants, secret organizations—and even Griffin himself—are now watching his every move. This time, it’s not just about revenge. This time, he’s taking control of the future. The war of heroes has only just begun…
IvyWoods · 126.9K Views

The Nameless Sun

In a world where the Crusaders’ hubris unleashed hell upon the earth, humanity survives under a demonic shell that blocks out the sun. In this bleak world, names are power: demons are bound by their true names, and humans with powers are granted names as a mark of their worth. But the nameless—those without powers—are treated as less than animals, toiling in silence and despair. The story follows the Nameless One, a laborer who has spent his life in the shadows, dreaming of a sun he has never seen. His existence is one of relentless toil. He is not called by a name, only by the tasks he performs: “Laborer,” “Carrier,” “Mute.” His settlement, a crumbling fortress of mud and stone, is one of many where the nameless are worked to death under the watchful eyes of the named overseers. The only light in the Nameless One’s life comes from the Builder, the oldest unnamed in the settlement. The builder told them about the sun—a blazing orb of light that once warmed the earth and lit the sky. The Builder claims these stories were passed down from his predecessors, who heard them from theirs, stretching back to the time before the shell. To the nameless, these stories are a fragile hope, a reminder that the world was not always dark. One night, the settlement is razed by a demon horde. This Nameless One escapes, not out of bravery or skill, but because he is invisible—both to the demons, who see him as beneath notice, and to the named, who abandon him to die.
MYSTIC12 · 366 Views
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