Download Chereads APP
Chereads App StoreGoogle Play
Chereads

Terra Safety Shoes

Surviving Terra II: My Journey Through Catastrophes and Nobles

Terra II, a world divided into seven vast 'plates', where endless deserts and ominous black zones carve through the land. It is a place haunted by horrors from beyond existence and nightmares birthed from within. 1635 of the Common Era, an age where the very idea of happiness has been left behind. Here, no story begins with joy, and none end with peace. One mistake—a wrong word, a fleeting gesture—can seal your fate before you even realize it. At the heart of this desolate world is Seraniti Desdemona, a woman whose life has been defined by loss. Her parents, ones she knew little of, were replaced by strangers in the aftermath of tragedy—only to die again, only to be taken care of by 'Elk' leaving her adrift in a cruel and indifferent world. Each day is a test of endurance, battling the Mengaðr that wander the land she walks upon, and the 'visitors' who cross through the 'door', only to die by their own foolishness. In a world so unrelenting, where trust is a fragile illusion and loyalty is a fleeting dream, how long can one endure before breaking? Seraniti fights not because she wants to, but because there is no other choice. Every decision she makes chips away at what remains of her conscious, yet the alternative is worse: surrendering to the darkness that threatens to consume her and everything she holds dear. Terra II offers no promises, only pain—but even in the face of an inevitable end, Seraniti stands, battered and unyielding, daring to face the horrors and make her choice, if only to survive one more day. ----------------------- Don't like strong strong language and all that jazz, THIS AINT FOR YOU!
Kristen_404 · 2.6K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.5K Views

mediators story

Ten years ago, the world was captivated by a groundbreaking VR MMORPG, a fully immersive experience that allowed players to step into the shoes of legendary heroes in a realm of magic and wonder. For a decade, they built their lives, forged their identities, and left their marks on what they thought was just a game. But when the servers shut down, the truth shattered everything. The game world wasn’t just a virtual reality, it was a fabricated timeline, a fragile imitation of the true Magic world . And now, the countdown has begun. The players, ripped from their lives on Earth and the simulation, find themselves in the Magic World, ten years younger but burdened with all the memories of the game and their old lives. Their in-game personas, once vibrant and driven by purpose, are now hollow shells, unable to act on their own. Even worse, Earth’s timeline fragile and unprotected has been paused, and its collapse is inevitable. To prevent disaster, the 10 Originals, the most renowned players of the game, must rise once more. But this time, there are no systems to guide them, no respawns, and no safety nets. The high realm is real, its dangers far deadlier than any raid boss. And as the countdown ticks away, inconsistencies between the worlds begin to unravel reality itself. Thrown into a world they don’t fully understand, hunted by their own past mistakes, and racing against time to stop the collapse of Earth’s timeline, the Originals must uncover the secrets of the game’s creation and find a way to stabilize the Magic World. The clock is ticking, and the fate of three worlds rests on their shoulders. Will the Originals be able to fix the chaos they caused, or will everything they fought for crumble into nothingness?
me_me_emi · 7.5K Views
Related Topics
More