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Ghanda Return Policy

Worldwalker Archmage's Return

Dying is the world of Iverssorn, plunging evermore into despair and chaos with the rising tide of Tainted Magic sweeping over the warring Kingdoms and sowing death by the millions its master Sicelboros who Perished the Sun, when Li Tanrin was summoned from his everyday college life into the Kingdom of Moros Tyr by God, to assume the identity of a young mage called Ewan Sorrenswal, and save the world alongside the other Heroes from his homeland known as the Worldwalkers. Rising to be the Archmage of Moros Tyr, he battled the forces of Sicelboros together with the other Worldwalkers and rode peace across the boundaries of the Human Kingdoms, and he crawled his way to the top and eventually ventured into the Crimson Sands with the forces of man to slay the Titan of the White Tower. All to be betrayed by his fellow Worldwalkers. Murderers all, they stripped him of his staff and his bones they tore from his skin -they had no intention of returning home. Why would they? as they were all but gods in this land, blessed by The God who had sent them here, and so they had worked together with Sicelboros. As Li Tanrin lay there, slowly drowning in his own pool of blood, choking in the body of Ewan Sorrenswal, all his ten years of fighting for naught, he swore only revenge. Upon failure, God sent him back to earth, where he slowly reintegrated with modern society and his own college life and part-time job... waiting... until a second chance arose, to Return.
CamilleSONGSAN · 287 Views

Zero Roll: Infinite Return

In a world where every person is born with a six-sided die that can reveal their fate, society lives by the roll. One means failure. Six means success. People ask their dice before jobs, relationships, even battles. Fate decides everything. But some are born with rarer dice — ones that don’t have all six numbers. Some dice have only two or three numbered sides. The rest? Blank. These people are known only to a secret organization called The Abnormals — who know the truth: > The rarer the die, the deeper it touches fate itself. And some blanks aren’t empty. They hold power. --- Kairo Enys has never rolled his die — not once. Born with a mysterious die that shows only two numbers — 1 and 2 — and four blank sides, he rejects the idea that fate should decide his life. He believes in choice, not chance. That changes the night he’s betrayed and left to die. With his phone gone and blood pouring from his chest, he rolls the die for the first time — asking if he’ll live to see tomorrow. It lands on a blank. He wakes up the next day, alive, unwounded… and holding a die that’s changed: red and gold, glowing with unknown power. That blank roll etched a skill into his soul: > Infinite Return — if he dies, he rewinds to the morning. But fate doesn’t like being rewritten. Now hunted by Unknowns — chaotic beings from beyond the fabric of reality — and watched by the Abnormals, Kairo begins to unlock the terrifying truth of his die: Each blank can store a daily skill, tied to his emotions. His signature power activates once a day — or more, if he’s willing to risk his life force. Every roll is a gamble — fate or power, survival or collapse. And worse — time is running out. Two centuries ago, a deal was struck by another like him to delay the end of the world. That deal expires in one year. Kairo didn’t ask for this fate. But now? > He’s the only one who can break it. --- Fate has rules. He breaks them.
EternalAku · 604 Views
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