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Tooi Kimi Ni Boku Wa Todokanai

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 56K Views

10,000 Years Too Late

When a freak accident claims her life, Riley finds herself inexplicably aboard a strange spaceship, joined by seven other souls who perished at the same moment. Initially terrified, they gradually forge a bond in this unexpected afterlife, transforming the sterile vessel into a haven of camaraderie. Their newfound peace is shattered by the arrival of a cryptic message from a powerful entity known as AXIS. AXIS tasks them with a critical mission: journey to different worlds teetering on the brink of collapse, identify the source of their turmoil, and restore balance. The eight become unlikely saviors, traversing the cosmos and leaving legends in their wake. They are first sent to Sveethlad, a diseased world on the bring of breaking apart. They are tasked to save it. They will, but doing so would fundamentally test the bonds they've built the time they were in the spaceship and after a while they are sent to several more worlds to save. Their latest mission however, the Axis system would suffer a glitch, Riley would find herself transported to another world, seemingly on the brink of destruction, the only difference is that she had been sent there ten thousand years too late, and all her friends have become gods. It should be the best thing ever but many things are not right in this new world, most of the gods are asleep, one of them is missing and another one is dead. Riley would have to find out what happened to her friends in the time she was gone, why they became they way they are and if, perhaps it was all inevitable from the start.
Serverian · 28.3K Views
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