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Marvelous Designer Crack

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 97.1K Views

Through the Cracks of Time

Adrian Greaves thought he had left the past behind—until he encounters a man at a train station who looks exactly like Elian, his closest friend and the one person who ever truly mattered. But Elian has been gone for years, lost to a tragedy Adrian could never forget. When the mysterious stranger vanishes, leaving behind a strange coin etched with a symbol of fractured time, Adrian’s reality begins to unravel. Memories that aren’t his flood his mind, visions of a world where time stands still, and a cryptic name whispers through his thoughts: The Keeper of Time. Drawn into a labyrinth of shifting timelines, Adrian discovers that Elian’s disappearance was no accident—it was a disruption in the very fabric of time itself. Guided by fragments of the past and glimpses of the future, Adrian must confront the enigmatic Keepers, powerful beings who guard the flow of time and seek to control it. But as he navigates a world where past, present, and future collide, Adrian learns a devastating truth: saving Elian might come at the cost of his own existence. With time slipping through his fingers, Adrian must make an impossible choice—restore the timeline and lose Elian forever, or risk everything to defy the Keepers and rewrite fate itself. In a race against time, how far would you go to save the one person who made you whole? "Eternal Echoes" (or another chosen title) is a sci-fi fantasy story about love, loss, and the power of memory in a world where time itself is the enemy.
Nouramaru · 584 Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 150.1K Views
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