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Tinker Federal Credit

Apocalypse: I Have A Multiplier System

The apocalypse arrived and the humans slowly adapted to the extreme environment. After the apocalypse, Su Jiyai’s life becomes more miserable at her foster parent’s house. Her foster mother kept finding ways to sell her, her cousins wanted to kill her to reduce the burden, and her foster dad tried to take advantage of her. However, it was the moment when her foster parents pushed her to get admitted to the Army instead of their biological daughter, that she left the home and severed her ties with them. When she was admitted into the Army, she fought with zombies with her bare hands as she had no superpowers. Just when Su Jiayi was fighting with the zombies near a mysterious place and was sure she would die, she accidentally triggered a system and became the owner of that mysterious place. Not only did she have a safe place to stay, but she also had a super amazing system that allowed her to multiply the things she obtained from Deminsion Hunting. [Ding! Vending Machine Detected! Congratulations to the host for obtaining the Vending Machine X ∞! The Host can start buying Vending Machines for 200 Federal Coins] [Ding! A Deluxe Room Detected! Congratulations to the host for obtaining Deluxe Room X ∞! The Host can start buying Deluxe Room for 10000 Federal Coins] She opened her own residential area and grocery store. Her grocery store and the rental house soon became an instant hit and people from different places came to please her. As her business was growing, her foster parents came begging her but she just kicked them out. Oh! And wasn’t that the captain of Willow Army whom she had a crush on? Why is he looking at her as a lost treasure when he doesn’t even know her real identity… The story will be fast-paced for the first 19 chapters. The main plot will start after 20 chapters.
LittleRabbit1111 · 1.3M Views

Blood and Sparks: The Edge of Power

Kai’s life was small—coffee-stained mornings, cracked recipes, and a system in his head that tweaked toasters and dough like it was nothing. Then the sky shattered. Aliens—Skraiths, jagged and brutal—invaded, tearing his city apart with green-glowing weapons and relentless claws. Superhumans rose to fight back, fire and lightning blazing through the chaos, but Kai’s world crumbled with them. Hiding in his apartment, Kai stumbles on blood—human and alien, smeared on his wall after a superhuman battle. His system, once just a tinker’s tool, awakens, offering him a choice: mimic their powers, temporary and wild, through the blood itself. Desperate, he takes it—stealing pyrokinesis, then electrokinesis, then kinetic energy, each power burning through him, fading fast. But it’s not enough. Armed with a humming Skraith weapon and a body tougher from alien blood, Kai joins a ragtag crew of enhanced fighters—Liv, Rylan, Jace, and Tucker—scraping to survive in a warzone where every shadow hides death. As Skraiths swarm and the city burns, Kai’s system pushes him deeper, analyzing, integrating, crafting minor enhancements—durability, strength, sparks of power that could make him a target or a savior. Government factions, rogue scientists, and the aliens themselves start sniffing around, drawn to his strange tech and blood-stolen abilities. By the time Kai crafts his first super-powered enhancement—an artificial strength boost—he’s no longer just a tinkerer. He’s on the edge of something bigger, something dangerous, where blood and sparks could forge a hero—or break him entirely. In a world unraveling, Kai’s fight for survival becomes a desperate race to master his system, outrun the Skraiths, and confront the truth: the power he’s chasing might destroy him—or remake the world.
Maldeth · 3.3K Views

INTERGALACTIC REFUGE : I PLAY FOR REAL

In the face of an impending apocalypse—the sun's imminent destruction—Earth's technology proves insufficient to save humanity. Hope arrives unexpectedly in the form of aliens representing the Intergalactic Federation, peacekeepers who have come to adopt Earth's inhabitants into their cosmic alliance. Since Earth falls within the Federation's jurisdictional boundaries, they are obligated to offer salvation. Due to transportation constraints, only 70% of Earth's population—approximately 5 billion people—can be evacuated, along with samples of all animal and plant species. Governments worldwide prioritize children's survival, while countless elders make the ultimate sacrifice, willingly remaining behind to ensure the younger generation's future. The Federation implements a sophisticated ranking system to allocate humans across various planets under their control. High-ranking individuals will be sent to advanced, resource-rich worlds, while those with poor or non-existent rankings face relocation to harsh, barren planets. The interstellar journey will take 170 years, during which evacuees will remain in hypersleep pods—their bodies frozen in time while their minds remain active. These pods are designed to interface with the Federation's network, allowing occupants to participate in a full-dive VRMMO during the journey rather than enduring nearly two centuries of sensory deprivation. This metaverse mirrors Federation society, offering evacuees opportunities to select and train for careers based on their qualifications. Many choose military roles, government positions, scientific research, or engineering paths, requiring specialized training in advanced Federation technologies and interstellar politics. This preparation ensures that upon arrival, humans will possess the knowledge and experience necessary for their chosen professions—making career selection a critical decision. Every eight years, travelers are awakened for three months to exercise and perform maintenance duties aboard the ship, primarily cleaning and system upkeep. However, those who achieve top rankings in the Federation metaverse earn special privileges and freedoms during these awakening periods. As humanity embarks on this desperate exodus, the race for survival transforms into a competition for rank—determining not just individual futures, but the fate of the human species among the stars.
InfiniteReviveCopy · 3.4K Views

The Tinkerer’s Odyssey

Catherine’s life ended in an instant, but death wasn’t the end—it was only the beginning. When a freak accident catapults her soul into the frail body of an eight-year-old girl named Sylvie, she wakes in a strange, medieval world, overwhelmed by pain, confusion, and a desperate thirst for answers. The life she once knew is gone, and she has no idea why or how she’s been transported to this unfamiliar land. All she knows is that her fate is no longer her own. Sylvie’s family lives on the edge of survival in a dying town, overshadowed by the ruins of a once-mighty castle. Her mother is a brilliant inventor, her father a hardened soldier, and her brother, Sylas, dreams of following his father’s path. But Sylvie’s life was consumed by sickness and regret—until Catherine decides to rewrite the story of her new life. In this strange world, a bizarre system controls everything. Skills, levels, and status screens shape people’s destinies, and only the strongest rise to the top. But Catherine is no ordinary girl. With her memories of a past life as a repair shop owner—someone who fixed broken machines with nothing but her hands—she discovers a gift beyond comprehension: The Tinkerer’s Blessing. At first, it seems like a fluke—a mere quirk of fate. But when Catherine repairs a broken object using nothing but her mind and hands, something incredible awakens inside her. The more she taps into this mysterious power, the clearer it becomes: this gift is more than just a tool. It’s a weapon. A weapon that could change everything. But power comes with a price. Dark forces stir in the shadows, and unseen enemies plot against her. With every new discovery, Catherine uncovers hidden truths that could either be her salvation or her doom. Can she find a way back to her old life—or will she be trapped forever in a world that never asked for her? In The Tinkerer’s Odyssey, nothing is what it seems, and the line between friend and foe is dangerously blurred. Can one girl, armed with nothing but a gift and the will to fight, change the fate of an entire world?
Elva_Rupee · 6.5K Views

System Versions

Mohamed Almond had lost everything to the universe his parents, and the only thing he had inherited was a mysterious, old-fashioned looking book that he couldn’t even open. But when the book had finally opened, Mohamed was granted access to a mysterious system. Mohamed first quest appeared in His line of Sight: "Quest 1: Become Popular in School " "Rewards 5 credit" "Credit can be converted to currency. 5 credit equals to $10,000" "Time Limit: 1 Week" Mohamed's eyes widened with excitement as he stared at the notification that appear in his front. This was his chance to turn his life around. He set out into the unknown, determined to complete the quest and claim his reward. The Earth is divided into two realms: the Outworlds and the Mundane. This dichotomy has existed for centuries, with the Outworlds holding the majority of the planet's magical and supernatural power. The Outworlds are a collection of hidden dimensions, realms, and planes of existence that coexist with the Mundane. They are home to a diverse array of supernatural entities, including: - The Fae: ancient, magical beings with a deep connection to nature - The Shadeborn: mysterious, shadowy entities with the ability to manipulate darkness - The Luminari: powerful, angelic beings who wield the power of light - The Wraiths: restless spirits of the dead, seeking justice or revenge The Outworlds are governed by the Council of the Arcane, a group of powerful mages who maintain the balance of power between the different supernatural factions. However, the Council is notoriously reclusive, and their motives are often shrouded in mystery. In contrast, the Mundane is the everyday world, devoid of magic and supernatural phenomena. It is home to ordinary humans.
Chris_Elevion · 6.8K Views
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