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How To Write Prophecy

Cupid's Prophecy

In this world where love is more than just an emotion, holding power, influence, and control. Clarissa has spent nearly five centuries as one of the world's cupids, ensuring that hearts align perfectly across the globe. As the CEO of a powerful music corporation, she uses her abilities to shape careers, relationships, and destinies. But behind her confident, ageless façade lies a woman who made a terrible mistake long ago. She abandoned her daughter she never got to raise, when she thought she couldn't live without the man she loved. He was charming, passionate.... and deeply flawed. When he died under tragic circumstances, Clarissa buried herself in her work, leaving behind the child she once promised to protect. But fate has other plans. Clarissa discovers a new talent as she aims to form a pop group called Genesis7: an introverted boy named Max who refuses to be swayed by fame or fortune. She sees in him something familiar, something lost. And when she meets Jeremiah, an outgoing and intelligent classmate yet also enemy of Max with a connection to the past she never knew existed, the lines between destiny and choice begin to blur. As Clarissa tries to reclaim what was taken from her, she finds herself drawn to Dylan, the man who raised Max and kept him safe from the chaos of moving from foster home to foster home. But when the truth comes out about Dylan's real identity, Max and Jeremiah's origins, and the prophecy that brought them all together, Clarissa must decide whether to follow fate or forge a new path. This is a story about love and loss, identity and reinvention, prophecies and choices, and more... This is my first ever story so enjoy! - sky >w
SourPatchSkylar · 6.8K Views

How To Evolve A Fireball

In the world of Elka, every awakened mage is granted a Grimoire — a living magical book that records their spells, achievements, and evolution paths. Spells aren’t static. They grow. They branch. They transform. For most mages, spell evolution is a game of instinct and talent — cast more, train harder, get lucky. But Arin Ember isn’t like most mages. He’s not even from this world. Transmigrated from a dying, magicless planet where survival depended on science, Arin sees magic not as mystery, but as code. And he’s obsessed with one spell: Fireball. The weakest, most basic spell in existence — and the only one he’ll ever use. While others chase power through variety, Arin dives into obsessive specialization. He dissects Fireball like a physicist. He refines it like a chemist. And in his blank, silent Grimoire, he begins rebuilding it from the ground up — not just evolving it, but rewriting its magical genome. Because in Elka, every spell is built on a hidden structure: mana-sequence code, a chain of runes and elemental instructions like living DNA. It governs everything — from power output to elemental behavior to spell adaptability. And Arin? He’s the first person insane enough to treat it like genetic engineering. Through experimentation, failure, and relentless theory-crafting, he transforms his Fireball into: A self-replicating flame with controlled mitosis A plasma-based projectile that adapts to air density A sentient spark that learns mid-combat And a superheated core spell capable of atomizing magic barriers They call him talentless. They call him obsessed. But soon, may call him something else: The Father of Spell Genetics. The One-Spell Monster. The Fireball Architect.
SizzlingCoal · 1.2K Views
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