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Three Kingdoms Suzerain War

L'Éveil du Talent : Suzerain Draconique de l'Apocalypse

"Montée de niveau ? Dragons ?" Dix-huit ans. L'âge de l'Éveil. Un moment important où chaque humain dans les méga-cités désolées débloque son Talent, une capacité unique pour se frayer un chemin dans ce monde apocalyptique infesté de monstres. Alister Hazenworth, un étudiant diplômé et une étoile montante à la prestigieuse Académie Aegis, était destiné à la grandeur. Son athlétisme exceptionnel et son aptitude magique promettent un Talent puissant – une garantie pour une vie sécurisée et un statut social. Mais le destin avait d'autres plans. Lors de la cérémonie d'Éveil d'Alister, il est révélé qu'il est un Invocateur. Au lieu de l'admiration, il fait face à la moquerie. Son avenir autrefois brillant s'assombrit alors que ses "amis" l'abandonnent pour des Talents qu'ils considèrent comme plus "utiles". Laissé seul, Alister éveille un système. [Hôte trouvé, liaison du système...] [Liaison du système réussie.] [Félicitations, vous avez obtenu le statut de 'joueur'.] [Ding!! Félicitations au joueur pour avoir éveillé Le Dragonforge - un système de suzerain.] [Ding!! Il a été détecté que le joueur possède un aspect draconique latent, et ne pourra donc invoquer que des dragons!!] [Le joueur souhaite-t-il procéder à sa première invocation?] Mis de côté et sous-estimé, Alister devient une force avec laquelle il faut compter. Il se lance dans un voyage, construisant sa propre armée de dragons – un équipage de majestueuses wyvernes, de redoutables drakes et d'anciens wyrms. Il fait des raids dans les terres désolées, récupère des ressources perdues et démantèle les préjugés contre les invocateurs. Chaque jour, sa puissance grandit, son lien avec ses dragons s'approfondit, et sa légende se répand comme une traînée de poudre.
Zurbluris · 42.9K Views

When Kingdoms Burns

Centuries ago, the Elyari Empire collapsed in a cataclysm of magic, leaving behind cursed soil, shattered thrones, and the "Fast Lives" — a cruel spell that dooms peasants to live full lives in only a decade. Now, fifty young sovereigns — scions of ancient houses — each rule their fragments of a broken realm, spread across wild biomes from icy mountains to scorched deserts, tangled forests to fertile plains. Among them is Alexios of House Helion, called Caesar, a charismatic leader in the plains, who dreams of unity. With his sister Niharika, a healer, and a circle of builders, warriors, and diplomats, he dares to imagine an island healed. He is joined — and opposed — by a web of rulers: Amir, a desert tactician; Thalia, a cultured visionary; Takahashi, the isolationist shogun of the forests; Julia, the cunning queen of Duskreach; Lyra, the stoic queen of ice; Astrid, a war-hardened tactician; and many others. As alliances rise and collapse, ancient tombs whisper secrets of the past. A prophecy emerges — a second calamity is near. When Alexios and Amir uncover lost Elyari texts in a volcano’s heart, they vow to stop history from repeating. But prophecy is not easily bent. Ramses and Adonis revolutionize village-building, ushering a new age of infrastructure and cooperation. Weddings are held, flags are raised, and pacts are signed. But underneath the progress, betrayals fester. Julia builds a web of spies. Orlan rises from exile. Takahashi's code clashes with diplomacy. Amir is poisoned. Friendships unravel. Whispers of an undead army echo from ancient tombs. The cursed minerals of vaelstone — coveted, dangerous, powerful — begin to reawaken forces best left buried. When Julia misreads the prophecy and activates a forgotten army, the dead rise again — and this time, they do not recognize kings from peasants. As kingdoms fall and cities burn, a final alliance of survivors unites: not for power, but survival. The past has awakened, and it remembers everyone. To save the island, the inheritors of Elarion must decide: Will they repeat the sins of their ancestors… or rise above them?
Danish_Razdan · 12.7K Views

WAR AMONG KINGDOMS: VOLUME ONE

In a time when kingdoms rose and fell under the weight of ambition and betrayal, War Among Kingdoms weaves the intertwined fates of rulers navigating political intrigue, familial conflict, and the chaos of war. Set in a richly imagined world inspired by the golden age of West Africa, the story begins with the Kingdom of Benin under the reign of King Akenzua, who seeks to restore peace to a fractured realm scarred by his father’s conquests. The tale shifts to Prince Nehikhare, a boy raised on tales of vengeance by his grandfather, King Akhigbe. Consumed by the desire to reclaim Benin’s dominance, Nehikhare secretly amasses followers and wages brutal raids against neighboring kingdoms, ultimately defying his father’s peaceful reign. When his rebellion is discovered, Akenzua banishes him, but Nehikhare’s survival and transformation into King Nehizena soon threaten the fragile stability of the region. At the heart of the story is Queen Nosaze, Akenzua’s daughter, who ascends the throne after her father’s death. Determined to protect her people and uphold her family’s legacy, Nosaze emerges as a formidable leader, forging alliances to defend the western kingdoms from a masked invader. Her journey becomes intertwined with King Sonni of Gao, an estranged ally harboring his own grudges, as they unite against a shared threat. As Nosaze and Sonni confront mounting challenges, rumors surface linking the masked invader to Nehikhare, shaking Nosaze’s resolve. The story crescendos in battles of epic proportions, including a brutal duel between Sonni and the ruthless King Piye, and the eventual confrontation with Nehikhare’s empire. Themes of loyalty, ambition, and the cost of vengeance drive the characters as they fight for survival and redemption in a world teetering on the edge of collapse.
Carlsentity · 18.2K Views
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