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In A Land Of Myth And A Time Of Magic

I've Got A Mana Processor In A Magic World

In a world where mana nodes inherently decode spells, acting as the pre-built magical processors of all mages, Zephyr awakens with just a single node, putting him at a disadvantage. Unconcerned with fame or glory, he initially shrugs off this profound limitation, even dismissing his father's final and seemingly useless gift. But when a relentless spiral of uncontrollable events threatens his very existence, Zephyr has to figure out a way to utilize his inherited legacy. His survival now depends on understanding the fundamental nature of mana nodes and how they tick in a world that takes the process for granted.  His method of conscious processing pushes the boundaries of conventional magic and draws the attention of formidable world powers and ancient noble houses. As Zephyr delves deeper, he begins to uncover disturbing truths about their world and the very origins of magic itself.  How would he navigate this treacherous landscape where every discovery could be his last? What to expect: - Unique power system that draws inspiration from modern processors. - Extensive character development and world building. - MC starts out weak and capped... until he figures out how to process better. Power is earned. - Mana cores, mana nodes, spell processing, noble houses, knowledge gatekeeping, great world powers, hidden factions, a touch of sci-fi, multiple worlds, soft kingdom building... Things to note: - I've got a mana processor in a magic world is going to be long. - The start might feel a bit slow as the world, characters, and power system get fleshed out, but things kick into high gear after the first major conflict. Bonus Chapter Unlocks: 50 Golden Tickets - 1 Extra Chapter 200 Power Stones - 1 Extra Chapter 10 Reviews - 1 Extra Chapter
Astrl · 41.4K Views

The Pieces of Myth

The World of Seekers Power isn’t something you’re born with. It’s something you earn. In this world, anyone — no matter their birth, blood, or background — can become a Seeker. All they need to do is accomplish an extraordinary task — an act so intense, that the world itself must take notice. And when that moment comes… the world answers. A Pathway opens. There are six: Rook, Knight, Bishop, Queen, King, and Pawn. The nature of your task determines the Pathway, and the way you acted determines your ability. Each task brings not just power, but a Story — a poetic, cryptic description of what was done and what was gained. And with it, a Story Grade, a measure of how far you pushed the world’s boundaries. No one completes just one task. Power evolves. So must the Seeker. Myth Nyxen is brilliant — so brilliant that despite being born into a society that despises red-eyed people like him, he still earned a place at the most prestigious university in the country. He has the wealth, the looks, the success… but none of it matters. Because deep inside, he’s suffocating. Lonely. Anxious. Drowning in a life that feels too small for the fire burning inside him. His nights are sleepless, his days empty. Depression clings to him like a second skin. He spends his hours staring at ceilings, lost in the weight of inaction. But this isn't weakness. It's his ambition, coiled and waiting. Myth’s pride won’t let him settle for being tolerated. He wants to rise. No — he wants to rule. And he will do anything, absolutely anything, to satisfy that hunger. So step into his world. Become a part of his ambition. --- I am going to post it on RoyalRoad.com
missing_coffee · 17.8K Views
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