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Stray Kids Signos Zodiacales

Wait! How Did The Stray Dog I Picked Up Turn Into A Man?!

Micheal has had the worst luck ever since he was born. And that bad luck seemed to follow him even till adulthood. What could someone who was in his early 30s hope to accomplish when nothing ever seemed to be going well for him? He hated everyone and everything. He felt betrayed and hated by the universe itself. But even as he sought to end his own miserable life, he still took compassion on the wounded stray dog he found on the roadside and took it home. But who would’ve thought he would find a grown-ass man who was way bigger than him, tanned and so handsome with a good body, on his bed the next morning after waking up, claiming to be the dog he took home and not just that, he was claiming to be an Alpha and a werewolf shapeshifter. The world was suddenly upside down. What more did he need to hear for him to throw this dangerous man out of his house? Only, he couldn’t be so cruel because this man had no memories of who he really was and thus, he had nowhere to go. Stuck in a predicament, Micheal decides to take him in, only for the time being. So long he obediently did everything he asked, it was okay. But it’s not over yet as Micheal gets visited every night by this man who has a peculiar sleepwalking habit where he gets ‘intimate’ with Micheal. Just where will this cohabitation between a regular human, who was fed up with life, and an Alpha, who was desperate to stay safe while he was regaining his memories, lead?
Byul_Byre · 236.5K Views

Stray Hound

(Author's note:It will include a system.) 2039 AD December 22, Alien Humanoids appeared, Domineer's they were, an advanced race, in technology and physicality. They're arrival brought fear to humanity and how right they were. Domineer's came with the intention of subjugating. Obviously Humanity fought back, modern military power held out, but were pushed back. Variants; they were called, The Death seeker, most commonly seen, the accelerates and tankers. Guns, were not fast enough to land a hit on Accelerates, missiles not powerful enough to damage a tanker, and humanity were not careful enough for Death Seeker's, time to time referred as hunters. Humanity scavenged the technology and integrated it into there current technology, but that took a century. 20 years too crasp the fundamental of there technology. Although due too the lack of resources it took 70 years to adapt it. That was when they attacked back and pushed back the Domineer's on there back foot, Humanity recovered a century and two decades past and focused on offensive technology. And humanity decided they would not wait for them to come back so they went on the offensive. But in there haste the Domineer's targeted there military bases, food suppliers and once more humanity was on the cliff. 200 years of humanity keeping a stagnant clash, then being pushed back. 2480 AD Humanity was losing hope such as a man who was protecting his people that were in a underground base, as it was a secret supplier, to numerous base's. This man fought against a Domineer. At the end of the battle the Domineer had holes in his body and half his face gone, and numerous scattered piece of earth protruding as spikes or broken walls, that was the first Meta, accounted for and was known as the start of the militaries strength. Two decades past and Humanity found a way to give and teach theses abilities through MG serum's (Meta-Gene serum's) and a GI (Gene-Index) which contained information on the Meta-Ability. Humanity fought harder and harder more and more, fiercer and fiercer. But Domineer's grew stronger aswell, with Darker armour. 2678 AD; Humanity was being pushed back as Domineer's appeared wearing armour with beast like features, These were Beast Equipment, Humanity in turn found life on other planets, Beast were what they found. Integrating beast weaponry into there power and Humanity became more powerful than thought. 2700 AD; 300 years before the treaty between Humanity and Domineer's were established, in the 8th or eighth Planetary War, a monster, an abomination attacked both sides and War Hero's killed and learned it was a hybrid Domineer and Human. And after many more decades. 3000 AD the treaty was made. and current time 3010 AD.
Atomic_cell · 46K Views

Signo:The Unblessed Engine

[(MUST READ)] Guide to the World of Signo Welcome to Signo, a world powered by its mystical core—the very heart that fuels all life, magic, resources, and invention. The closer one’s essence is to Signo’s Core, the greater their strength and abilities become. The Seven Continents & Their Graces Each continent is overseen by one of the Seven Graces, divine-like beings who govern different aspects of power and existence: Evascera – Domain of the Grace of Life Neuraleth – Domain of the Grace of Senses Elarith – Domain of the Grace of Space Yhrakka – Domain of the Grace of Beasts Ceravayn – Domain of the Grace of Mind Thorneal – Domain of the Grace of Death Chronisca – Domain of the Grace of Time Geography & Culture There are no countries in Signo. The Seven Graces rule all, and instead of nations, the world is divided into cities—each with its own unique culture and societal structure. The Vanderes – The True Threat The Vanderes are otherworldly invaders, often just as strong—if not stronger—than the Graces themselves. They are feared as the natural predators of the Graces, and their presence threatens the balance of the world. Power System: Magic, Warriors, and Craftsmen All power in Signo flows through a concept called Connection—the bond between one's spirit and Signo itself. Mages: Use magic through their Connection to Signo Fuel magic with mental strength (willpower > stamina) Can cast, summon, buff, and reshape elements according to will Stronger mages have unwavering mental discipline Most use magical weapons or mediums forged from resources near Signo's core Warriors: Cannot use magic, but have bodies directly connected to Signo Possess superhuman physical strength and endurance Born with combat-optimized traits that limit magic use Craftsmen: Experts in smithing, engineering, and invention Can detect and utilize rare resources with ease Can use magic, but only to fuse with creations or tools Their Connection aligns with utility, not offense Anomalies: Rare individuals are born with both mage and warrior traits—they are mysterious, powerful anomalies, and their nature is still not fully understood, and some anomalies have abilities that are completely astray from basic principles. Elements & Alignment Magic is categorized by elemental attributes. A mage’s Connection can determine their affinity: A tornado-shaped connection = Wind alignment A glowing molten core = Fire Crystalline aura = Ice or Earth And so on… Some individuals are capable of wielding multiple elements. Warriors manifest elements through their combat style and personality Artificers reflect elements in the materials they use and the devices they create The 10 Taboo Beasts There exist ten legendary beasts—creatures so powerful they rival even the Graces. They are rarely seen, nearly impossible to track, and their existence is whispered in fear. Status: UNKNOWN
mavile · 26.2K Views
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