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Bleach Senna

Beneath a painted sky

A small coastal town in Oregon, known for its breathtaking sunsets and charming, tight-knit community. The wind carried the scent of salt and memory as Clara Hart drove into the small coastal town of Haven Bay. The ocean stretched endlessly to her left, crashing against the rocky cliffs like it was trying to speak. In her rearview mirror, the towering skyline of New York City was already a distant ghost, swallowed by the miles of winding roads and fading autumn leaves. She hadn’t been back in ten years. The town hadn’t changed much. Same crooked street signs. Same weatherworn buildings, their facades softened by sea air and time. The same old bakery with the sun-bleached awning. Her heart twisted at the sight of it all—familiar, yet foreign. Clara slowed her car as she reached the heart of town. She passed the art supply shop Mrs. Dorsey had owned since Clara was a kid. A hand-painted sign hung in the window: Welcome Home, Clara. Her chest tightened. Somehow, news traveled faster here than anywhere else. She turned onto Windmere Lane, the road lined with cedar trees that led up to her grandmother’s house. Or rather, what had been her grandmother’s house. The two-story cottage sat quietly beneath the sky, wrapped in ivy, its shutters flaking white paint. It looked just as it had in her dreams. Clara pulled into the gravel driveway and cut the engine. For a long moment, she sat still, hands on the steering wheel, unwilling to open the door. The house was a time capsule. A sanctuary. A tomb. She stepped out, gravel crunching beneath her boots, and approached the front porch. Her fingers brushed the wood railing—faded, but solid. She remembered sitting here as a little girl, painting sunsets while her grandmother read poetry aloud. The key was still under the third flowerpot, just like always. Inside, the air smelled faintly of lavender and dust. The living room was filled with sunlight, casting warm pools on the hardwood floor. Her grandmother’s rocking chair sat in the corner, unmoved. Clara dropped her bag by the door and walked slowly through the space, her fingers trailing along the furniture, the books, the picture frames that hadn’t been touched in months. When she reached the kitchen, a note pinned to the fridge caught her eye. "Clara – Welcome home. If you need anything, you know where to find me. – Eli" Clara stared at the note. Eli Morgan. The name rippled through her like a forgotten melody. He had been her childhood friend—the boy next door with kind eyes and a crooked smile. They’d spent summers chasing fireflies and winters building snow forts. Then high school happened, and life happened, and she had left without saying goodbye. She hadn’t heard his name in years. Clara set the note down and walked to the window above the sink. From there, she could just make out the old Morgan house across the field—tucked behind a row of pine trees, its roof sagging a little more than she remembered. Smoke curled gently from the chimney. A decade had passed, but some things, it seemed, refused to change. She unpacked slowly that afternoon, one room at a time. Each item she uncovered—an old painting, a worn book, a chipped mug—was a relic of a life she’d once known. She placed everything with care, as though reassembling pieces of her grandmother’s memory would somehow make the loss hurt less. By late afternoon, the sun had dipped low in the sky, casting golden light over the porch. Clara stood with a mug of tea in her hands, wrapped in a thick cardigan, watching as the wind rippled through the grass. A small voice drifted through the air, faint at first, then clearer. A little girl was laughing. Clara peered around the porch post. A child—maybe six or seven—darted through the field with a stick in one hand and a red scarf trailing behind her like a comet. Behind her, a tall figure followed at a slower pace. Eli. Clara’s breath caught. He was broader than she remembered, his frame solid with years of labor. His hair was a little d
Ikisa_Glory · 6.4K Views

Evil Occultist

It's not easy being an evil CULT LEADER! Impulsive and charismatic beginner occultist Ted tries to murder someone with a forbidden spell and instead gets the attention of a hostile sun god. The only way Ted can shake off the influence of the divine being and avoid being absorbed is to perform a sacrifice - ten thousand souls, and they have to be willing. While Ted has no problems getting some poor sods to give up their souls for free, ten thousand is still quite a number and he decides to form his cult somewhere safer than his own homeland: the FIN, a great island in the cold, dark south where the sun god is weakened for half of the year. Ted needs to fight for dominance during his race to control the population of the Fin - first in order to get the technology needed to push through the unnatural storms that have plagued the ocean around the island, then in order to actually get the people to support his evil, insane, self-serving cause. He recruits people left and right, charming them with his silvery tongue and charisma, but there seems to be a conspiracy against him. Someone wants Ted dead, and it is not the hungry god of sun. Ted is not alone, though - his best friend, Eknie, is like a rabid yet loyal dog. She will stop at nothing to get Ted to share his life with her, but Eknie, the diplomatic bard lady from the Great Eastern Kingdom, is a benevolent stalker. Probably. Mostly. She arranges a meeting with someone who can invent a machine that will get the cult to the Fin in no time at all: the genius engineer and scientist, Madorn. He isn't cheap labor, of course... The sun god is nothing like Ted would have imagined. Always breathing down on his neck once the dreaded morning comes, its intrusive and sinister ways make him fear daylight. The god can make him its slave if it is not pleased with the regular sacrifices, and this ends up in Ted creating an army of ZOMBIES. The world of Ad Rath is in the middle of a technological revolution. Steam is utilized in all forms of transport - steam cars, steam trains, whatever one can imagine, it probably runs on steam. There is potential for more, though - the southern islands have been simmering inside a megastorm for years and supplies are running low in the barren land of the Fin. To travel all the way down to the cold and uncomfortable South from the safety of the Kingdom of Sennas with its luxury and degeneracy would be a punishment for most. IMPORTANT: The MC is intentionally selfish and evil, causing misfortune and hurt wherever he goes. The other characters are not much better. Don't like, don't read. Mostly, though, Ted is just saving his own skin and gathering wealth, and being evil just for the sake of doing bad things. Don't expect a virtuous hero here. ALSO IMPORTANT: This is a sequel-ish to Water Belongs to the Dead: Heart of the Witch, set 100 years after the end of WBttD:HotW. While it is not needed to read it to understand Evil Occultist, giving it a look can help you familiarize yourself with the world. Love it, hate it, tell me in the comments anyway, vote, make me work even harder. discord link finally. it's an actual functioning server afaik: https://discord.gg/tmeZKG5dqT
IkuSaari · 412.2K Views

Firstborn again

Cain, humanity’s first murderer, carries the weight of a millennia-old sin. Cursed by God to wander the Earth eternally, he witnessed empire after empire crumble under the same vices that stained his hands: envy, greed, humanity’s inescapable violence. His punishment was not just exile, but the lucidity to watch history repeat itself—until a shadowed entity offered him an escape. A pact that tore through the veils between worlds, hurling his soul into **Ethos**, a realm even the gods have abandoned. Reborn as **Prometheus**, firstborn son of the distrustful Baron Alaric of House Mirewood, Cain faces a paradoxical fate: a youthful body, but a soul corroded by centuries of guilt. In Ethos, magic is a wild and corrupted force, wars between noble houses are waged with blood and betrayal, and ancient creatures—remnants of a forgotten past—rise from the forests to devour the unwary. Worse than any monster, however, is the Baron’s gaze, which sees something unnervingly alien in his "son": a youth with the bearing of a veteran of a thousand battles and eyes that have witnessed the world’s end. As Cain struggles to hide his true identity while wielding his ancient cunning to survive, dark secrets emerge. The entity that brought him to Ethos acts not out of benevolence—every step Prometheus takes in this new world feeds a cosmic design, where his very soul may be the key to unleashing chaos worse than his fratricide. Amid fragile alliances with ambitious sorcerers, battles against beasts that defy reason, and the ghost of Abel haunting his dreams, Cain must confront the question that has tormented him since the Garden of Eden: Can the damned find redemption in a world already born rotten? But Ethos is no refuge. It is a mirror. In its corrupt courts, he sees the greed that once consumed him; in its senseless wars, the echo of his own crime. And when the shadowed entity finally reveals its true face, Cain realizes his escape may have only been the beginning of a deeper condemnation—one where he is not just the prisoner, but the jailer himself. Now, torn between the thirst for redemption and the instinct to survive, Prometheus must decide whether Ethos will be the stage for his rebirth… or the final grave of all hope. For even in a new world, the sins whisper his name—and they have not forgotten.
Lucas_Senna_0137 · 1.6K Views
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