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How Long Does Idiots Live

"Walid" The Supreme Idiot

In a world where strength and cultivation reign supreme, Walid—a boy with an IQ of 40 and a knack for chaos—finds himself reincarnated into a fantastical realm filled with towering mountains, glowing rivers, and warriors who soar like dragons. But this isn't just any ordinary world; it's one that has no patience for fools. And yet, fate seems to have other plans for Walid. After being thrown out of an orphanage for being "too useless," Walid stumbles upon the Ultimate Provocation System , a mysterious entity that rewards him for angering others. The stronger their rage, the greater his reward. For the first time in his life, Walid discovers something he excels at: annoying people. Armed with his newfound system and an absurd amount of luck (stat: 9999+), Walid embarks on a journey to survive—and thrive—in a world that views him as nothing more than a walking headache. From publicly humiliating a nobleman to accidentally infiltrating an all-women sect by transforming into a talking snake, Walid’s antics leave destruction and hilarity in their wake. His sheer incompetence becomes his greatest asset, allowing him to bumble through dangerous situations while earning points, abilities, and enemies along the way. But as his reputation spreads, so too does the attention of powerful factions who see him not as a fool, but as a wildcard capable of reshaping the balance of power. Caught between rival sects, vengeful nobles, and a system that constantly questions why it was paired with such a host, Walid must navigate a world where even the dumbest decisions can lead to unexpected triumphs. Will he remain the ultimate nuisance, or will his chaotic presence spark changes far greater than anyone could have imagined? This is the tale of Walid, the Supreme Idiot of the Martial World—a story of laughter, absurdity, and the surprising strength found in embracing your inner fool.
atlas_banaw · 6.9K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.7K Views
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