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Son Retribution

Feral Retribution

Josal wakes in chains, bound at the top of the Acinet Abomination, a towering prison built by forgotten gods, where light has not touched for centuries. Trapped in a cold, unyielding cell high above a world he can barely remember, he is left with nothing but his shattered past and an overpowering thirst for freedom. His memories are fragmented, but a creeping awareness begins to form—he is not the first to be imprisoned here, and he will not be the last. The tower itself is alive, a dark, monstrous thing of stone and ancient machinery, and its halls are twisted, crawling with eerie remnants of those who once sought power or salvation and now rot in silence. Josal’s only companion is the voice of an unknown entity that whispers to him in the dark—a voice full of both malice and pity. As the days blur together, Josal uncovers fragments of forgotten truths—about the gods who created the tower, about the horrors lurking within, and the horrific reason he was brought here in the first place. His chains are more than physical—they are tied to a past he can’t escape, a destiny intertwined with the very horrors that bind him. Yet every secret he uncovers brings him closer to an undeniable truth: the tower is not just a prison. It is a test. To survive, he must confront the twisted relics of the past, face the agonizing trials left in the wake of long-dead gods, and, ultimately, find a way to escape the tower's grasp before it consumes him entirely. But as Josal begins to piece together the clues of his captivity, he finds that the true enemy may not be the gods who created the tower... but the darkness that festers within himself
Daoist5UxbiA · 105 Views

Merlin's son unchained

In the grand and influential kingdom of Auroria Dominion, renowned for its wealth, advanced magic, and unmatched political power, a new chapter in the royal legacy is about to unfold. Ruled by the wise and just King Aldara, Auroria thrives on trade, magical innovation, and ancient knowledge. At its heart lies Solstice City, a magnificent capital and home to the esteemed Arcanum Royal Institute, where the brightest minds from across the realm come to hone their talents. As the new school year approaches, tensions rise within the royal family. King Aldara, driven by a desire for change, proposes a controversial plan to bring the son of the infamous Merlin—a powerful and feared wizard—into the kingdom's fold. Despite the protests of his brother, Headmaster Thaddeus Aldara, the king is determined to give the boy, Melanthius, a chance to prove his worth. Meanwhile, in the dark and foreboding Caldara Bastille, a prison on the desolate Ironclad Isles, Melanthius, known as Inmate Zero, endures a life of isolation and fear. Raised in captivity since birth, Mel has known little of the world beyond the prison walls, his only companions the guards and the dangerous inmates. Despite his harsh upbringing, Mel adheres to a strict moral code, refusing to let his father's dark legacy define him. As the headmaster and king devise a daring plan to retrieve Melanthius from the depths of the Bastille, the stage is set for a dramatic clash between the past and the future. With the help of a mysterious dragon hybrid, the kingdom will attempt to bring Melanthius to the prestigious halls of Arcanum Royal Institute, where he must navigate a world of power, politics, and hidden dangers. But Mel's journey is fraught with challenges. Haunted by his father's legacy and burdened by the expectations of those around him, he must learn to balance his extraordinary abilities with his desire to be good. As he steps into the unknown, Mel's presence at the institute will not only test his resolve but also shake the very foundations of Auroria Dominion.
Fuqyou · 17K Views
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