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The First Commandment Manga

Supreme Commanders

.The story of Cipto, a 20-year-old prodigy who has risen to the position of one of the supreme commanders in the United Kingdom of Asia (UKA)—a united state led by Indonesia, which dominates all of Asia. Despite his youth, Cipto holds unparalleled authority and commands immense respect and fear across the nation. Armed with immense power, Cipto can trigger an 8-magnitude megathrust earthquake across Asia with a mere stomp of his foot or shatter Mount Everest with a single strike of his black staff. Under Cipto’s leadership are some of the strongest warriors in UKA: Alexandre, the brilliant strategist, Susilo Bambang, a master tactician, Grock, the fierce shield of the army, Rose, an unmatched battle general, and Erwin, the most powerful among them all. Although Rose and Erwin are commanders themselves, their status is subordinate to Cipto, whose sheer strength and strategic genius surpass anyone else in the nation. With 10 million lives (immortal counters) protecting him—an incomprehensible number for anyone to challenge—Cipto is essentially indestructible. His steel-like body is said to rival steel layers a billion kilometers thick. Yet, treachery and resistance persist even within the UKA. Dissident generals and rogue elements test his patience, disrespecting his authority. When such defiance emerges, Cipto handles it with unyielding efficiency. One day, Cipto receives an invitation to join the Arena of Commanders, a series of grueling trials meant to determine the supreme leader of the UKA. Facing foes who include even his own subordinates, Cipto begins his journey to ultimately challenge the highest commander, Nathan, in a monumental battle that redefines history.
Black_Notes · 755 Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
Dixtar · 52.1K Views
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