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Aubrey Hall

Brimful Depravation

Front Page is "KHALLYON CRAVEMENEER". The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it. The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across our lives. With this, amusing their boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource; However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur". NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would try and publish TWO or even THREE Chapters a Day, and FOUR up to SEVEN Chapters on Sundays, depending on my schedule. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.
Marshack · 2.6K Views

LUNARIS

SUBTITTLE: BLOOD AND RUIN In a land fractured by centuries of war, Arden is a cunning scavenger who survives by looting the remnants of forgotten battles. But her life changes forever when she unearths Lunaris, an ancient, sentient artifact of unimaginable power. Lunaris promises protection, riches, and glory—but whispers dark secrets, revealing its true purpose: to shift the balance of power in the world, for better or worse. News of Arden’s discovery spreads like wildfire, drawing the attention of rival kingdoms, mercenaries, and shadowy cults. Each faction craves the artifact, willing to spill rivers of blood to claim it. But Lunaris has a will of its own, forging an unsettling bond with Arden, testing her resolve with every choice she makes. As armies march and conspiracies unravel, Arden faces impossible decisions: destroy the artifact and lose the one thing keeping her alive, or wield its power and risk becoming the very tyrant she despises. With her heart caught between rebellion, loyalty, and a dangerous attraction to a rogue prince with his own agenda, Arden must navigate a treacherous game of alliances and betrayals. But Lunaris has one final revelation—Arden isn’t just its wielder. She’s part of a prophecy that could end the war… or ignite an apocalypse. As the battlefield closes in and the artifact whispers promises of godhood, Arden must choose: Will she save the world—or claim it? A tale of power, sacrifice, and destiny, The Artifact War is perfect for fans of morally complex characters, nail-biting twists, and epic action.
Aubrey_Nixon · 252 Views
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