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Final Fantasy Xiv Too Close To Home

Fena - The Final Shinobi

If the entire world were conspiring to take the person you loved most away, how far would you go to steal them back? One of the unfortunate few to fall through the web of the divine not to receive the blessing of the Goddess 'Origin', Fena Alexandria's miserable life was slated to end shortly after it'd even begun and so she'd only one wish : To live a peaceful life with her mother. Technological revolution sweeps the lands of the outside world that she'd seen little to nothing of, rejuvenating the 'Era of Shinobi' and spearheading it all was her mother, Melina Alexandria, whose sheer genius shook the four continents to their very cores. They were all taking her mother away from her and she was powerless to intervene. With that innovation came opportunity. Upon declaring her desire to become a Shinobi herself, Fena's mother had warned her, "The Shinobi world is built entirely upon strength, nothing else matters", which meant that there existed only one solution to Fena's problem: Become the ultimate power in the Shinobi world; take her mother back from the thieves who took advantage of her brilliance. Join Fena as she takes her first steps into a rapidly developing world as she discovers what it means to make friends, foes and rivals, fight Shinobi hunting lunatics and power hungry clans whilst she discovers just who she really is herself piece by piece. The 'Era of Shinobi' enters it's greatest revolution and in turn, its final act,in Fena : The Final Shinobi!
AWanderingTanuki · 1.7K Views

The Final Ashfield

Seven years in the future, Jacender Ashfield stands alone on a battlefield, a sea of demons closing in around him. Armed with sheer determination and dwindling strength, he faces the unstoppable forces of an otherworldly horde— and their enigmatic leader, the red-eyed Masked Man. Seven years in the past, Jacender and his twin brother Aleximus train relentlessly in the Axis —a mysterious forest of crimson trees that has been their home for as long as they can remember. Though bound by their uncle Matsuda's warnings to stay hidden, the twins dream of escaping the Axis to uncover the secrets of the world beyond its borders. They defy their uncle’s wishes, enlisting the help of their younger sister Anna, whose strange healing powers carry an ominous, unintended cost. But their quest for freedom shatters when a powerful enemy breaches the Axis, kidnapping Anna and revealing the grim reality of the outside world. Now forced to flee their sanctuary, Jacender and Aleximus embark on a perilous journey to Pendragon, a distant nation their uncle believes can shelter them from those pursuing the ancient Codex Jacender carries with him. Fueled by grief and vengeance, the twins vow to destroy the organization that razed their home — no matter the cost. As they traverse a dangerous continent filled with warring factions, ancient magic, and sinister political and religious forces, the brothers unravel the truth of their origins — and the fate they were born to face.  Yet Aleximus bears a haunting secret: a prophecy whispered in his dreams, foretelling a future drenched in darkness. And with every step forward, he feels the whisper growing louder; and with it — a fear for his brother's destiny.
Kitokuthewriter · 13.3K Views

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 59.9K Views

Batyr of the Final Gate

In the rugged landscapes of Bashkortostan, a land steeped in ancient myths and untamed nature, mysterious "Gates" begin to tear open reality. From these portals emerge monstrous beings—twisted versions of Bashkir folklore creatures like Shurale, Azraka, and Ubyr—threatening to overrun the world. Amid the chaos, an unlikely hero emerges: Aydar Salavatov, a lowly courier from Sterlitamak with no grand ambitions. Chosen by a cryptic "System," Aydar gains the powers of a batyr, a legendary warrior of Bashkir epics, starting with the humble "Voice of the Urals." Weak but determined, he must level up his abilities, confront the horrors spilling from the Gates, and uncover the dark force behind them. In a journey across Bashkortostan’s mountains, rivers, and cities, Aydar will rise from obscurity to become the batyr the world needs—if he can survive. *** Notes for English Readers: Bashkortostan: A republic in Russia, located in the Ural Mountains region, known for its rich history, diverse landscapes, and unique Bashkir culture. Think of it as a land where ancient traditions meet modern life. Batyr: A heroic figure from Bashkir folklore, akin to a knight or warrior of epic tales, often blessed with extraordinary strength or wisdom. Shurale: A forest spirit in Bashkir and Tatar mythology, typically a trickster with long claws who lures people to their doom. Here, it’s a towering, menacing monster. Azraka: A mythical dragon-like creature tied to the Ural Mountains, guarding treasures or secrets. Ubyr: A malevolent spirit or vampire-like entity that feeds on life force, sometimes possessing humans. System: Inspired by "Solo Leveling," a game-like interface that grants powers, levels, and quests to chosen individuals.
Fuzhi · 1.1K Views

Too Cozy to Care

Alex isn’t your average high school student. While most kids his age are focused on grades, sports, or fitting in, Alex has a singular obsession: sleep. Not just any sleep—perfect, blissful, uninterrupted sleep in the most serene and quirky places he can find. Whether it’s under the bleachers, on a park bench, or in an abandoned bus, Alex transforms napping into an art form. But what starts as a simple quest for the ultimate nap spot soon takes an unexpected turn. When Alex accidentally creates a pillow—the Dozer V1 by SnoozeCloud—that delivers dream-like sleep to anyone who uses it, his life begins to change. Teachers, students, and neighbors who once chuckled at his sleepy demeanor now find themselves clamoring for his product. His bizarre napping habits transform into a full-blown business venture, where sleep becomes not just his passion but his path to success. Guided by nothing but his need for sleep and his uncanny knack for finding the perfect sleep ambiance, Alex’s journey unfolds with humor and innocence. His interactions, whether with his eccentric family, bewildered teachers, or the strict yet secretly impressed school principal, add layers of charm and laughter. As word of his magical pillows spreads, Alex stumbles into entrepreneurship, making deals with his school, creating nap zones, and even entering the business world—all without losing sight of his number one priority: nap time. His business empire, SnoozeCloud, grows not from ambition but from a simple, genuine desire to share his love of sleep with the world. "Can't Sleep. Why?" is a delightful blend of humor, innocence, and inspiration. It’s a story about staying true to oneself, proving that success doesn’t always come from chasing big dreams—sometimes, it finds you when you’re dreaming
TheCozyPenn · 5.8K Views
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