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The Puppeteers Game Book By Mind Mentor

Mind break

Intrigued by the possibility of quick earnings, Jay Garrick, a 23-year-old graduate student, impulsively accepts a dubious job offer. However, this decision takes a harrowing turn when he is abducted and transported to an undisclosed facility. Unveiling the nature of the task, he realizes he's bound to infiltrate a stranger's consciousness and extract concealed information—an irreversible commitment. Within the enigmatic realm of another person's mind, Jay encounters a mysterious entity named X, the gatekeeper of sought-after knowledge. Despite repeated attempts to extract the information, he fails, plunging into a desperate quest for escape from this mental labyrinth. To break free, he's forced to engage in a series of challenges and games orchestrated by X, revealing a fantastical world teeming with dragons, magic, cities, and spaceships—transcending genres. As the stakes escalate, Jay grapples with unraveling the enigma that binds him to this alternate reality. Hidden within the recesses of his mind lies a profound mystery, intricately linked to his past and present. Determined to escape the clutches of his own psyche, Jay must decipher the underlying reasons for this surreal ordeal, ultimately striving to expose the truth that holds the key to his liberation. The question remains: Will he triumph in extracting the vital information and conquer the illusions within, or will he be ensnared forever in this kaleidoscopic maze of the mind?
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BY THE EDGE OF THE SPEAR BOOK 1

BY THE EDGE OF THE SPEAR is a saga of Africa, a tale of conflict and love, unbreakable bonds, magic and the wonder of the African experience. It follows the mighty deeds of several heroes and heroines. The story is set 300 hundred years ago in East Africa where three communities are in conflict. The Maarati are pastoralists while the Anyaga are farmers. The two have had an uneasy co-existence with regular feuding for many years. Then enter the third force, the Nkolwane, who are sweeping everything in their path as they expand from the south, using both wizards (called Innaxzi) and warriors. The story follows the adventures of our hero Kiama, a youth who, though quite weak in warrior skills, is nevertheless quite strong in the arcane arts, something that he doesn’t know about until he is “awakened” by an old woman. The Maarati and Anyaga communities ascertain through their seers that there is a community from the south that is destroying all other communities in their path. They decide to unite their forces to combat this common threat. Kiama is one of the few who will have an intimate but painful knowledge of the southern enemy early on. The two communities marshal their might both arcane and force of arms to counter their enemy. We have Muniu and Runo of the Anyaga, mighty warriors with something to prove, and then there’s Lerionka, regiment commander of the Maarati and his beloved and beautiful Ntalei, their love beset by so many obstacles. There is Lengoibon, also regiment commander and a vicious rival of lerionka, there is Mukungu, a crafty, evil and cunning elder of Anyaga. Need I mention Kui, beautiful, proud, and oh so gifted lady of the Anyaga, Uloziba the stunningly beautiful Innaxzzi spy and scout of the Nkolwane, Wangari seer of Anyaga, and Samute the Oloibon of Maarati, each unique and powerful. This tale has not been told. This tale will now be told. This tale will keep you riveted to your seat. We promise you that.
Jim_Kinyanjui · 541 Views
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