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The Cult Ceremony Collection

God System: Growing My Cult Across the Multiverse

“I am a benevolent god. If you worship me well, maybe I will save you… from the calamities I send.” Zayne was just an ordinary guy, when he was picked through a random draw to become a host of the God System. Having accepted the offer - could that even be considered a choice, when his soul would have been exterminated otherwise? - he was transported to a different world, tasked with gaining believers and growing his cult, earning points from their faith. Once he gained enough believers and points, he would be able to rise to a higher position in the Pantheon… However. A ‘life’ as a deity turned out to be far less glorious than he would have thought. Centuries later, he is still stuck in his first world. Fulfilling prayers day in and day out, as a mere consciousness floating in nothingness, alone with the system. He cannot rank up, he cannot move on, and he cannot even vent his frustration well, because he’s always short on points! And his believers are not even loyal, still worshiping other gods as well! In a moment of distraction, he makes a mistake, which initiates his descent. Not wanting to waste the points he has already spent, Zayne decides to wander the world for a while, posing as his own prophet, using this opportunity to spread his faith… And more importantly, vent all his pent-up anger, and have fun along the way! Randomly doing whatever he wants, he accidentally discovers a path he could take as a god: sending calamities, and then rescuing people from them - of course as long as they pray! And so his journey to the top finally begins.
yunjun · 10.3K Views

The Outcast: The Shadow of The Wall

"As the Supreme Commander of The Wall, my duty is clear: to hold back the threats from the south—mutant monsters, ogres, cyclops, or... hopefully not... the return of the orcs. The kings and lords of Middle Earth do not care. To them, we are just a bunch of 'Outcasts,' exiled criminals and soldiers pushed to the margins. That’s fine. It's better if they stay out of our way. Corrupt politicians rarely care about real security." He looks down at the Outcast barracks below, where the central headquarters commands the entire Wall, separating the south from the main continent. Wisps of smoke rise from the kitchens, carrying the scent of salty, stale soup. The Outcasts atone for their sins or suppress their grief through dangerous missions in exchange for a few gold coins, following the rigorous standards set long ago. Such is life at The Wall. "I, Oldman, am not a religious man. But I interpret the legacy of past eras as a reminder: The world has never truly been at peace. The evil forces of all ages—fragments, orcs, or dragons—will always lurk. Humans, dwarves, elves, whoever they may be, could end up killing each other, driven by cunning deceit. And now, the only barrier holding back the southern threat is The Wall... and us, the Outcasts. Perhaps history will remember us as nameless heroes, or perhaps it will forget us. But as long as I stand here, I will not allow the monsters from the south and other darknesses to spread across the continent again." "I am Oldman... In a world that has cast us out, we stand amidst the darkness. We have no land, no name, only this path. We are the shadows behind this wall. We are the forgotten guardians of the world. We are the Outcasts, and we will endure, or die on our path."
azvein · 1.6K Views

The Cult Chronicles : Revelations

Arthur and Eve arrive in Lukh, a town shrouded in eerie silence, where the streets are empty and the air feels staged. The only sign of life is a lone diner, where they encounter Khill, a sharp-witted teenager who hints at something sinister lurking beneath the town’s quiet façade. The locals are either at the Church of the Trinity or taken to a mysterious camp, and their absence feels orchestrated. Things take a darker turn when a man with diamond-cut teeth arrives at the diner. Arthur recognizes him instantly—an infamous cult leader who vanished ten years ago. The town’s history is riddled with disappearances, strange rituals, and a fanatical devotion to a hidden power. Arthur and Eve soon realize they are not just investigating a cult—they are trespassers in a town that has been waiting for them. As they dig deeper, they uncover a secret tied to the Museum of Benardos, where relics and old maps hint at a greater conspiracy. The town was rebuilt unnaturally fast, almost like it had been prepared for something. Arthur’s suspicions are confirmed when the church bells ring out in the dead of night—a hunting call for something ancient and inhuman. Khill, who seems to know more than he lets on, warns them of the Likho, a supernatural entity summoned by the cult to eliminate traitors. As they flee through the fog-drenched streets, they realize the entire town is in on it—the people are either devout followers or too afraid to resist. The deeper they go, the closer they come to uncovering the cult’s true purpose: an ancient sacrifice meant to bring forth something far worse than death. With time running out, Arthur, Eve, and Khill must make a choice—stop the ritual, or become its next victims.
thePirateking · 344 Views
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