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Maple Divine

Game of Eternals: Divine Deception

In the fractured world of Avaloria and the Unknown, where power, deception, and forgotten truths shaped destiny, a war loomed on the horizon—one no one yet understood. Behind the shadows of this conflict lay a cosmic Lie, spanning continents, worlds, and the very fabric of existence. Valcroy and Erik had been thrust into a journey neither had asked for, but both had been forced to endure. What began as a desperate escape from the Frostborne household unraveled into a quest that crossed realms and defied comprehension. Through the forbidden continents of Avaloria and into the unknown and unforgiving Lorein, the duo uncovered fragments of a forgotten past. They encountered allies, enemies, and the horrifying nature of the Lie that bound their world. Every step tested their strength and resolve, as the secrets of the worlds ground them down, forcing them to prove they were capable of bearing the truth. The Lie ran far deeper than they had imagined, threatening not just their world but the survival of all creation. With the calamity of Avaloria’s seven continents and the Fall of Lorein weighing heavy, they found themselves hunted by unseen forces, their own shadows turning against them. Erik and Valcroy had to uncover the truth behind the Well of the End and prepare to face an enemy that sought to consume it entirely. In a tale of fragile alliances, constant betrayal, and truths that could save or destroy, Divine Deception told a saga of resilience, loyalty, and the pursuit of a destiny shrouded in fire, ash, and forgotten worlds. Would they untangle the deception that bound [Compassion], or would they fall, like countless others before them? [One Day I Will Find The Words And They Will Be Simple]
First_Flame · 47.7K Views

Vault of Divine Madness

The twins, Vansis and Selvia Blake, were an odd duo by any standard. Bound by a peculiar quirk of fate—or some family curse no one dared to question—they couldn’t die if killed by each other. It was, to their credit, an extraordinarily convenient ability for two siblings whose idea of quality time involved trying to stab, strangle, or otherwise "fatally incapacitate" one another. They called it training. But everyone else called it concerning. But things started to go south after their father's "peaceful" demise. And their uncle, the only other member left of the family, vanished—To add fuel to the flames, the underground of Mesopotamia began to stir. And that was not all, following the father's very conveniently placed will, they find themselves in an underground altar that they swear was not there yesterday. Even the architecture was too old to be even in the history books. But oh boy was the surprises far from over—Selvia, against Van's very obvious don't do it signs, touched a glowing rune too tempting not to touch. Now whisked to another world against their will, the twins must fight hard to survive with the strange powers they got from the runes etched on the back of their hands. But just a slight problem, Selvia decided to take a long nap—And it was up to Vansis to boot her back up. (Author's note: This work is still under construction and I hope to receive your feedback about any ideas you have. I will try my best to add it into the story. However, this won't be updated for some time since I've got a novel I have to complete beforehand.) ☺
CloudCatcher · 20 Views
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