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Lord Raven's Court

In the year 556 of the Runtallian Calendar, a war broke out in the eastern frontier of the Kingdom of Runtallia between the eastern overlord, Duke Gaverone Walruse of Regalia, and the barbarian chief-thane known as Dariun Drunzelle of the Shiradonii tribe, one of the Four Great Tribes of Norsmund, a nation that borders the Kingdom, deemed to be the land of brutes and savages. As the Duke of Regalia marches with his army to defend the disputed land of Kurlon, the barbarians have taken such an opportune moment to launch another incursion near the eastern border of Regalia near the town of Flendle, with the intention of dividing his army. However, despite accepting the town and the surrounding local lords' territories as lost cause in the war in favor of Kurlon– a newly discovered territory bountiful with veins of iron and other minerals– the Duke tasks his third son, Lord Velmund Walruse, along with his retinue, the Order of the Raven Knights, to fend off the attack. Now faced with the plight of defending the border town against a 5,000-strong Norsmundi army with his few yet skilled knights, along with an ill-equipped and undermanned militia, Lord Velmund has no choice but to fulfill his duty as a noble, relying upon his wits and his few but capable retainers to survive his first battle at the tender age of sixteen summers and winters. Contrary to his timid, youthful, and innocent appearance, however, lies his sly and scheming nature, evident by his fondness of dark magical arts specializing in illusion spells. Nevertheless, he himself has no idea of what he is capable of, and what he is destined to become. Meanwhile, further east at the frontier with Norsmund, a plot hatches to ensnare the Duke within the clutches of his treacherous vassals. Not only his life is threatened by these schemes, but his sons Theo and Varus as well. With this scheme put into motion, the Duke and Velmund's siblings, Varus and Theo, would taste fate's twisted humor, with the former meeting his demise in a blaze of glory amidst the field of battle, and the latter two vanishing in incidents shrouded by mysteries. With the death of the patriarch of Regalia and his heirs' disappearance, the young lord who was initially third in line for the succession of the ducal seat became its temporary occupant. And thus, the tale of him and his court begins… CHAPTER RELEASE: January 1st at 12:00 UTC
SlothfulChronicler · 621.3K Views

Eden's Bad Apples

The Hollowing came like a thief in the dead of the night - silent, merciless, and absolute. It was an event that permanently scarred humanity’s history, stealing along all of the possibility, wonder and hope that this world once had - for it was the year that the spark of wonder had been wretched from existence, the year that magic had died. But many soon came to realise that the Hollowing was not the end but the beginning. Cracks opened around the world, bringing about the descent of the Dark fog, and along with it, a dread unbound by mortal thought which devoured the weak and hunted those who still clung too closely to the memory of magic. Year 3999. 1800 years after the Hollowing, humanity has been pushed to live inside the walls of Domes: monolithic walls, encasing gargantuan swaths of land protected by an ancient being from the era of magic, the Acacia. Yet, the peace that it brought was like a festering wound, throbbing with unresolved mysteries and bringing about feelings of hatred and fear, of that day 1800 years ago when one decided to break an oath. As tensions beneath the surface simmer and an unknown group threatens to sink humanity down once and for all, a meeting that would change the fate of a young boy - one that had the potential to shake both sides, one that would bring about change to the whole continent of Paradoxia - was about to take place. The meeting of disciple and master. It was at that moment that the goddess of fate began to spin her wheel to weave tales for this forgotten world once more.
GrimApple · 4.9K Views

Cale Falck X

Wield ancient technology to overthrow your mage oppressors! Can your secret order of mage hunters save the kingdom, or will internal strife tear you apart? Magehunter: Phoenix Flame is an interactive fantasy novel by Nic Vasudeva-Barkdull, set in the same world as Battlemage: Magic By Mail. It's entirely text-based, 300,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination. Generations ago, invaders brought magic to the Kingdom of Jubai, setting battlemages at the top of the noble power structure and leaving everyone else oppressed. Now, a secret organization of mage hunters has risen up, phoenixlike, to stand against the mages' power and overthrow their rule. As one of these mage hunters, you wield the power of slipflame, a potent energy source that powers hunter technology. When you are called to go into battle against the mages, will you blast explosive bolts from your bow, throw silence bombs to cover your stealthy approach, or control your enemies from afar with puppet darts? But the mages are not the only foes that you will face. The mage hunters have split into factions, and internal discord threatens their mission. Is there still hope for peaceful elections? And if so, which candidate will you support? What secrets lie buried in the history of your realm? When the time comes for your uprising against the mages, will you stay loyal to your order, or will the mages' power lure you to their cause?
zpy · 21.4K Views
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