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Got What Is Dead May Never Die

What we never said

Fourteen was supposed to be an in-between year — too old for dolls, too young for love. But for Cara, it became the year everything changed. When her brother’s best friend, Callum Adler, starts spending more time at their house, Cara notices things most adults ignore. The bruises. The quiet. The way their mother starts folding extra laundry like it’s second nature. Callum's broken home becomes a secret the whole family carries, and Cara — wide-eyed, overlooked, and quietly growing — starts to fall for him in all the ways she shouldn’t. But Callum is four years older. Eighteen. Off-limits. Almost a man. And despite their quiet moments — the almosts, the shared glances, the night she asked to kiss him — he walks away without a goodbye, leaving her in the silence he helped create. Years pass. Cara grows. Builds a life. Finds herself. By eighteen, she’s no longer just Kaden’s little sister. She’s her own person — confident, loved, maybe even happy. But everything tilts when she runs into Callum again at a skating rink. Older, composed, and entirely unexpected. He’s not the same boy who used to sleep on her couch with bruises on his ribs — and she’s not the girl who watched him leave. But unfinished things have a way of circling back. Told in alternating perspectives of Cara and Callum, What We Never Said explores the slow burn of first love, the ache of timing, and what it really means to grow up — and grow apart — before finding your way back.
Lauren_Veal_0858 · 10.2K Views

What Is A Realistic MMORPG Isekai?!

Arsol (Username: Hakkun) is your average eighteen-year-old tech nerd; he reads cliche light novels, plays video games (way too many), studies for exams, and he programs! Does he have friends? A social life, maybe? Nah, he’s an anti-social whose inner monologues revolve around how humans suck. He’s the type who blames the world for his problems: edgy, angsty, emo— thinks he’s smarter than everyone and has answers for the world’s crisis. Gotta give it to him, though, he a young talent at whatever he does. His skills for programming, gaming (FPS) as well as studying makes up for the fact that he’s an arse. So much so, that he stops going to school altogether and locks himself in his room, he’d rather be with his computer. Because Arsol is on a mission! He’s been collaborating with online strangers who are all equally gamers and computer nerds, who understand him, and who all have this idea to make this steampunk/dieselpunk game called ‘Hero of Emberstein.’ Now, Arsol won’t lie, he’s obsessed. Being one of the co-creators, he finds himself adding features and details he’d want in an MMORPG. The only thing he dislikes is the customizable character features; he never understands such a personalized activity. He prefers Gacha. After 3 years, the game is finally available for beta testing, his 7 online co-creators are all ready to click the play button. But little does Arsol know, he would for real be in the game, like in person, like ISEKAI-ed, like he could die, for real for real. What's worse is, everyone who clicked the play button for the beta test, has also been Isekaied. So like, maybe over a thousand or more? Arsol thinks it’s his fault innocent players are getting transmigrated into HIS game, because he remembers that he removed the 'EXIT' button as a harmless malfunctioning prank-- turned deadly?! Oops. Journey along with Arsol as he hides his identity as the creator, the culprit, and the administrator. And that time he finds out his 6 online friends are all here as well, but where?! Who?! UGH, THIS IS WHY HE HATES CUSTOMIZABLE CHARACTERS! ( I DO, IN FACT, OWN THE COVER )
rDec123 · 4.5K Views
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