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Sinners Never Sleep You Me At Six

Master of the Six Elements

In a world where power and identity are tied to the mastery of a single elemental force, the community of Solarys thrives on balance and tradition. Here, every family is bound to one of the six elements: fire, water, earth, air, lightening and metal. The abilities of each child are revealed at birth, etched into their palms as sacred symbols. Yet, anyone who dares to wield more than one element is considered an abomination a threat to the very fabric of their existence. Jeremy, born into a powerless family on the outskirts of society, is a quiet outcast with no apparent destiny. His family, long shunned for their lack of elemental ties, has endured generations of solitude. But when Jeremy's baby sister is born with four elemental marks—fire, water, air, and earth—fear and suspicion descend upon them like a storm. Her birth defies the laws of their world and exposes the fragile peace of Solarys to cracks that cannot be ignored. As Jeremy grows older, his own powers begin to awaken in secret—an astonishing ability to wield all six elements, something thought impossible. Terrified of the community’s wrath, Jeremy hides his gifts, knowing that being discovered could mean exile or death. But when a mysterious rogue sect called the Aetherbound Council rises to seize control of the realm’s most powerful artifact, the Heart of the Aether, the balance of the elements—and the fate of the world—rests on Jeremy’s shoulders. Guided by cryptic prophecies, ancient trials, and a reluctant band of allies, Jeremy embarks on a perilous journey to uncover the truth behind his abilities. Along the way, he faces spectral guardians, the enigmatic alchemist Azarial Vehris, and visions of a dark future where his powers become a curse. As his bond with the elements grows, Jeremy must decide whether to embrace his destiny as the Master of the Six Elements or risk losing everything he holds dear. Master of the Six Elements is a tale of courage, self-discovery, and the price of defying tradition. Jeremy’s journey will challenge the boundaries of power, redefine the meaning of family, and determine the future of a realm teetering on the brink of chaos.
DaoistArHism · 4.1K Views

Sinner of the Spades

'Sinner of the Spades' takes place in an alternate early 20th century, at the turn of industrial advancement. Set in a world where one Empire rules over the majority of the western continent, the world is ravaged by the aftereffects of a great war. It is a world of tragedy, of longing for wealth, of parading high above the clouds, of mechanical automatons, and of grand tales of sorcery not many have had the chance to see themselves. Lumière Croft is a show magician in the middle borough of the city-state of Leiden- rather, an illusionist. A career liar. Responsible for making money to help out at the monastery he lives in, he can only curse the dreadful circumstances around him, and wish desperately that something would change. Although, that change is not always a good thing. Only when the shadows around him begin to creep, and when the sky grows burgeoning eyes, and when blood is spilled, does he find hope of fulfilling his wishes. To have sunlight, the world must be balanced with cruelty. To have power, one must lose their soul, humanity, morality, or sanity. One must ultimately balance the scales of their debt, or fall eternally to suffering, and have the scales corrected by force. This is the story of balance, of hope, and of the tragedy of a liar. —- “We’re all liars who pretend that the world is okay, and as liars we adopt philosophies and ideologies to cope with its cruelty. Because the world has hope, as long as we speak these lies loud enough, they’ll surely become true.” - Lumière Croft. --- Cover illustration done by @i_evuuu/Everest
GoneSoSoon · 99.5K Views

To Sleep In The Sea Of Time

This is a story of a guy who loses everything, and then gets it back. Same old new world story, just a different kind of story teller. *** They took away our hunter tags. They had us grow our hair. They gave us a new brand, when we were over there. They staged us out of Dragur, East of the Olim Horn. I guess they call us Slaves, but no one calls us much anymore. There is no fun in killing. I don't want to do it anymore. Karn brought Sorrow. Pookie brought Fear. Milk brought the fly boys. They did work in Undia. I worked mostly clandestine. Some Legends I should not say. We played with better wands. I could use the extra pay. Did Mara give the order? Did venom pay the way? They said we were slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. This was before HALO, and Codex was king. Hej atop the rider, he never felt a thing. When our rider caught a spell, and both the mages killed. It pitched us over sideways on some cold Sylph hill. My back felt like it was broken, my legs I could not feel. I kept on slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. I never did heal up right from injuries sustained Officially in Torin, unofficially we train. I remember all their faces. They dream about me still. I guess I'm slaying demons, but it's kind of hard to tell. There no fun in killing. I don't want to do it anymore. I speak the cold logistic, that old boys speak so well. Veni, Vedi, Vici. I'll see you in Hel. Maybe it's bravado, or an unspeakable guilt. That village, they were demons, but it was kind of hard to tell. There is no fun in killing. I don't wanna to do it anymore. I've done plenty. What is one more? -Corb Lund *** Come guess me this riddle. What beats shire leaves and fiddle? What is hotter than pleasures touch, and whiter than cream? What best wets his whistle? What is clearer than crystal? What is sweeter than honey and stronger than steam? What will make the lame walk? What will make the dumb talk? What is the elixir of life and philosopher's stone? And what helped Pookie-Baba dig up a tunnel, that runs from Shalamanda to West-Torin? When you are digging a crater, It is the best thing in nature, for sinking your sorrows and raising your joys. Sometimes I wonder, if lightning and thunder, is made out of the plunder, of the reddest hiski and oils. *** If you can keep your head when all about you, are losing theirs and blaming it on you. If you can trust yourself when all men doubt you, but make allowance for their doubting too. If you can wait and not be tired by waiting, or being lied about, don’t deal in lies, or being hated, don’t give way to hating, And yet don’t look too good, nor talk too wise. If you can dream, and not make dreams your master. If you can think, and not make thoughts your aim. If you can meet with Triumph and Disaster, and treat those two impostors just the same. If you can bear to hear the truth you’ve spoken, twisted by knaves to make a trap for fools, or watch the things you gave your life to, broken, and stoop and build them up with worn-out tools. If you can make one heap of all your winnings, and risk it on one turn of pitch-and-toss and lose, and start again at your beginnings, and never breathe a word about your loss. If you can force your heart and nerve and sinew, to serve your turn long after they are gone, and so hold on when there is nothing in you; Except the Will which says to them ‘Hold on!’ If you can talk with crowds and keep your virtue, nor walk with Kings, nor lose the common touch. If neither foes nor loving friends can hurt you. If all men count with you, but none too much. If you can fill the unforgiving minute, with sixty seconds worth of distance, run. Yours is the World and everything that’s in it, and which is more you’ll be a Man, my son. - Rudyard Kipling
man_of_culture3030 · 681.7K Views

SIX REALMS OF TIANLUO

This novel is an epic fantasy story centered on knights, gods, and demons. It follows the journey of the "Blood Leopard Tenzang," a dark knight bearing the stigma of rebellion, as he seeks peace in the Misty Forest, only to be drawn into a grander conspiracy. Below is a detailed summary and characteristics: Opening The story begins with a first-person narration by Tenzang, the protagonist. Three years prior, the Dark Knight Rebellion swept through the Bourbon Empire, but it was eventually suppressed. Having lost his family and honor, Tenzang became a fugitive wandering aimlessly across the Apennine Continent. He ultimately arrives at the legendary Misty Forest, a place shrouded in mist and mystery, where he attempts to leave his past behind and live a simple, peaceful life. Scenes Misty Forest: The primary setting of the novel, this enigmatic forest is perpetually veiled in mist, exuding an ancient aura. It is filled with mythical beast ruins, treacherous swamps, and untold mysteries. Sica Mountains: A mountain range surrounding the forest, acting both as a geographical barrier and a repository of secrets. Bourbon Empire: A powerful empire known for its ruthless suppression of rebellions, the primary antagonist force against Tenzang and his allies. Mythical Beast Ruins: Sites of ancient power and secrets, these locations drive much of the story’s progression. Time and Background The story is set in a fictional fantasy world during a post-rebellion era. Society is in turmoil, and the Bourbon Empire enforces its rule with an iron fist. The remnants of the Dark Knight Rebellion are hunted relentlessly. Meanwhile, myths and legends of gods, beasts, and demons permeate the world, adding depth and mystery to its history. Major Conflicts 1. Internal Struggles: Tenzang battles with his guilt and struggles to escape the shadow of his past crimes. 2. The Awakening of Mythical Beasts: As Tenzang ventures deeper into the Misty Forest, he discovers ruins linked to mythical beasts, hinting at a greater looming crisis. 3. Imperial Pursuit: The Bourbon Empire’s relentless hunt forces Tenzang to once again take up arms. 4. Humans vs. Mythical Beasts: Tenzang’s past battle with the Breller Demon Dragon taught him the vast gap in power between mortals and divine beings, prompting him to seek deeper truths. Climax The climax unfolds as Tenzang discovers the ruins of the “Yinchellti Dragon” deep within the Misty Forest. Unwittingly, he awakens the slumbering mythical beast and unlocks an ancient seal, releasing the power of a long-imprisoned evil deity. The deity attempts to use Tenzang as a vessel to re-enter the mortal world. At the same time, the Bourbon Empire’s army surrounds the forest, creating a three-way confrontation. Tenzang must decide between protecting the Misty Forest, resisting the evil deity, and confronting the empire’s forces. Ending In the final battle, Tenzang forms a symbiotic bond with the Yinchellti Dragon, using its power to seal the evil deity and repel the empire’s forces. However, this comes at a great personal cost. Tenzang chooses to merge with the Misty Forest, becoming its eternal guardian. In doing so, he sheds the title of "Blood Leopard Tenzang" and finds redemption for his past, finally achieving inner peace. Features 1. Epic Style: The story spans vast geographic settings and tells of the protagonist’s growth and ultimate sacrifice. 2. Character Development: The protagonist’s complex inner world and growth arc are the heart of the story. 3. Atmospheric Mystery: The vivid depiction of the Misty Forest and mythical beast ruins creates an otherworldly, supernatural ambiance. 4. Diverse Conflicts: The narrative weaves internal struggles, human versus nature, mortal versus mythical, and rebellion versus empire into a cohesive tale. 5. Profound Themes: Through Tenzang’s journey, the story explores themes of guilt and redemption, power and responsibility. This novel offers readers
Bob_4086 · 730 Views
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