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Space Engineers Ship Design

Evolution:The Bloodthirsty Saga of the Magic Engineer

In the 30th century, Tyler Rustel is an eccentric and visionary genius, renowned as a brilliant inventor. His life, however, comes to an abrupt end when a small experimental nuclear reactor explodes in a series of unforeseen events. Yet, death is not the end for Tyler. He awakens in a body that feels both familiar and foreign—a parallel version of himself in a completely different universe. This is not a world of technological progress or orderly civilization. Here, twisted gods roam the cosmos, shaping realities according to their cruel whims. The moral laws that governed his previous world do not exist. This is a magical universe, one marked by brutal betrayals, interdimensional wars, and endless massacres. The balance between the forces that rule this cosmos is fragile, and Tyler finds himself at the center of schemes involving powerful entities and boundless ambitions. However, Tyler is no longer an ordinary man. Upon awakening in this new world, he discovers that a fragment of his technology has survived with him: an advanced artificial intelligence system capable of analyzing, adapting, and enhancing anything, provided it has the necessary data. From magical weapons and arcane spells to alchemical techniques and enchanted jewelry, everything can be optimized under his supervision. Armed with this technological advantage in a universe dominated by magic, Tyler quickly realizes the potential of his unique position. While others struggle to survive, he schemes to conquer. Driven by his sharp intellect and a questionable sense of morality, Tyler embarks on a ruthless campaign to achieve magical supremacy and subjugate all worlds around him. He seeks neither redemption nor alliances. His ambition is clear: to rule everything and everyone as a tyrant, to amass an immense harem of women, and to father one million children to establish his legacy across all realms.
WOODD · 5.7K Views

Beyond Time and Space Detective

Pada tahun 1982, terjadi kasus besar di Kota Jin yang mengakibatkan banyak korban tewas. Para pelaku melarikan diri, dan pelaku utama, Yin Jiaming, tertembak dan jatuh ke laut. Tiga puluh sembilan tahun kemudian, sebuah film yang diadaptasi dari kasus tersebut, “The Great Heist of Jin City,” menjadi hit box office, menarik perhatian ahli patologi forensik Ye Huairui. Sebulan kemudian, Ye Huairui pindah ke sebuah vila tua, hanya untuk mengetahui bahwa itu dulunya adalah kediaman Yin Jiaming. ==== Pada tengah malam, setelah badai petir, Ye Huairui menemukan sebaris tulisan di mejanya: “Siapa kau!!?” Ye Huairui berpikir, apakah tempat ini berhantu? Dia menulis balasan: “Entah kau hantu, atau kau pembunuhnya.” Pesan di meja berubah menjadi: "Aku bukan hantu, dan aku juga bukan pembunuh! Aku tidak membunuh siapa pun!!" Ye Huairui: … Hubungan luar biasa lintas waktu dan ruang mempertemukan dua orang yang terpisah tiga puluh sembilan tahun di rumah tua misterius itu. Maka dimulailah perjalanan investigasi lintas waktu. “Yin Jiaming telah dizalimi; pelaku sebenarnya masih bebas.” Dengan bantuan seorang ahli patologi forensik jenius dari tiga puluh sembilan tahun di masa depan, dapatkah Yin Jiaming membuktikan ketidakbersalahannya dan menulis ulang nasib buruknya? ==== Kebenaran tidak akan diubah, hanya dikubur. Kisah cinta melampaui ruang dan waktu tentang kematian dan penebusan, dan pada akhirnya, aku akan menggenggam tanganmu erat. ==== Kata-kata pertama yang diucapkan Yin Jiaming kepada Ye Huairui adalah: “Ruirui, kemarilah peluk aku.” Ye Huairui merentangkan tangannya: “Kemarilah. Jika kau tidak bisa memelukku, berarti kau pengecut.”
Elhafasya · 1.5K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 94.2K Views
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