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Does Snow Kill Lucy

Contract Marriage With Alpha Snow

After being betrayed by her fiancé and cousin on her wedding day, Zara, reborn with memories of past mistakes, vows to rewrite her destiny. Impulsively, she marries a stranger to keep her ex at bay, not realizing Snow is far from a mere call boy. Snow Zephyr, a wealthy CEO and alpha of the Ivory Crescent Pack, needs a contract wife to appease his father and secure his position. When a bold, determined woman proposes a marriage of convenience, Snow agrees, unaware of the chaos she will bring into his life. Zara's defiant choice provokes her parents' fury, leading to her being cast from the company and forcing her to find work elsewhere. She lands a job at Aurora Conglomerate Inc., only to discover that her new boss is Snow, the very man she married—and her ex's uncle. Sparks fly as their mutual attraction grows amidst the darkness of his family's secrets and looming threats. Zara’s strength and independence captivate Snow, who begins to see her as the potential Luna his pack needs. Together, they face vengeful ex-lovers, kidnapping plots, and deadly rivalries. As Zara's powers awaken, she must confront the reasons behind her family's disownment, the hidden clauses in her marriage contract, and her ultimate role in Snow’s world. When their marriage of convenience deepens into a genuine partnership, a new challenge emerges in the form of a fated mate. Will Zara fight the dangers that await or embrace her true destiny? **EXCERPT** "I... didn't want to be late for work. You seemed busy, so I thought I'd get a head start." Snow raised an eyebrow. "Really? Or is it because last night affected you so much that you couldn't stand being around me?" "Don't flatter yourself, Snow. You didn't affect me at all." He smirked, stepping closer. "Is that so?" His fingers brushed my chin, tilting my face up. My pulse quickened. "We're at work," I snapped, swatting his hand away. "This isn't professional." "You're my wife," he murmured. "You're supposed to obey me at all times." I bit back a retort, a hint of rebellion flaring within. Slowly, I stepped closer, letting my fingers graze his chest. His smirk wavered for a second when his wolf reacted and Snow bit his lips. "Careful, Boss," I purred seductively. "Don't hurt those lips. I'm sure plenty of girls would love to kiss them." Snow leaned down, his lips brushing my ear. "And you? Are you dying for a taste?" Caught off guard, I hesitated, then regained my composure as I looked him in the eyes. "Unlike other girls, I have strong resistance against—" I didn't get a chance to finish when Snow's lips crashed onto mine with a fierce kiss that left me breathless. *************** MATURE CONTENT Participating in the Viral Book Call Contest. Kindly Support Me!
BaeVida · 1.2M Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 8.9K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.7K Views
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