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Ash All Pokemon Evolves

From Ash, We Build

Kairo Veldt was just another man lost in routine — a quiet job, a quiet life, and dreams that never left the blueprint stage. As a safety manager at a woodworking shop, he spent more time watching others build than creating for himself. But one ordinary morning, the world changed. Without warning, reality fractured. His workplace dissolved, time froze, and a single word echoed through his soul: Create. Kairo awakens in a vast, untamed land — a place without cities, without history, without even a sky he recognizes. Others have arrived too, dazed and disoriented, drawn from different lives by something unseen. There is no instruction. No guide. Only a strange structure standing in the middle of an open field: a stone pillar called the Job Stone One by one, the Job Stone assigns each new arrival a role — Fighter, Pathfinder, Builder — based not on choice, but on some buried truth in their hearts. When Kairo is named Builder, a simple chisel appears in his hand. And in that moment, everything changes. What begins as a struggle to survive — crafting shelter, foraging food, navigating wild terrain — soon becomes something larger. Kairo starts to build not just tools and structures, but order. Systems. A way forward. He earns trust, enemies, and influence. But with creation comes conflict. Others seek to lead, to control, or to destroy what’s being built. And beyond the visible dangers of the land — orcs, beasts, even intelligent creatures — lies a greater truth: this world is reactive. It remembers. It grows. It punishes weakness, and rewards legacy. As new “waves” of arrivals appear, each starting with nothing, Kairo must choose what kind of world he’s building — and whether it’s meant for everyone, or just those strong enough to shape it. But the more he builds, the more his memories slip away. Names. Faces. Even the feeling of home. What remains is the instinct to craft, the chisel in his hand… and a vision etched into his soul: A world worth living in. A world built by human hands.
NoahTheGoat900 · 2.9K Views

ash's of trice

"The world didn’t break Trice. It made him." In a world where the strong write the rules and the weak disappear without a name, Trice was born with nothing—not even a last name. Raised in a collapsing slum called The Gray Verge, Trice learned early that justice was a fantasy. His family? Erased in a political massacre the government called "necessary cleansing." The elite called it progress. Trice calls it debt—one the world now owes him. At fifteen, Trice is supposed to be dead. But instead, he returns, scarred, silent, eyes burning with a vengeance too large for his body to hold. From the ashes of forgotten children and ruined dreams, he claws his way into the underground—where gangs rule like kings, and corruption flows thicker than blood. But Trice is different. He doesn’t seek power for power’s sake. He doesn’t want to rule. He wants to ruin. Every family crest that turned a blind eye. Every politician who smiled through the slaughter. Every smiling hero who stood by while monsters wore medals. Along the way, Trice forms fragile bonds with others like him—broken youths with nothing left but rage. A swordsman cursed to forget his kills. A runaway princess who bleeds blue fire. A hacker who can’t leave his apartment but sees everything. Together, they are the Fangs of Nowhere—a blade aimed at the heart of a poisoned empire. But the deeper Trice digs, the more he sees that revenge is no straight line—it spirals. And something darker than men may be behind the suffering. The world didn’t just hurt him... it built him to burn. Now he must choose: Will he be a weapon of revenge? Or a symbol of rebellion?
Nicks_Novels · 1.3K Views

How To Evolve A Fireball

In the world of Elka, every awakened mage is granted a Grimoire — a living magical book that records their spells, achievements, and evolution paths. Spells aren’t static. They grow. They branch. They transform. For most mages, spell evolution is a game of instinct and talent — cast more, train harder, get lucky. But Arin Ember isn’t like most mages. He’s not even from this world. Transmigrated from a dying, magicless planet where survival depended on science, Arin sees magic not as mystery, but as code. And he’s obsessed with one spell: Fireball. The weakest, most basic spell in existence — and the only one he’ll ever use. While others chase power through variety, Arin dives into obsessive specialization. He dissects Fireball like a physicist. He refines it like a chemist. And in his blank, silent Grimoire, he begins rebuilding it from the ground up — not just evolving it, but rewriting its magical genome. Because in Elka, every spell is built on a hidden structure: mana-sequence code, a chain of runes and elemental instructions like living DNA. It governs everything — from power output to elemental behavior to spell adaptability. And Arin? He’s the first person insane enough to treat it like genetic engineering. Through experimentation, failure, and relentless theory-crafting, he transforms his Fireball into: A self-replicating flame with controlled mitosis A plasma-based projectile that adapts to air density A sentient spark that learns mid-combat And a superheated core spell capable of atomizing magic barriers They call him talentless. They call him obsessed. But soon, may call him something else: The Father of Spell Genetics. The One-Spell Monster. The Fireball Architect.
SizzlingCoal · 762 Views
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