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Amy Rose Sonic Heroes

Guardian of Heroes

The Novel Dimensions In the beginning, God, the Supreme Creator, brought forth countless worlds, each teeming with life, energy, and the endless possibilities of fate. To oversee these worlds, He created the gods—beings of immense power tasked with maintaining balance and order within their assigned realms. Under these gods, the Asuras were formed, loyal enforcers who upheld the laws of existence within the dimensions. Yet, peace is but a fleeting dream. From the shadows of the void, the banished angel Gabriel rose once more, forsaking his past identity to become Omnipholus—the Demonic God of All Realms. With a single purpose driving him, he sought to do what none had dared: eradicate God completely. And so, he whispered his corruption into the heart of a once-great deity—Aruka, a god who soon fell from grace. With his newfound darkness, Aruka reshaped his realm into something never before seen: The Novel Dimensions. Each dimension became a mere fragment of a grand narrative, their fates dictated by stories written for the gods’ entertainment. The people within these worlds lived their lives, unaware that their struggles, their victories, and even their suffering were but pages in a book dictated by forces beyond their comprehension. The Six Stages of the Novel Dimensions Aruka, now fully embracing his corruption, divided the worlds under his control into six escalating trials: 1. Story Stage – The foundation of the world, where everything follows a prewritten narrative. 2. Apocalypse Stage – A test of survival, where civilizations must overcome an apocalypse-level threat. They are granted three attempts—a tutorial, of sorts. 3. King Stage – A war against a threat far surpassing the apocalypse, a sovereign of destruction known as a King. 4. Unknown Stage – Beyond comprehension, an enemy so powerful it is known only as the Unknown. Here, only one attempt is given. 5. Immortal Stage – A realm beyond even the Unknown. Here, the threats are truly eternal—only a transcendent being can defeat them. No dimension has ever passed this stage. 6. Transcendent Stage – A stage so unfathomable that none have reached it, and its true nature remains a mystery. To ensure these trials were not completely unwinnable, Aruka dictated that each stage must have a happy ending with at least a 60% success rate—except for the Apocalypse Stage, which required a minimum of 50%. The Seven Pillars of the Novel Dimensions To maintain the cycle of stories, Aruka established seven fundamental forces governing the dimensions: 1. Asuras – The enforcers who ensure the rules of the novel dimensions are followed. 2. Legends – Historical figures of great renown who work to prevent excessive deaths, protect the Main Character and Lead Roles, and ensure a good ending. 3. Story Writer – The unseen force shaping the plot, writing the journey of the Main Character, the Lead Roles, and the progression of each stage. 4. The Stages – The ever-looming trials that must be overcome for the world to progress. 5. Main Character – The destined savior, the one meant to lead the world to victory. The world can still be saved without them, but their death brings irreversible consequences. 6. Lead Roles – The chosen ones who aid the Main Character, guiding and supporting them. 7. Rules – The unbreakable laws of the dimensions: • Asuras and Legends cannot interfere directly, only through revelations passed to priests and priestesses. • Mortals, including the Main Character and Lead Roles, must never learn the truth about the Novel Dimensions. • If the Apocalypse Stage proves too difficult, the Legends may seek outside help by inviting a Guest from another dimension. The Guest: A Force of Change A Guest is an individual summoned from a different dimension to aid in the Apocalypse Stage. However, their arrival is bound by strict conditions: • The dimension must still be …..
World_Quest22 · 1.4K Views

His darling rose

"I never knew you were such a cowardly man," she began, her tone sharp and biting, her chin raised in defiance. "Too weak to break the news to me yourself. How pathetic." "It isn't like that," Ezekiel protested, stepping closer. "I have my reasons." "Reasons?" she snapped, pulling her hands away as he tried to hold them. Her glare hardened, a look of disgust flashing across her face. "My lady," he began, his voice thick with longing as his green eyes searched hers for any trace of understanding. Tentatively, he lifted a hand toward her face, only to let it fall back to his side. "I thought you, of all people, would understand me. Hear me out. This is what is expected of me—what I must do to secure my title. I—" "How is that any of my concern?" she interrupted, her voice like a whip, cold and unforgiving. "Do you expect me to be swayed by your empty words? Your honeyed excuses? I won't be moved by this pathetic display." "Can you just listen to me?" he snapped, his voice hardening in frustration. "Listen to what?" she shot back, venom dripping from her tone. "Your pathetic moaning and excuses? You've made a mockery of me, Ezekiel. You humiliated me—used me as nothing more than a bauble to decorate your arm before discarding me like trash. You are pathetic." "Eris," he growled, his once affectionate green eyes now shadowed with an eerie red. "I am still Duke Loxley, and I will not tolerate this tone from you. Know your place." She flinched at the harshness of his words but held her ground. "Sienna is a necessity," he continued, stepping closer to her. "I have to marry her to secure my title, but my affection—my care—it remains with you. I love you, Eris." The confession hung heavily in the air, but she did not falter. Instead, she took a deliberate step back, curtsying with practiced grace. "Apologies, Your Grace," she said, her voice detached and cold. "This mere human seems to have forgotten her place and overstepped. I will ensure it never happens again." "Eris..." He reached for her, desperation seeping into his voice, but she pulled away, her movements deliberate and precise. "Please excuse me. I will be taking my leave," she said, turning on her heel and walking away without a second glance.
Kylie_Smith_4751 · 1.5K Views

The Knight of Roses

"In a world divided into five continental countries, with the middle continent serving as a volatile buffer zone, tyranny reigns supreme in the southern continents, each governed by a ruthless monarch. The most dominant force in this oppressive empire is the Church of the Sun, where the Pope holds the highest authority, serving as both religious leader and king. The Church's power is further bolstered by the 12 Paladins and 24 Reverend Fathers, backed by an army of clergy soldiers. The catalyst for this tale is the infamous 'Day of Unity,' an event that transpired roughly 50-55 years ago. On this day, nations from across the continents gathered for diplomatic relations, only to face a treacherous assault by the Pope and his ruthless army. In a shocking turn of events, the Pope's forces attacked all attending nations, seizing their lands, and compelling the surviving members of royal families and their people to pledge loyalty to the oppressive empire. Yet, the kingdom of Valkenburg, renowned for its advanced military and impenetrable defenses, remained untouched, as their wise king sent only an emissary to the event. In this world, the mystical power of 'wave energy' flows through the veins of every individual, with each person born possessing a unique affinity. With rigorous training, they can harness multiple affinities. But there's more to this universe than meets the eye. Rift Gates scattered throughout Earth lead to other realms. These gates are largely controlled by the imperial army, except for those hidden in free territories or the untamed eastern regions. The alternate realms include 'The Realm of Disorder,' 'The Shadowlands,' 'The Land of the Fel' (comprising seven colossal circles, each the size of a solar system), 'Wonderland' (a heavenly realm with light-type beings and five expansive circles, symbolized as 'the five circles of the rainbow'), and 'Verdana.' At the pinnacle of this intricate universe stands the Titanomachy, god-like beings who rule over these realms and influence magic on the mortal plane. They are the architects of this fantastical world, each possessing unrivaled power and purpose. Amidst this intricate tapestry of realms, magic, and political intrigue, 'The Knight of Roses' embarks on a journey filled with danger, discovery, and destiny. The Main Character, Arryn of Asa, a battle-worn mercenary with a shadowy past, will navigate the tumultuous landscapes, confront the horrors lurking in the cursed forests, and delve into the mysteries of the dark lord and his connection to the shadowy figure. As the story unfolds, the MC will find themselves at the center of a brewing conflict, where loyalties will be tested, alliances forged, and the fate of nations hanging in the balance." written by yodyo10/pendragondyo
yodyo10 · 13.9K Views

Arcadia— Heroes Of Relics

Updates every 10:00PM UTC+7 Centuries ago, a mysterious meteor descended upon the Earth. Instead of wiping all life forms on the planet, it terraformed the Earth, transforming both living and non-living things alike. This event was called the Great Meteor Fall. Monsters and Beasts appeared and proliferated on the land, causing a shift to the ordinary lifestyle people once knew. Humans also underwent changes thanks to the meteor. Some were granted supernatural powers, and some were granted strength. With these changes, mankind concluded that life will never be the same. The rise of adventurers and guilds was only a few things brought about by the change. Those who wielded great power became prominent figures. But this was just the beginning. The ground zero of the meteor, where it descended, became the territory of a powerful entity known as the Dark One. No one knew where he came from, but rumors said he was inside the meteor when it landed. The energy levels in ground zero were so potent that an average human wouldn't be able to survive it. As such, only high-ranking adventurers could enter it with great difficulty and survive. However, no one came close to the fortress of the dark One, built on top of the meteor itself. As years passed, the monsters and beasts became more powerful, and the adventurers struggled to keep up. But there was no real threat. The Dark One didn't seem to care for Earth's inhabitants, or maybe he was in deep slumber, awaiting his awakening before he invaded Earth. It was foretold, however, that the Dark One was close to awakening, and the powerful monsters and beasts were a clear sign of it. Backed into a corner, the countries were forced to rely on forbidden technology to combat the upcoming invasion. Messing with the space-time continuum, mankind was able to summon influential and powerful people from the past. They became known as Heroes of Relics. These heroes partied up and became Earth's last line of defense against the oncoming invasion. Albrecht Stein was part of the Heroes of Relics. However, he was kicked out of the party since they no longer needed a porter. His only particular skill was spatial storage space, and he was just an additional headcount, so they kicked him out. Just like the other Heroes, he was transported to the future with the sole purpose of defeating the Dark One. But now that his purpose was gone, he decided to live a quiet life in the countryside. That is until the final countdown was issued, and the world's destruction drew near.
DaisukiDayoSenpai · 785.9K Views
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