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Old Wall Final Fantasy

The Final Ashfield

Seven years in the future, Jacender Ashfield stands alone on a battlefield, a sea of demons closing in around him. Armed with sheer determination and dwindling strength, he faces the unstoppable forces of an otherworldly horde— and their enigmatic leader, the red-eyed Masked Man. Seven years in the past, Jacender and his twin brother Aleximus train relentlessly in the Axis —a mysterious forest of crimson trees that has been their home for as long as they can remember. Though bound by their uncle Matsuda's warnings to stay hidden, the twins dream of escaping the Axis to uncover the secrets of the world beyond its borders. They defy their uncle’s wishes, enlisting the help of their younger sister Anna, whose strange healing powers carry an ominous, unintended cost. But their quest for freedom shatters when a powerful enemy breaches the Axis, kidnapping Anna and revealing the grim reality of the outside world. Now forced to flee their sanctuary, Jacender and Aleximus embark on a perilous journey to Pendragon, a distant nation their uncle believes can shelter them from those pursuing the ancient Codex Jacender carries with him. Fueled by grief and vengeance, the twins vow to destroy the organization that razed their home — no matter the cost. As they traverse a dangerous continent filled with warring factions, ancient magic, and sinister political and religious forces, the brothers unravel the truth of their origins — and the fate they were born to face.  Yet Aleximus bears a haunting secret: a prophecy whispered in his dreams, foretelling a future drenched in darkness. And with every step forward, he feels the whisper growing louder; and with it — a fear for his brother's destiny.
Kitokuthewriter · 13.2K Views

Batyr of the Final Gate

In the rugged landscapes of Bashkortostan, a land steeped in ancient myths and untamed nature, mysterious "Gates" begin to tear open reality. From these portals emerge monstrous beings—twisted versions of Bashkir folklore creatures like Shurale, Azraka, and Ubyr—threatening to overrun the world. Amid the chaos, an unlikely hero emerges: Aydar Salavatov, a lowly courier from Sterlitamak with no grand ambitions. Chosen by a cryptic "System," Aydar gains the powers of a batyr, a legendary warrior of Bashkir epics, starting with the humble "Voice of the Urals." Weak but determined, he must level up his abilities, confront the horrors spilling from the Gates, and uncover the dark force behind them. In a journey across Bashkortostan’s mountains, rivers, and cities, Aydar will rise from obscurity to become the batyr the world needs—if he can survive. *** Notes for English Readers: Bashkortostan: A republic in Russia, located in the Ural Mountains region, known for its rich history, diverse landscapes, and unique Bashkir culture. Think of it as a land where ancient traditions meet modern life. Batyr: A heroic figure from Bashkir folklore, akin to a knight or warrior of epic tales, often blessed with extraordinary strength or wisdom. Shurale: A forest spirit in Bashkir and Tatar mythology, typically a trickster with long claws who lures people to their doom. Here, it’s a towering, menacing monster. Azraka: A mythical dragon-like creature tied to the Ural Mountains, guarding treasures or secrets. Ubyr: A malevolent spirit or vampire-like entity that feeds on life force, sometimes possessing humans. System: Inspired by "Solo Leveling," a game-like interface that grants powers, levels, and quests to chosen individuals.
Fuzhi · 806 Views
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