OBSIDIAN RIFT
In Dunmore, where a weakened dome stands between its people and bloodthirsty demons, Aric, a young, defiant fighter who believes in equality, is part of its Vanguard, fearless soldiers that keep the demons at bay.
When the crystal holding their dome—a remnant of the goddess Ilona—suddenly falters and throws the city into chaos, he’s among the brave ones sent beyond the walls to chase a shard of the Aetherion, a sentient energy that could save or destroy them, pulling him into a treacherous wasteland where survival is always beyond reach.
The flawed gods resurface, their inevitable end drawing near, scheming and weaving promises to manipulate oblivious mortals into their power plays. But gods and men don't mix easy, and alliances tend to fray, turning friends to foe in a heartbeat as blood of both mortals and divine beings are spilled.
Out there, Aric finds the enemies closer than anticipated, truths in his blood he never wanted, and each ally he makes, becoming casualties of enemies he can’t outrun. And with the realms on the brink of annihilation, Aric must face the truth: sometimes, the greatest threats comes from those who have sworn to protect.
Loss builds Aric, altering his perception of the world, as he loses his moral tether. With an Obsidian Rift about to release an ancient evil from their earthly prison, gods and mortals rally to make one last stand.
Will Aric save the realms—or will he be the fire that consumes it all?