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The Legend Of Heroes Trails Of Cold Steel I

guardian of heroes

The Novel Dimensions In the beginning, God, the Supreme Creator, brought forth countless worlds, each teeming with life, energy, and the endless possibilities of fate. To oversee these worlds, He created the gods—beings of immense power tasked with maintaining balance and order within their assigned realms. Under these gods, the Asuras were formed, loyal enforcers who upheld the laws of existence within the dimensions. Yet, peace is but a fleeting dream. From the shadows of the void, the banished angel Gabriel rose once more, forsaking his past identity to become Omnipholus—the Demonic God of All Realms. With a single purpose driving him, he sought to do what none had dared: eradicate God completely. And so, he whispered his corruption into the heart of a once-great deity—Aruka, a god who soon fell from grace. With his newfound darkness, Aruka reshaped his realm into something never before seen: The Novel Dimensions. Each dimension became a mere fragment of a grand narrative, their fates dictated by stories written for the gods’ entertainment. The people within these worlds lived their lives, unaware that their struggles, their victories, and even their suffering were but pages in a book dictated by forces beyond their comprehension. The Six Stages of the Novel Dimensions Aruka, now fully embracing his corruption, divided the worlds under his control into six escalating trials: 1. Story Stage – The foundation of the world, where everything follows a prewritten narrative. 2. Apocalypse Stage – A test of survival, where civilizations must overcome an apocalypse-level threat. They are granted three attempts—a tutorial, of sorts. 3. King Stage – A war against a threat far surpassing the apocalypse, a sovereign of destruction known as a King. 4. Unknown Stage – Beyond comprehension, an enemy so powerful it is known only as the Unknown. Here, only one attempt is given. 5. Immortal Stage – A realm beyond even the Unknown. Here, the threats are truly eternal—only a transcendent being can defeat them. No dimension has ever passed this stage. 6. Transcendent Stage – A stage so unfathomable that none have reached it, and its true nature remains a mystery. To ensure these trials were not completely unwinnable, Aruka dictated that each stage must have a happy ending with at least a 60% success rate—except for the Apocalypse Stage, which required a minimum of 50%. The Seven Pillars of the Novel Dimensions To maintain the cycle of stories, Aruka established seven fundamental forces governing the dimensions: 1. Asuras – The enforcers who ensure the rules of the novel dimensions are followed. 2. Legends – Historical figures of great renown who work to prevent excessive deaths, protect the Main Character and Lead Roles, and ensure a good ending. 3. Story Writer – The unseen force shaping the plot, writing the journey of the Main Character, the Lead Roles, and the progression of each stage. 4. The Stages – The ever-looming trials that must be overcome for the world to progress. 5. Main Character – The destined savior, the one meant to lead the world to victory. The world can still be saved without them, but their death brings irreversible consequences. 6. Lead Roles – The chosen ones who aid the Main Character, guiding and supporting them. 7. Rules – The unbreakable laws of the dimensions: • Asuras and Legends cannot interfere directly, only through revelations passed to priests and priestesses. • Mortals, including the Main Character and Lead Roles, must never learn the truth about the Novel Dimensions. • If the Apocalypse Stage proves too difficult, the Legends may seek outside help by inviting a Guest from another dimension. The Guest: A Force of Change A Guest is an individual summoned from a different dimension to aid in the Apocalypse Stage. However, their arrival is bound by strict conditions: • The dimension must still be …..
World_Quest22 · 864 Views

Threads of Time and Steel

Threads of Time & Steel A tale about Love, Magic and Revolution By A.B. Sucrose Marina Eldheim is a brilliant inventor, a woman ahead of her time in a pre-steampunk-inspired empire divided by class and fueled by magic. With her wild curls, grease-stained overalls, and sharp mind, she's known as the Cog Queen, revolutionizing the world with her creations. But even her ingenious inventions can't shake the restless dreams of a man she's never met-yet feels she's always known. Silva Fischburn is a disciplined soldier, a man haunted by his past and bound by duty to the empire that once shunned him and his mother. Rising through the ranks despite endless sabotage, Silva's loyalty is tested when whispers of rebellion threaten to tear the empire apart. But what shakes him most is the mysterious connection he feels to Marina, the inventor tasked with outfitting the imperial forces. When shadowy figures from the slums and the nobility conspire to use magic and manipulation to destroy them, Marina and Silva find themselves drawn together by forces neither can control. As old secrets, forbidden love, and the ghosts of a life they've both forgotten begin to resurface, they must fight for their place in a world that seeks to keep them apart. With the empire on the brink of war and their enemies circling closer, Marina and Silva must decide whether to follow the paths laid before them or risk everything to uncover the truth about their past-and their future. A tale of love, ambition, and defiance, 'Threads of Time & Steel' is a thrilling pre-steampunk epic where magic meets invention and destiny collides with free will.
AB_Sucrose · 1.7K Views

Heroes Of The Fictional Worlds

Summary of Heroes Of The Fictional Worlds The Omni Voyagers follows the epic journey of four powerful individuals—Himothy, Him, Draco, and MaxedInfinite—each with unique abilities and ambitions, as they traverse various universes, forming bonds, gaining power, and leaving a legacy of unity and strength. Their girlfriends, Mira Yu, Demitra Athena, Wednesday Athena, and Eliana Elizabeth, play integral roles, bringing emotional depth and connection to their story. Major Plot Points: 1. Exploration and Adventure The Omni Voyagers explore legendary universes like One Piece, Dragon Ball Super, Naruto, Demon Slayer, and Solo Leveling. They forge friendships with iconic characters while introducing their girlfriends to these worlds, creating memorable experiences and leaving a mark on each universe. 2. Camaraderie and Romance Their relationships with their girlfriends deepen, showcasing love, loyalty, and emotional growth. Each couple shares unique dynamics, from Himothy’s flirtatious charm with Mira to Draco’s playful teasing with Wednesday. The girlfriends add strength and personality to the group, becoming essential parts of their adventures. 3. Power and Growth The Omni Voyagers’ ultimate goal of achieving unparalleled power is realized when they copy each other’s abilities after returning to their homeverse, the Eclipsed Eternity. This act symbolizes their unity, trust, and mutual respect as a team, culminating in their evolution as complete and balanced warriors. 4. The Final Journey Home After saying heartfelt goodbyes to friends like Naruto and his companions, they return to Eclipsed Eternity to make it their permanent home. The series concludes with peaceful and heartwarming scenes of love and reflection as the Voyagers spend time with their girlfriends, expressing their devotion and gratitude for one another. Themes: Unity and Friendship: The bond between the Omni Voyagers and their allies reflects the importance of teamwork and mutual respect. Love and Relationships: Each romance adds emotional depth, highlighting the power of love to anchor and inspire even the most powerful beings. Adventure and Legacy: Exploring diverse universes showcases the thrill of discovery and the desire to leave a meaningful legacy. Growth and Fulfillment: Achieving their ultimate power and settling down in their homeverse signifies the completion of their journey and personal growth. The series ends on a note of eternal love and unity, with each Voyager reaffirming their bond with their significant other and embracing the peace they’ve worked so hard to achieve. The Omni Voyagers is a story of epic adventures, emotional connections, and the pursuit of harmony and fulfillment.
James_Arthur1236 · 13.9K Views

Love of Fortune and Steel

Love of Fortune and Steel is a historical fantasy that weaves together romance, comedy, adventure, and the clash of worlds. James, a modern-day banker with an unwavering passion for history, experiences an extraordinary transformation during a routine museum visit. A mysterious supernatural force transmigrates him into a parallel medieval realm—a world familiar yet distinctly altered with its own unique nations, rulers, customs, and the presence of mana, a mystical energy that enhances martial prowess. In this enigmatic land, James encounters Bisera, a formidable and strikingly beautiful general of the Vakerian Empire, locked in a desperate struggle against the powerful Gillyrian Empire. Utilizing items granted by the supernatural entity, James saves Bisera’s life. Grateful and believing him to be a divine emissary sent by the Universal Spirit in response to her prayer, Bisera invites James to join her in defending the Vakerian Empire. As two souls isolated by their disparate worlds, a profound romance swiftly ignites between them. However, Bisera’s devout faith and the heavy burden of her responsibilities compel her to restrain their relationship, fearing that any overt passion might conflict with her duties and incur the wrath of the Universal Spirit, condemning their souls and the Vakerian Empire to ruin. James, enthralled by Bisera’s personality and talent, finds himself irresistibly drawn to her, yet frustrated by the invisible barriers she maintains. The vast differences in their worldviews and customs, coupled with James’s determination to return to his own world—an eventuality that might irrevocably separate them—act as chains on their blossoming love. With his modern knowledge and items, along with Bisera’s reliance on him, James quickly becomes an invaluable asset to the Vakerian Empire. However, this also makes him a target of Vakerian court politics and Gillyrian diplomacy. Their bond is further tested with the arrival of Saralta, a bold and free-spirited cavalry commander from the Vakerian steppes. In stark contrast to Bisera’s reserved and devout nature, Saralta pursues James with unbridled confidence and charm, challenging Bisera’s deeply held beliefs. Saralta’s liberal approach to love ignites a complex and often comical love triangle, forcing Bisera to confront her fear of losing James to Saralta’s advances and her greater dread of endangering their souls should they succumb to their feelings. As the Gillyrian onslaught intensifies, James, Bisera, and Saralta are swept into a maelstrom of love, duty, and faith. Bisera grapples with her unwavering sense of duty and steadfast faith, torn by the love that binds her to James. Saralta oscillates between the allure of freedom and the demands of propriety. Meanwhile, James must navigate his deep emotional devotion to Bisera and his fiery physical attraction to Saralta, all while striving to find a way between the two worlds before losing them both.
Tux_Philosopher · 66.8K Views

Kingdoms of Legend

Hiroto Sakamura, an 18-year-old gamer with a competitive streak, has always thrived on challenges. When his best friend convinces him to try the VRMMORPG Kingdoms of Legend, Hiroto is thrust into a breathtaking virtual world unlike anything he's ever experienced. Playing as Shadowfang, a rogue specializing in speed and stealth, he sets out to explore the game’s vast landscapes, defeat powerful enemies, and uncover its hidden secrets. But Hiroto’s journey takes an unexpected turn when he stumbles upon a mysterious blessing after defeating a high-level enemy in an unmarked dungeon. This rare ability allows him to absorb the shadows of defeated monsters, growing stronger and unlocking abilities beyond what the game’s mechanics should allow. As rumors of this unique power spread, Hiroto finds himself caught between players who envy his newfound strength and NPC factions with their own agendas. With his friend by his side and danger lurking in every shadow, Hiroto must navigate the delicate balance of trust and betrayal, tackle quests that could reshape the world, and face increasingly deadly foes. As he climbs the ranks and attracts the attention of guilds, rival players, and even the enigmatic developers of Kingdoms of Legend, Hiroto begins to realize that the game holds secrets far more dangerous than he ever imagined. In this immersive world where shadows hold power and alliances can shift in an instant, Hiroto must rise to the challenge—or risk losing everything, including his grip on reality. In Kingdoms of Legend, the line between game and survival has never been thinner.
JJackson · 877 Views

Legend of the Nadine Nectar

In the realm of Teneria, situated on the continent of Erica, three princesses are poised for significant achievements. Runa, designated as the chosen one, wants to restore the kingdom to its former prominence. Scarlet is motivated by retribution, strives to reclaim her lost domain, and seeks vengeance for her people. Jessica, prepared to foster unity across the realm, must adeptly navigate the complex landscape of power dynamics and political maneuvering. Their trajectories converge upon the resurfacing of the Blue Compass, concealed for over four centuries. This compass serves as a navigational instrument leading to the esteemed Nadine Nectar that bestows upon the consumer the ability to attain dominion over all creatures. The unexpected re-emergence of the Blue Compass, a long-lost artifact, disrupts the prevailing peace and incites widespread conflict. Nations that had previously maintained a fragile harmony now find themselves in opposition. The three princesses, each embodying a distinct destiny, emerge at the forefront of this turmoil. As nations unfurl their war banners and issue battle cries, the location of the Nectar becomes known solely to the individual in possession of the Blue Compass. As the princesses undertake a perilous journey to secure the Nectar, they must confront personal adversities, cultivate unexpected alliances, and confront formidable adversaries. However, as they move closer to their objective, they realize that the price of power may exceed their initial expectations. The crucial question remains: will Runa, Scarlet, and Jessica surmount their differences and collaborate to obtain the Nectar, or will their divergent paths lead to the undoing of the Realm? This is Teneria, where the quest for power and the authentic essence of greatness are rigorously examined.
Remileku_David · 2.2K Views

Arcadia— Heroes Of Relics

Updates every 10:00PM UTC+7 Centuries ago, a mysterious meteor descended upon the Earth. Instead of wiping all life forms on the planet, it terraformed the Earth, transforming both living and non-living things alike. This event was called the Great Meteor Fall. Monsters and Beasts appeared and proliferated on the land, causing a shift to the ordinary lifestyle people once knew. Humans also underwent changes thanks to the meteor. Some were granted supernatural powers, and some were granted strength. With these changes, mankind concluded that life will never be the same. The rise of adventurers and guilds was only a few things brought about by the change. Those who wielded great power became prominent figures. But this was just the beginning. The ground zero of the meteor, where it descended, became the territory of a powerful entity known as the Dark One. No one knew where he came from, but rumors said he was inside the meteor when it landed. The energy levels in ground zero were so potent that an average human wouldn't be able to survive it. As such, only high-ranking adventurers could enter it with great difficulty and survive. However, no one came close to the fortress of the dark One, built on top of the meteor itself. As years passed, the monsters and beasts became more powerful, and the adventurers struggled to keep up. But there was no real threat. The Dark One didn't seem to care for Earth's inhabitants, or maybe he was in deep slumber, awaiting his awakening before he invaded Earth. It was foretold, however, that the Dark One was close to awakening, and the powerful monsters and beasts were a clear sign of it. Backed into a corner, the countries were forced to rely on forbidden technology to combat the upcoming invasion. Messing with the space-time continuum, mankind was able to summon influential and powerful people from the past. They became known as Heroes of Relics. These heroes partied up and became Earth's last line of defense against the oncoming invasion. Albrecht Stein was part of the Heroes of Relics. However, he was kicked out of the party since they no longer needed a porter. His only particular skill was spatial storage space, and he was just an additional headcount, so they kicked him out. Just like the other Heroes, he was transported to the future with the sole purpose of defeating the Dark One. But now that his purpose was gone, he decided to live a quiet life in the countryside. That is until the final countdown was issued, and the world's destruction drew near.
DaisukiDayoSenpai · 783.5K Views
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