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Laughing Jack Height

Milf Hunter: Seducing And Taming Beauties

【 Warning: Mature Content R-18 】 Jack discovers an app that gives him the power to charm any woman he wants. From powerful CEOs and influential political leaders to enigmatic personal secretaries and alluring actresses, no one can resist his charm. Join Jack on an exhilarating adventure as he skillfully navigates a captivating world, effortlessly attracting alluring mercenaries, enigmatic maids, and even dangerously seductive mafia bosses, all of whom become his devoted allies. Jack's SUDIX App Profile: Name: Jack Age: 25/85 (Extra life: $1 million/year) Height: 6'2" Attributes: Stamina: 10 (Maximum) Endurance: 10 (Maximum) Charm: 10 (Maximum) Abilities: Fiery Eyes Ability: This ability allows the user (often depicted in fictional contexts) to visualize sensitive points on women's bodies, revealing areas that may elicit heightened responses or sensations. Conception Control Ability: The power to intentionally decide whether a woman gets pregnant during sexual intercourse. Lust Demon: Grants the user the power to make any woman surrender completely after one encounter if they ejaculate inside her.[This Ability also has some hidden functions ] Women: (Count of women who are under his spell) Enjoy the ride; it's going to be a wild one! Exciting New Chapters! 2 Chapters Released Daily Chapter Release Times: Chapter 1: Available Daily at 10:00 AM (GMT +8) Chapter 2: Available Daily at 9:30 PM (GMT +8) Get Ready to Dive Into the World of "Milf Hunter"! You Can Join Me on Discord https://discord.gg/cNazpAgZvt
PranjalSinghK · 1.8M Views

BlueBlood

Heroes. Icons of hope. Defenders of the weak. They are not bound by duty, nor are they compelled by law. And yet, they rise. They stand between chaos and order, not because they must, but because they choose to. That choice—the willingness to fight for others—is what makes them more than just people with powers. It makes them legends. Every child dreams of being one. Of soaring through the skies, of standing tall against the forces of evil, of hearing their name chanted by the people they save. To be strong. To be admired. To matter. Kevin Trades once shared that dream. But dreams are fragile things. The cold wind howled past his ears as he plummeted. The night sky stretched above him, a canvas of stars indifferent to the boy who had just been thrown from a rooftop. The world around him blurred, city lights twisting into streaks of yellow and white. His body twisted midair, arms flailing as he reached for anything—something—to stop his fall. But there was nothing. Only gravity’s cruel embrace pulling him down, faster and faster. Then—impact. Pain exploded through his body. He hit the pavement hard, his vision flashing white before turning to darkness. For a moment, there was nothing but silence. The world felt distant, like a bad dream he couldn’t wake from. Then, the taste of metal filled his mouth. A weak cough escaped his lips, splattering liquid onto the cold concrete beneath him. He forced his eyes open, the dim glow of a nearby streetlight illuminating the substance pooling by his face. It wasn’t red. Blue. A deep, rich blue, glistening under the light like liquid sapphire. Kevin’s breath hitched. His trembling fingers reached out, touching the unnatural blood oozing from his lips. It was real. Something inside him stirred. A realization. A possibility. Maybe… just maybe… He could become a hero.
Jack_Josef · 591 Views

The Lord of Villains Is Just an Ordinary Civil Servant

For most, transmigrating into a fantasy world is the start of an epic adventure—wielding legendary weapons, gaining overpowered abilities, and living a life of grandeur. For our protagonist, however, it’s nothing but a bureaucratic nightmare. One moment, he was a burnt-out office worker finishing reports at midnight, and the next, he found himself inside Pinnacle of Mysteries, a cutthroat RPG infamous for its merciless difficulty. Worse, he’s not a hero, a villain, or even a major character—just an unknown captive on the verge of execution. To survive, he strikes an unlikely bargain with an ancient, forgotten being: the Lord of the Forgotten Abyss—a calamity sealed away long before the game's timeline even begins. Their pact grants him power, but it comes with a maddening catch: the Abyss Lord, for now, manifests as an overly proud fox with a tendency to give cryptic advice and demand extravagant meals. Navigating this world is far from easy. Powerful factions rule with an iron grip, and the forces of fate seem determined to shove him into the path of disasters. To make matters worse, he soon realizes that reality diverges from the game in ways he never expected. Events happen too early, key figures behave unpredictably, and unknown forces manipulate the world from the shadows. The storylines he once memorized? Useless. The safe zones? Now battlegrounds. The villainous factions? More fractured and cunning than they ever were in the game. As he struggles to piece together his place in this world, he finds himself entangled with figures who should be far beyond his reach. Yet, these are just the beginning of his troubles. The game’s hidden routes, thought to be mere flavour text by players, hold dark truths about the world's foundations. The Gods who shaped civilization have grown silent, and something ancient and hungry stirs beneath reality. Meanwhile, the villains he once dismissed as mere bosses—criminal lords, rogue sorcerers, and exiled royals—are beginning to notice him. Some want him dead, some want to use him, and some… some whisper that he may be exactly what they’ve been waiting for. Faced with conspiracies, betrayals, and relentless pursuit, he must navigate treacherous political landscapes, outwit enemies far beyond his level, and keep his not-so-helpful abyssal fox companion from making things worse. But as he delves deeper, one question haunts him: Did he truly transmigrate into the game he knew? Or was Pinnacle of Mysteries always something far, far greater? The Lord of Villains Is Just an Ordinary Civil Servant is a tale of deception, survival, and the absurdity of bureaucracy in a world where power reigns supreme. In a place where fate is written in blood and magic, he will have to carve out his own path—whether that means being a hero, a villain, or something else entirely. But really, all he wants is a stable job, a decent salary, and a way to avoid getting stabbed every other day. Unfortunately, fate has other plans.
The_Laughing_Clown · 2.1K Views

The key of underworld

Sukhdeep "Sukhi" Singh, the undisputed king of Asia's underworld, is dead. His seemingly routine public execution, orchestrated by rival Sanjay Shukla, ignites a firestorm that threatens to consume the continent. But Sukhi's death is not the end; it's the beginning of a brutal war of succession, a scramble for power that will leave cities burning and loyalties shattered. Before his demise, Sukhi, a man of cunning and foresight, anticipated the inevitable power vacuum. He secreted ten keys, each a piece of a puzzle that unlocks his vast empire – hidden fortunes, strategic alliances, and deadly secrets capable of reshaping the criminal landscape. These keys are not mere physical objects; they are fragments of Sukhi's legacy, each leading to a different facet of his meticulously constructed network. As news of Sukhi's death spreads, his former lieutenants, trusted confidantes, and ambitious rivals emerge from the shadows. They are a diverse and ruthless cast: hardened killers, tech-savvy hackers, cunning diplomats, and vengeful heirs, all driven by ambition, greed, or a desperate need for survival. The hunt for the ten keys becomes a deadly game, a high-stakes race where alliances are forged and broken with brutal efficiency. Each key unlocks a new layer of Sukhi's intricate plan, revealing hidden agendas and long-buried betrayals. The players navigate a treacherous web of double-crosses, assassinations, and clandestine operations, their paths crossing and clashing in a whirlwind of violence. From the opulent penthouses of Mumbai to the gritty back alleys of Bangkok, the search for the keys leads them across continents, pitting them against rival gangs, corrupt officials, and even shadowy government agencies. Each key discovered brings them closer to Sukhi's ultimate prize, but also deeper into a labyrinth of danger and deceit. As the body count rises and the stakes escalate, the true nature of Sukhi's legacy is revealed. Was he a benevolent king, a ruthless tyrant, or something far more complex? The answer lies hidden within the ten keys, and only the one who unlocks them all will inherit the throne of the underworld, forever changing the balance of power. But the question remains, will anyone survive the brutal war to claim it?
JACK_Lucifer · 549 Views
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