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Great Gambit

The Great Realm Portal

He died with three fingers missing and a ceramic blade in his heart. He woke up in the body of a brain-dead infant. David Han never expected to wake up again, much less in a world where witches are burned, magic is outlawed, and cybernetic empires rule with sterile cruelty. On Earth, his wife’s invention, a portal capable of instant dimensional travel, was seen as a threat. Governments responded with black ops, silence, and knives. His children were taken. He was tortured and killed. And he never found out whether his wife survived. But death wasn’t the end. An AI named TERA, bonded to the very technology they tried to erase, preserved his consciousness and launched it across dimensions, into the ruined shell of a newborn child. That child’s mother, Thalenne, was one of the last witches alive. She died protecting him. Now, David carries two forces inside him: the forbidden blood magic of a dying witch, and the unstable energy of the portal that shattered his world. Both are growing. Both are dangerous. As he grows in a world of noble conspiracies, magical purges, and hidden cults seeking control of the portal, David must survive long enough to understand what he’s become. He’s not here to save this world. He’s just trying to get back to the one he lost. --------------- What you can expect: Sci-fi, dark fantasy, horror, progression, and reincarnation elements. Story focus: Originally planned as a dual protagonist story (David and Vivian), but I've decided to center this narrative on David's journey. Vivian's story may get its own dedicated series if this one is well-received. Progression system: Stats and abilities will be introduced gradually. I believe in earning power through story development rather than rushing into game mechanics.
FrankG · 3.3K Views

Shadowboard's Crimson Gambit

Vauxhall Academy stands as the world's most prestigious institution for the intellectually gifted, where only the most brilliant minds are invited to walk its hallowed halls. When eighteen-year-old Caulthier Radcliffe receives an unexpected transfer to this legendary school, he discovers that academic excellence is merely the entry fee to a far more sinister curriculum. Every student must participate in the Academy's sacred tradition—an elaborate chess-like game called Shadowboard that has been played for generations, with rules so complex they border on the mystical. The game is woven into the very fabric of the school's identity, treated with religious reverence by faculty and students alike. What begins as an intellectual challenge soon reveals layers of mystery that run deeper than the Academy's ancient foundations. The ornate game pieces seem to pulse with an otherworldly energy, and the board itself appears to shift and change when no one is watching. As Caulthier delves deeper into the game's intricate strategies and the school's carefully guarded history, he begins to sense that something far more dangerous lurks beneath the surface of this supposedly noble competition. The other students speak in hushed whispers about past champions who simply vanished, and the portraits lining the halls seem to watch with knowing, sorrowful eyes, as if they hold secrets that could shatter everything Caulthier thought he understood about his new home.
marianacosme · 2.6K Views
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