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Breeding Kink

Brimful Depravation

Front Page is "NAÍNDRA NUXINUS - CADET CUNN-69". The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it. The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur". NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would try and publish TWO or even THREE Chapters a Day, and TWO up to SEVEN Chapters on Sundays, of course, it would depend entirely on my current schedule IRL. My Personal Goal is Publish between 15 up to 25 Chapters every week. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.
Marshack · 134.3K Views

MUTOSTERONE

In the world of Tanasma, mutants are no longer just an anomaly—they are a crisis. Once seen as the next step in evolution, they are now branded as threats, their very existence feared by humanity. The Mutant Treaty Act, enforced by the Capitol Patrol Guard (CPG), forces mutants into registration, stripping them of their autonomy, suppressing their powers, and marking them as second-class citizens. But as hatred festers, the oppression escalates—slavery, public executions, and brutal exterminations become the norm. Amidst the chaos, three factions emerge: those who resist, fighting for freedom at any cost; those who flee, seeking sanctuary beyond the reach of human rule; and those who surrender, hoping that compliance will earn them mercy. When Professor Aldric Langley—a man of wisdom and ambition—receives King Ivan of Gallanta’s royal decree, he dares to create something radical: Hall of M, a sanctuary where mutants can hone their powers and reclaim their dignity. But the dream of peace is fragile. Extremist groups like Purity Dawn seek to eradicate mutants entirely, while the CPG tightens its grip, branding Hall of M as a breeding ground for rebellion. In the heart of this war-torn world, a young mutant named Seraphina Vale rises. With silver hair and eyes that reflect her tormented past, she becomes the first student of Hall of M, standing at the crossroads of fate. Will she fight for coexistence, or will the endless persecution drive her into the arms of revolution? As the world spirals toward war, the question remains: Can mutants carve a place for themselves in a world that wants them erased? Or will they be forced to embrace their monstrous side to survive? The battle for identity, freedom, and the right to exist begins. MUTOSTERONE—a gripping tale of power, prejudice, and the cost of being different.
Kimaeraman · 1.9K Views

Blood of Two Realms

In a world divided between humans and demons, Kaien Duskborn stands alone—a half-breed despised by both sides of his heritage. For centuries, the human realm of Solaria and the demon territory of Morbidus have existed in a state of perpetual conflict, their hatred fueled by ancient prejudices and the machinations of power-hungry leaders on both sides. Born from the forbidden union of a human mother and demon father—both executed for their love—Kaien has survived on the margins of society, constantly hunted and forever an outsider. His unique dual nature grants him abilities from both bloodlines but acceptance from neither. Despite this, he harbors a dangerous dream: lasting peace between the two warring races. When whispers reach Kaien that the current Demon Lord Azarok secretly shares his vision for reconciliation, he dares to hope. But time is running out. War drums beat louder as human militias mobilize and demon forces gather at the borders. The fragile stalemate teeters on the edge of collapse as hardliners on both sides push for a final, devastating conflict. Armed with stolen intelligence about an imminent human offensive and aided by a small network of like-minded outcasts, Kaien embarks on a perilous journey to infiltrate the Demon Court—a place where half-breeds are executed on sight. His mission: to confirm Azarok's true intentions and forge an unprecedented alliance before it's too late. As Kaien navigates treacherous political landscapes and ancient hatreds, he uncovers a shocking conspiracy spanning both realms—powerful figures orchestrating conflict to maintain their control and prevent a unification that would threaten their authority. To survive, he must embrace both sides of his divided nature and become what neither humans nor demons expected: a bridge between worlds. With enemies closing in from all directions and the clock ticking toward all-out war, Kaien's quest becomes more than a mission for peace—it becomes a fight for the very future of both realms and a test of whether blood must always divide, or if it might finally unite.
Fieren · 561 Views

Revenant, The Age of Ash & Rebirth

World Synopsis: The Age of Ash and Rebirth Over a thousand years ago, the world as humanity knew it came to an end. The Cataclysm—an apocalyptic event of unknown origin—fractured the Earth, reshaping continents and awakening forces long thought to be myths. From the depths of the broken world, monstrous creatures, ancient demons, and eldritch beings emerged, threatening to wipe out what remained of civilization. Faced with extinction, humanity was forced to adapt. Some say it was evolution; others believe it was divine intervention or a cosmic curse. Regardless, humans began to manifest extraordinary abilities, wielding fire, lightning, ice, and even stranger forces. These individuals, called Revenants, became the last line of defense against the chaos, using their powers to push back the horrors that had overrun their lands. The Revenants were not born; they were chosen by the very forces that had shattered the world, and their abilities often came at great personal cost. Some gained extraordinary strength or elemental powers, while others were cursed with uncontrollable and dangerous abilities. But all were bound by the same fate: survival in a world that demanded sacrifice. Battles raged for centuries, and through blood, sweat, and sheer will, humanity survived. The Revenants, once revered as saviors, became legends, both feared and admired. Over time, civilization rebuilt itself, no longer the same as before. The shattered lands became sprawling city-continents, massive territories that now serve as hubs of power. Each city is governed not only by political leaders but also by those who wield supernatural abilities, some enforcing order while others pursue their own ambitions. The New Age: Order and Chaos With the monsters and demons driven into the uncharted lands, the world entered an uneasy peace. However, power breeds conflict. Not all who wield abilities fight for justice—some use their strength for personal gain, domination, or revenge. Warring factions, mercenary groups, and crime syndicates emerged, each vying for control in the shadows of civilization. Among these groups, the Revenants are both feared and revered—some see them as protectors, others as agents of chaos. At the heart of this fragile balance, groups like the Beasts of Prey roam the world, operating outside the law, caught between the forces of order and chaos. Some see them as outlaws, others as necessary evils. But in this world, survival depends not just on strength—but on the choices one makes. As the Revenants grow in power, rumors spread of an ancient force stirring beneath the surface. The Cycle of Ash—the world’s endless cycle of destruction and rebirth—may not yet be over. Those who possess the rarest and most dangerous abilities, like Dax, are beginning to experience strange visions, leading them to question whether the Revenants' powers are truly their gift or a curse that binds them to the world's fate.
Donavan_Low · 1.1K Views

They're Not Like Us

In a world shattered by humanity's own ambition, survival comes at a cost. Decades ago, experiments to create bioengineered soldiers spiraled out of control, fusing alien DNA with human genetics. The result was The Others—monstrous beings that decimated the human population, driving the survivors into hiding. Leah Carter is one of those survivors, struggling to find her place in a fractured group that includes Elias, her unwavering ally; Thompson, a man haunted by the past; Jonah, whose fear breeds mistrust; and Maren, whose quiet strength hides a mysterious past. When a revelation about The Others' origins emerges, Leah discovers a disturbing connection to the creatures—one that could either save humanity or doom it. As the group searches for a long-abandoned military research facility rumored to hold the key to defeating The Others, Leah faces a growing divide within her team. Jonah’s suspicion and the group's unease threaten to tear them apart just when they need each other most. Amidst the chaos, Leah uncovers a shocking ability to communicate with The Others, forcing her to confront the possibility that she may be more connected to the enemy than she ever imagined. With the weight of humanity’s survival on her shoulders, Leah must navigate betrayal, fear, and her own inner turmoil. Can she and her group uncover the truth and find a way to fight back against The Others before it’s too late? Or will humanity’s final hope crumble under the weight of secrets and mistrust? "They Are Not Like Us" is a gripping apocalyptic thriller that explores the fragile bonds of trust, the cost of survival, and the enduring question: What makes us human?
Stacy_Ihemelandu · 5.5K Views
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