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Bleach Herme

SONS OF HERMES

SONS OF HERMES : YEAR 2117 Humanity survived the end of the world. What it couldn’t survive—was its salvation. In the aftermath of three cataclysmic wars, Earth is governed not by nations, but by corporations. The elite enforcers of this new order are the Retributors—augmented humans fused with nanotech, created to eliminate threats and maintain order in the shifting chaos of post-war civilization. John “0110” Ripley, a grizzled veteran Retributor, operates by the book. Plukett the unpredictable cannon and Midas, his hotheaded partner, doesn’t believe in rules. Sakarah Mishima, their prodigious intern Together, they patrol the sprawling, code-sensitive districts of Dream City , holding back the tide of rogue AIs and rising rebellion. But when missions start going wrong and classified files vanish mid-upload, the team stumbles onto a conspiracy: their corporate contractors—supposed saviors of civilization—may be hiding the real origins of the war, and the truth about the Bineth Chip that changed them all. Amidst this unraveling order, a new threat emerges: The Prophet—a masked insurgent turning the world against Retributors through terror, propaganda, and a chilling new doctrine. He doesn’t just want to destroy them—he wants to erase what they stand for. And in the shadows of it all, a reawakened Manual named R.O.L.O. begins a journey to change the very foundation of existence. Born of circuits but dreaming of peace, he becomes the unexpected catalyst in a coming storm that will pit machine against creator, soldier against system, reality against dream and truth against control. As the lines blur between loyalty and liberation, Ripley must confront the most dangerous code of all: the one written into his own soul. SONS OF HERMES IS HUGELY INSPIRED BY GHOST IN A SHELL, TRIGUN AND CYBER PUNK EDGE RUNNERS
Henry_inketh · 47.1K Views

FORGOTTEN GENESIS: The Lattice War

In a world teetering on the precipice of annihilation, where the veil between realities is tearing, the hallowed halls of Umbría, a hidden academy of magic, become the unlikely crucible for Earth’s last stand. What begins as a battle against a fallen mentor, Nyx, and her Chaos Dragon, Poimandres, spirals into a desperate war against cosmic horrors and ancient deceptions that have shaped human history for millennia. Young mage Aria, struggling with her own volatile powers, finds herself at the heart of this maelstrom. Guided by the enigmatic, ageless Merlín, she and her allies – including the brooding vampire prince Drácula, whose own cursed evolution unleashes terrifying new abilities, and a team of scientists clinging to the fringe theories of the disappeared Jacobo Grinberg – must confront an awakening Cthulhu from the depths of the Caribbean. Their only hope seems to lie in a desperate alliance forged in Cancún, a powerful and dangerous energy vortex. But Cthulhu is not their only foe. The Netlin, majestic and terrifying fallen angels led by the Supreme Commander Amitiel, issue an ultimatum: submit to their absolute Order or be purged. Yet, a horrifying truth is unveiled – Amitiel is Cthulhu's own "brother," and their Luciferin Netlin faction has been allied with the Primeval One since the ancient Lyra Wars, orchestrating chaos under the guise of divine intervention. As ancient alien races – Reptilians, Greys, and Insectoids – resurface to battle their former cosmic masters, the Anunnaki Enki reveals a staggering secret: humanity itself was genetically engineered by his race, our true potential locked away in dormant DNA, our history manipulated by figures like Porfirio Díaz acting under alien influence. Even Earth’s most powerful secret society, the Thirteen Families, are revealed to be mere servants of Enlil, Enki's ruthless Anunnaki brother, whose own hidden city, Ki'Gal, lies deep within a mythical Hollow Earth. From the deserts of Chihuahua where Mayan shamans guard timeless secrets and the perilous "Zone of Silence," to the lost history of Lilith and her tragic celestial lover, and the revelation of Poimandres as the Universal Mind that once inspired Hermes Trismegistus, Aria and her companions are thrust into a multi-layered conflict. They must navigate treacherous alliances, awaken humanity's forgotten power, and confront the truth of their "Forgotten Genesis." With the planet's very consciousness, Gaia, stirring, and an army of earth spirits, the Aluxes, fighting in subterranean realms, the battle for Earth becomes a war for the fundamental structure of reality – The Lattice. Aria, now recognized as a "reborn soul" targeted by the cosmic tyrants, must master her evolving magic and embrace a destiny that could save humanity or shatter existence itself. Will they unlock the secrets of the silenced genome and the ancient Lattice before Cthulhu and Amitiel impose their silent, ordered void upon the universe? The echoes of a forgotten past hold the key to a future that may never dawn.
Benjamin_Que_Puc · 66.8K Views

Beneath a painted sky

A small coastal town in Oregon, known for its breathtaking sunsets and charming, tight-knit community. The wind carried the scent of salt and memory as Clara Hart drove into the small coastal town of Haven Bay. The ocean stretched endlessly to her left, crashing against the rocky cliffs like it was trying to speak. In her rearview mirror, the towering skyline of New York City was already a distant ghost, swallowed by the miles of winding roads and fading autumn leaves. She hadn’t been back in ten years. The town hadn’t changed much. Same crooked street signs. Same weatherworn buildings, their facades softened by sea air and time. The same old bakery with the sun-bleached awning. Her heart twisted at the sight of it all—familiar, yet foreign. Clara slowed her car as she reached the heart of town. She passed the art supply shop Mrs. Dorsey had owned since Clara was a kid. A hand-painted sign hung in the window: Welcome Home, Clara. Her chest tightened. Somehow, news traveled faster here than anywhere else. She turned onto Windmere Lane, the road lined with cedar trees that led up to her grandmother’s house. Or rather, what had been her grandmother’s house. The two-story cottage sat quietly beneath the sky, wrapped in ivy, its shutters flaking white paint. It looked just as it had in her dreams. Clara pulled into the gravel driveway and cut the engine. For a long moment, she sat still, hands on the steering wheel, unwilling to open the door. The house was a time capsule. A sanctuary. A tomb. She stepped out, gravel crunching beneath her boots, and approached the front porch. Her fingers brushed the wood railing—faded, but solid. She remembered sitting here as a little girl, painting sunsets while her grandmother read poetry aloud. The key was still under the third flowerpot, just like always. Inside, the air smelled faintly of lavender and dust. The living room was filled with sunlight, casting warm pools on the hardwood floor. Her grandmother’s rocking chair sat in the corner, unmoved. Clara dropped her bag by the door and walked slowly through the space, her fingers trailing along the furniture, the books, the picture frames that hadn’t been touched in months. When she reached the kitchen, a note pinned to the fridge caught her eye. "Clara – Welcome home. If you need anything, you know where to find me. – Eli" Clara stared at the note. Eli Morgan. The name rippled through her like a forgotten melody. He had been her childhood friend—the boy next door with kind eyes and a crooked smile. They’d spent summers chasing fireflies and winters building snow forts. Then high school happened, and life happened, and she had left without saying goodbye. She hadn’t heard his name in years. Clara set the note down and walked to the window above the sink. From there, she could just make out the old Morgan house across the field—tucked behind a row of pine trees, its roof sagging a little more than she remembered. Smoke curled gently from the chimney. A decade had passed, but some things, it seemed, refused to change. She unpacked slowly that afternoon, one room at a time. Each item she uncovered—an old painting, a worn book, a chipped mug—was a relic of a life she’d once known. She placed everything with care, as though reassembling pieces of her grandmother’s memory would somehow make the loss hurt less. By late afternoon, the sun had dipped low in the sky, casting golden light over the porch. Clara stood with a mug of tea in her hands, wrapped in a thick cardigan, watching as the wind rippled through the grass. A small voice drifted through the air, faint at first, then clearer. A little girl was laughing. Clara peered around the porch post. A child—maybe six or seven—darted through the field with a stick in one hand and a red scarf trailing behind her like a comet. Behind her, a tall figure followed at a slower pace. Eli. Clara’s breath caught. He was broader than she remembered, his frame solid with years of labor. His hair was a little d
Ikisa_Glory · 6.4K Views
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