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Healing Her

Surrender to Her

In Vivian's world, emotional detachment and worldliness are her defense mechanisms. Struggling through life, she depended on the help of Ethan and Noah's father—a wealthy man who had once rescued her. This man was Vivian’s mother’s ex-husband. Back then, Ethan and Noah were still young and didn’t understand Vivian's situation. Instead, they resented her, thinking she stole their family’s attention and affection. But everything changed overnight. The sudden death of their parents triggered a swift collapse of their fragile family: the business went bankrupt, internal power struggles were exposed, and no one was left to protect them. Vivian—who had always been an outsider—became their only guardian. At just 18, she was the only adult in the family, preventing them from being sent to an orphanage. Over the years, Vivian grew to see Ethan and Noah as her brothers, caring for them as her own. But as they grew older, their feelings for her began to shift into something more than family. The lines blurred. Vivian, influenced by her mother who is an actress never had a healthy view of love. Her relationships were always fleeting, and she never had a stable partner. Now, as the brothers' feelings evolve into something deeper, Vivian finds herself torn. She knows that if she were to accept their love, it would change everything. A breakdown in their emotional bond could not only destroy their relationship but possibly sever any family connection they still have. Vivian struggles with the weight of this new dynamic, unsure of what to do with the tangled emotions between them. What will become of their relationships?
Liora_O · 3.1K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 101.7K Views
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