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In a World of Disease, Only I Can Customize Them

Born to two of the most powerful Vectors in the Quarantine Zone’s history, Asa was promised greatness. However, on one fateful night, everything was stolen from him, and all he was left with to remember his parent’s by was a mysterious key, and a mission: ‘Become one of the 12, and the key will make sense’. Years later, even as the heir and sole survivor to a Major Family, he is mocked and ridiculed because his weak disposition and lack of apparent physical talent. But now that he’s graduated, and is about to gain access to his powers, will things remain the same? ####################### The main premise centers around a planet scale virus that plunged the world into an apocalypse two hundred years ago. The novel takes place post apocalypse, where disease and rot still infect the world, and humans are forced to live in domed areas called Quarantine Zones. However, they’ve found a way to use the virus, harnessing it to enhance themselves and gain access to disease-based superpowers. Humanity has grown used to living in the domes and have developed further than their pre-apocalypse predecessors. Using their powers to scoure the infected land for resources, and special organisms created by the virus to fuel their advancement. However there is more to the virus than those in power let on. More to these powers they were granted, and the domes they created. Asa, the main character is but a cog in a very large wheel. However, he’s a persistent cog, that won’t just let himself be used blindly.
Maekaveli · 22 Views

The Fallen Noble is Crazy Rich in a Game-Like World!

"You don't lead by being right. You lead by doing what must be done—even if it ruins you." Ruel Varelli, the only son of a disgraced noble house, lives in exile at the Empire’s forgotten edge—a dying town where even hope seems too expensive. At eighteen, he finally attempts his long-awaited Talent Awakening… and fails. Branded with a lowly D-rank ability, Cold Touch, Ruel's dreams of reclaiming his family's honor seem more out of reach than ever. But when a strange screen appears before him, everything changes. [You have gained access to Enma and you have obtain its system!] [You have received millions of En Coins!] [Your talent has been upgraded!] [Quest: Raise your family to Royal Status.] With access to a hidden world, game-like systems, and a vault of otherworldly resources, Ruel begins a quiet revolution—from the shadows of exile to the halls of power. Yet the power he awakens isn't just new. Ruel inherits more than lost treasures—he inherits the legacies his forefathers buried: old alliances, buried enemies, and the unresolved wars they left behind. What starts as a mission to uplift his name becomes a struggle across worlds—one that unearths buried truths, invites divine intervention, and places Ruel at the center of something far greater than legacy. This is the rise of the boy history will remember as the one who turned disgrace into destiny. The one most often remembered alongside the phrase: "Grass to Grace." - - - Additional Tags: Interworld Travel • Politics • Strategic Power Climb • War • Godly Interference •
JuicyGrapes · 30.2K Views
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