At midnight on the 11th of November, the fourth round of the fierce battle of the Four Realms began on time.
The thirty-two teams were sent to the sixteen scenarios, and they began to fight each other.
Unsurprisingly, the four matches with the most online viewers were the four focal battles mentioned in the previous article.
However, a quarter of the audience had moved away less than ten minutes after the start of the game (in-game time). Because ... Hell's frontline only used nine minutes and fifteen seconds to drive team two out of the game.
This might sound unbelievable, but it really happened. The main reason was that the map for the scenario was too small.
Then ... How small was this map? Let's put it this way. The name of this map is DUST2. To be more precise, it was "DU2 in the night." This was a game map that was adapted from a classic FPS game. The entire map area was less than 40000 square meters.