The second boss, Defense Commander Sand Leopard, didn't have three different weapons hanging on him to make players worried like Brother Wolf. Sand Leopard held a sword in one hand and a shield in the other, a typical set of equipment for a Knight.
This class was one of the most annoying NPCs for players to deal with.
For one, Knights were very tanky, and their Spirit wasn't shabby either, giving them a well-rounded defense. For another, a Knight's aggro pulling skills, like Provoke and Roar, was an immense disturbance on the field. Uncontrolled attacks and movements while working in a team could easily cause the situation to slip from their grasp. In addition, bosses often had more than one class, and the Healer classes Cleric and Paladin were both under the same class type as Knights. If the boss had healing skills, that would be even more devastating for players.