Conquering Cloud's guild leader obviously knew who exactly he was facing. Usually, he would be excited about meeting a pro player in game, no matter who it was.
But how could Conquering Cloud's guild leader feel excitement in his current situation?
Speaking of which, it was truly quite pitiful for the fans of weak teams. Strong teams had Gods, a beautiful win rate, and an incredible match record. Any of these were enough to make fans discuss their favorite teams enthusiastically. However, weak teams didn't have any of these. The reasons people would support weak teams clearly wasn't enamored by their glorious achievements. Due to this reason, the fans of weak teams were generally more loyal because there wasn't much they could support. They started off in a low position. Even a tiny improvement was enough to make them satisfied.
These fans were a group of down-to-earth players, but that didn't mean they didn't like achievements either.