AN: Will update slowly/progressively
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Jujutsu Kaisen Terms Core Concepts:
Cursed Energy (呪力, Juryoku) – A mystical energy born from negative emotions such as fear and anger. All living beings emit this energy, but only Jujutsu Sorcerers can manipulate it to perform techniques.
Curses (呪い, Noroi) – Malevolent spiritual entities formed from accumulated Cursed Energy. Often invisible to non-sorcerers, they pose a significant threat to humans.
Jujutsu Sorcerers (呪術師, Jujutsushi) – Individuals trained in manipulating Cursed Energy to combat Curses and protect humanity.
Cursed Objects – Items infused with Cursed Energy, often housing powerful Curses. Examples include Sukuna's fingers, which hold immense power.
Jujutsu Techniques & Abilities:
Cursed Techniques (呪術式, Jujutsushiki) – Unique abilities derived from refined Cursed Energy. These techniques vary widely among sorcerers and can be hereditary.
Domain Expansion (領域展開, Ryōiki Tenkai) – A high-level technique where a sorcerer creates a pocket dimension, increasing the effectiveness of their abilities within it.
Binding Vow (縛り, Shibari) – A pact where sorcerers place restrictions on themselves in exchange for greater power.
Reverse Cursed Technique (反転術式, Hanten Jutsushiki) – Converts negative Cursed Energy into positive energy, primarily used for healing.
Black Flash (黒閃, Kokusen) – A phenomenon where a sorcerer lands a Cursed Energy attack within 0.000001 seconds of a physical strike, greatly amplifying its power.
Idle Transfiguration (無為転変, Muitenpen) – A technique that allows manipulation of souls, reshaping the physical form of oneself or others.
Ten Shadows Technique (十種影法術, Tokusa no Kage Hōjutsu) – An inherited ability allowing users to summon and control ten unique shikigami (spiritual familiars).
Simple Domain (簡易領域, Kan'i Ryōiki) – A defensive technique that nullifies all Cursed Techniques within its range.
Cursed Entities & Special Cases:
Special Grade Cursed Spirits – The most powerful class of Curses, requiring elite sorcerers to exorcise. Examples include Jogo and Hanami.
Cursed Tools (呪具, Jugu) – Weapons imbued with Cursed Energy, allowing non-sorcerers to combat Curses.
Cursed Corpses (呪骸, Jugai) – Inanimate objects animated by Cursed Energy, capable of independent thought and action (e.g., Panda).
Vessel – A human who becomes a host for a Curse, such as Yuji Itadori, who houses Sukuna.
Unregistered Special Grade – Exceptionally strong individuals, Curses, or objects that surpass normal classification standards.
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Danmachi Terms:
World & Core Mechanics:
Dungeon – A vast underground labyrinth beneath Orario, filled with dangerous monsters. Adventurers explore it for wealth, glory, and power.
Orario – The central city and hub for adventurers, deities, and merchants, home to the Dungeon and various Familias.
Guild – An organization that oversees Dungeon activities, assists adventurers, and regulates Familias.
Adventurers & Combat System:
Familia – Guild-like organizations led by deities, where adventurers form parties to train and grow stronger.
Falna (恩恵, Onkei) – A divine blessing granted by gods to their Familia members, enabling them to gain strength and special abilities.
Status – A system that quantifies an adventurer's abilities, including Strength (STR), Defense (DEF), Agility(AGI), Magic(INT), and Skills.
Level – Represents an adventurer's overall growth and rank, requiring major achievements to advance.
Skills – Unique, innate abilities an adventurer develops, providing enhancements or special combat abilities.
Magic (魔法, Mahō) – Spells cast by adventurers, usually requiring a chant and consuming mental energy (Mind).
Mind Down – A state of exhaustion from overusing magic, temporarily incapacitating the user.
Dungeon Monsters & Items:
Monsters: – Hostile creatures spawned within the Dungeon, ranging from low-level threats to deadly bosses.
Magic Stones – Crystals dropped by defeated monsters, used as a power source and currency in Orario.
Orichalcum – A rare metal used to forge high-quality weapons and armor.
Juggernaut – A Dungeon Guardian that activates under specific conditions, capable of mass destruction.
Notable Figures & Organizations:
Bell Cranel (ベル・クラネル, Beru Kuraneru) – The protagonist, known for rapid growth due to his unique skill, Liaris Freese.
Loki Familia – One of Orario's most powerful Familias, specializing in Dungeon exploration and elite combat tactics.
Hestia Knife – A divine weapon crafted for Bell Cranel, capable of growing stronger alongside its wielder.
Daedalus Street – A labyrinth-like district in Orario, home to the descendants of Daedalus, the architect of the Dungeon.
Ikelos Familia – A notorious Familia involved in illegal activities and monster trafficking.
Ganesha Festival – An Orario-wide celebration featuring monster taming competitions hosted by the Ganesha Familia.