1. Game Entry & Structure:
Players enter the game when they sleep; their real bodies become transparent.
Players cannot leave the game until they reach level 5.
The game starts in a Novice Village, progressing to Beginner, Intermediate, Advanced, Mythic, and Divine Zones.
After at least 100 players reach level 30 and clear the Beginner Zone, the game merges permanently with reality. This can happen in less than a year but takes a maximum of one year.
2. Leveling & Death Mechanics:
Players level up by defeating monsters, completing quests, and earning achievements.
From level 30 onwards, players face harsher death penalties:
Dying four times consecutively without leveling up results in permanent death.
Death penalties vary by level, including stat reductions and temporary debuffs.
3. Talents & Classes:
Upon the game's descent, everyone receives a stat window and a random talent.
Certain talents influence class acquisition, granting unique classes based on talent synergy.
Classes and talents can be extracted into reality using high amounts of in-game currency.
4. Achievements & Reputation:
Players earn achievements for milestones like defeating ranked bosses (F-SSS) or reaching specific levels.
The system announces major achievements globally.
Achievements grant rewards and reputation points based on difficulty.
Unlocking leaderboards also grants reputation and rewards.
5. Leaderboards:
Regional Leaderboard unlocks at level 5.
National Leaderboard unlocks at level 10.
Global Leaderboard unlocks at level 20.
6. Zones & Monster Ranks:
Novice Village (Level 1-10): F-Rank monsters.
Beginner Zone (Level 10-30): E to D-Rank monsters.
Intermediate Zone (Level 30-65): C to B-Rank monsters.
Advanced Zone (Level 65-100): A to S-Rank monsters.
Mythic Zone (Level 150-300): SS-Rank monsters.
Divine Realm (Level 300+): SSS-Rank monsters.
Each zone has exclusive rank monsters and bosses.
Bosses can possess unique classes and talents, independent of zone.
7. Pets & Mounts:
Obtainable from Intermediate Zone onwards.
Players can hatch monster eggs from bosses into pets or mounts.
Pets and mounts level alongside players and share XP.
Pet/mount rank depends on luck and can differ from the boss rank.
Boss monster pets can change rank post-hatching.
Pets/mounts have visible stats that scale with rank and level.
8. Currency & Extraction System:
Players earn currency through quests, monster drops, achievements, and trading.
Currency is used to extract abilities, classes, talents, and equipment into reality.
Extraction costs scale based on item rank and timing.
9. NPC System:
NPCs populate towns, cities, and zones, offering quests, services, and trading.
NPC behavior varies based on player reputation.
Higher reputation grants better deals and exclusive quests.
10. Events & Exploration:
Terrain-specific areas unlock as players explore.
Each direction from the Main City leads to unique terrains (e.g., Northern Mountains, Eastern Forests).
Dynamic events like World Boss Invasions, Resource Surges, and Territory Wars can be triggered.
11. PvP & Safe Zones:
A massive Main City serves as the central Safe Zone.
A designated PvP Arena allows combat without permanent death penalties.
Outside the Arena, PvP is allowed with risks:
Players below level 30 die permanently after five consecutive deaths.
Players above level 30 face penalties based on level and circumstances.
12. Territory Wars & World Boss Rewards:
Players and guilds can compete for control of resource-rich areas.
World Boss rewards allow players to choose between talents or specific equipment types.
13. Guild System:
Guilds can be established in Safe Zones.
Players must meet the City Lord and purchase land using in-game currency.
Land costs vary based on player reputation, offering discounts to high-rep players.
14. Reputation System:
Reputation affects NPC interactions, guild land costs, and event participation.
Earned through achievements, quest completions, and major milestones.
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15. EXP System for World of Chaos
1. Leveling Structure:
Progressive Scaling: Each level requires more EXP than the previous, increasing by 20% per level.
EXP Formula:
Level 1–10: Base EXP starts at 100 EXP for Level 1, scaling by 20% each level.
Level 11–30: Base EXP increases to 500 EXP for Level 11, continuing the 20% scaling.
Level 31–65: Base EXP starts at 10,000 EXP for Level 31, scaling by 25% per level.
Level 66–100: Base EXP starts at 50,000 EXP for Level 66, scaling by 30% per level.
Level 101–150 (Mythic Zone): Base EXP starts at 500,000 EXP, scaling by 40% per level.
Level 151–300 (Divine Realm): Base EXP starts at 5,000,000 EXP, scaling by 50% per level.
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2. Monster Rank EXP Rewards:
Elite Monsters: +50% EXP bonus
Boss Monsters: +200% EXP bonus
World Bosses: +500% EXP bonus + Achievement rewards
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4. Additional EXP Bonuses:
Party System:
Up to 5 players can form a party.
EXP is split but provides a +10% EXP bonus per member, capping at +50%.
Minions don't reduce EXP split but gain 50% of the owner's EXP.
Achievements:
Milestone achievements (e.g., First Boss Kill, First World Boss) grant large one-time EXP boosts.
Quests:
Quest EXP scales with player level and monster rank.
Completion bonuses for finishing a quest under time limits or without taking damage.
16. Nation on the World of Chaos
1. Astralis Dominion – The Balanced Nation
Known for its harmony between danger and opportunity, offering a standard leveling experience.
Diverse landscapes with a balanced mix of quests, monsters, and resources.
2. Valkor Empire – The Risky Frontier
A war-torn land where chaos reigns, filled with dense, aggressive monsters.
+10% EXP bonus for higher risk, but significantly tougher enemies and frequent dynamic events.
3. Eldros Federation – The Resource Haven
A prosperous land abundant in quests and valuable resources.
+15% quest EXP bonus but fewer high-level monsters, catering to crafters and quest-focused players.
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17. Currency System in World of Chaos
1 .Main Currency Name: Chaos Crystals
Description:
A universal, energy-infused currency that powers all in-game transactions, including purchases, ability extraction, trading, and transferring items to reality.
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Currency Generation:
Players can earn Chaos Crystals through multiple activities, primarily focusing on monster ranks and quest completions.
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1. Monster Kills (Rank-Based):
Monsters drop Chaos Crystals based on their rank, not level, incentivizing players to hunt higher-ranked foes.
Boss Monsters:
Ranked bosses drop significantly more Chaos Crystals based on their rank.
First-time kills grant achievement bonuses with additional Chaos Crystals.
World Bosses drop pooled currency divided among contributing players, with top damage dealers getting a larger share.
F-Rank Monsters:
Drop between 1 to 5 Chaos Crystals. These creatures offer minimal rewards with only a 5% chance of yielding a higher drop amount and a very low chance of dropping bonus items.
E-Rank Monsters:
Drop between 5 to 15 Chaos Crystals, with an 8% chance of higher drops and a low chance of bonus items.
D-Rank Monsters:
Provide 15 to 40 Chaos Crystals per kill, with a 12% chance of higher drops and a medium chance for bonus items.
C-Rank Monsters:
Yield 40 to 100 Chaos Crystals, having an 18% chance for higher drops and a medium chance of bonus items.
B-Rank Monsters:
Drop between 100 to 300 Chaos Crystals. There's a 25% chance for higher drops and a high chance of bonus items.
A-Rank Monsters:
Offer 300 to 800 Chaos Crystals with a 35% chance of higher drops and a high chance of rare bonus items.
S-Rank Monsters:
Drop between 800 to 2,000 Chaos Crystals. They provide a 45% chance of high drops and a very high chance of rare items.
SS-Rank Monsters:
Yield 2,000 to 5,000 Chaos Crystals. Players enjoy a 60% chance of receiving higher drops along with a rare item chance.
SSS-Rank Monsters:
The most rewarding, these monsters drop between 5,000 to 12,000 Chaos Crystals with an 80% guaranteed high drop rate and a high chance of rare items.
Boss Monsters:
Ranked bosses drop significantly more Chaos Crystals based on their rank. First-time kills grant achievement bonuses with extra Chaos Crystals. World Bosses drop pooled currency divided among contributing players, with top damage dealers receiving a larger share.
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2. Quests (Main, Side, and Hidden):
Quests provide another consistent income source, with Chaos Crystals awarded based on the quest's difficulty and rarity.
Main Story Quests:
Offer between 500 to 50,000 Chaos Crystals depending on the quest's tier, ranging from Easy to SSS-Tier.
Side Quests:
Reward 50 to 10,000 Chaos Crystals, based on their rank from F to SSS-Tier.
Hidden Quests:
These special quests provide 2,000 to 20,000 Chaos Crystals along with additional bonus rewards, scaling from C to SSS-Tier.
Daily/Repeatable Quests:
Consistently available quests that reward 100 to 2,000 Chaos Crystals based on difficulty, ranging from F to A-Tier.
Guild Quests:
Special quests assigned to guilds, offering 1,000 to 30,000 Chaos Crystals, ranging from D to SSS-Tier.
Special Quest Bonuses:
Flawless Completion:
Finishing quests without damage or failures grants +20% bonus Chaos Crystals.
Time Challenges:
Completing a quest within a set time can yield up to +50% extra.
Hidden Objectives:
Many quests contain undisclosed goals, rewarding extra Chaos Crystals or rare items upon discovery.
Dynamic World Quests:
Events like World Boss Invasions or Territory Wars include objectives that, when completed, provide massive Chaos Crystal rewards to participants.
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Currency Multipliers & Bonuses:
1. Solo vs. Party Play:
Solo players receive +10% more Chaos Crystals from monster kills.
Party play offers synergy bonuses, increasing the total drop pool based on party rank.
2. Achievement Rewards:
Players receive bonus Chaos Crystals for significant milestones (e.g., first kill of an SSS-Rank monster or completing the Beginner Zone).
3. Talent/Skill Boosts:
Certain Talents/Skills (e.g., Greed of Chaos) can boost currency drops by up to +15%.
4. World Events:
Special events temporarily increase Chaos Crystal drop rates or quest rewards in specific zones.
18 .Currency Uses:
1. Extraction & Reality Transfer:
Extract Talents, Skills, Pets, Mounts, or Equipment into reality using Chaos Crystals.
Higher-ranked items and abilities cost significantly more to extract.
2. Trading & Markets:
Chaos Crystals are the universal currency for player-to-player trading and NPC shops.
3. Ability Extraction System:
Players can extract abilities from monsters using Chaos Crystals.
The cost depends on the monster's rank and the ability's uniqueness.
4. Guild & Territory Development:
Establishing and expanding guild lands, fortifications, and facilities require Chaos Crystals.
Players with high reputations enjoy discounts.
5. Transportation & Teleportation:
Players get one free daily pass for Transportation Zones; additional uses cost Chaos Crystals.
6. Pet & Mount Hatching:
Pet/Mount eggs require Chaos Crystals to hatch, with higher-ranked eggs demanding more currency
7. Crafting & Upgrading:
Crafting weapons, armor, and enhancing items require Chaos Crystals alongside materials.
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This comprehensive system outlines the intricate mechanics and dynamic world of "World of Chaos," blending VRMMORPG elements with high-stakes survival and progression.
The core mechanics for World of Chaos have been fully updated with your latest changes, including monster levels, leaderboard adjustments, and refined death mechanics.