After a long wait, the bio-assisted chip finally completed its first self-examination with difficulty.
Soon, Grim's own basic attributes were projected into his mind.
Name: Grimm
Race: Human
Attributes: strength 4, agility 4, physique 3, mental strength 8
Camp: Orderly and neutral
Occupation: Wizard Apprentice (Elementary)
HP: 11/11
Professional experience: 614/1000
Status: Healthy
Professional skills: transcribe scrolls, spell reading
Personal Skill: Burning Hand
In their world, every normal human has some basic physical attributes as soon as he is born. After the exploration and sorting of wizards of all generations, these physical attributes are gradually attributed to four items: strength, physique, agility, spiritual strength and so on. And all wizard advancements are basically divided around these four basic attributes.
The power attribute quantifies the muscle and physical strength of the character. This attribute is especially important for melee wizards. Power attributes can affect the basic damage caused when using melee weapons, and can also affect melee attack hits.
For ordinary people, it is normal to have 3-5 points of strength, and 5 points of strength is already a strong adult.
Agile attributes quantify hand-eye coordination, flexibility, response and balance. This attribute is important for warriors who usually wear light or medium armor, or thieves who wear leather armor, and anyone who wants to be a good archer. The constitution represents the health and endurance of the character. Physical value can increase the vitality of the character, so it is important for all professions.
Toughness exemption verification is used to resist toxins and similar threats.
Focus on verification. Concentration is a very important skill for spell casters, with physique as the key attribute.
The human constitution is at least 1, and any human less than 1... will die!
Spiritual strength determines the character's ability to learn and reason. This attribute is very important to wizards, because it determines the number of witchcraft that wizards can cast, the difficulty of resisting their witchcraft, and the power of witchcraft.
The mental strength value of animals is 1 or 2, and the humanoid is at least 3. If ordinary people want to be wizards, the basic mental attribute is at least 21 points.
From the analysis of the extent of the effect of these attributes on the wizard profession, the most important thing for Grimm at present is the spiritual attribute. Because as long as Grimm's mental attribute reaches 21 points, he can step into the ranks of official wizards.
And the only way to improve his mental strength is to constantly meditate and exercise, read witchcraft books, or the witchcraft notes and insights of those veteran wizards.
But these will always be beyond reach! Because in this cold and cruel wizarding world, knowledge represents power, and if you want to gain power, you need to pay a high price.
Why do so many wizard apprentices know that the wizard's tower is dangerous, but they still stay here despite the danger? Because all knowledge and resources can only be obtained here. Stepping out of this wizard's tower, you have rich wealth in human society, and it is difficult to find this systematic inheritance of witchcraft knowledge and experience.
In the terrible wizarding world, all extraordinary spell-casting skills and precious magic knowledge are monopolized by the wizarding group, and ordinary mortals have no possibility of touching them at all!
Therefore, knowledge and resources have become the two wings necessary for the group of wizards to pursue their dreams. Only by really mastering these two things can a wizard's future be bright!
After reading the basic attributes, Grimm focused on the skill column again.
Grimm's professional skills include transcription scrolls and spell reading. This is also the most basic professional skill of wizard apprentices.
One allows apprentices to transcribe the witchcraft knowledge they need in a standardized manner, and the other is the basis for reading witchcraft books. Without the professional skill of spell reading, ordinary people will be confused by the words with extraordinary power attached to it when they come into contact with witchcraft books, so they will make some incredible moves. Only wizard apprentices who have undergone rigorous mental exercise can overcome this psychedelic effect and truly read the witchcraft knowledge treasured in witchcraft books.
And the only "burning hand" in the column of personal skills also marks the only witchcraft attack method that Grim has mastered in the six years since he became a wizard apprentice. The burning hand can attach a mass of elemental flame to your palm, turning all the guys who dare to touch your palm into roast pigs.
There is no way. Who is called Grimm? He is still just a wizard apprentice, and it is impossible to drive any witchcraft completely. You can only choose the appropriate basic particles according to your own elemental affinity to play with some elements that look cool, but in fact the effect is very ordinary.
And the basic particle with the highest affinity of Grimm is of course the element of fire!
Such a talent is not very good in the swamp tower. Because as we all know, Master Anderson's elemental affinity is dark particles and wind particles, that is, the so-called dark elements and wind elements. Grimm's number of roads is wrong with the tutor, and it will become much more difficult to get the guidance of the other party. In many cases, I'm afraid I can only rely on myself to explore slowly. This problem has indeed troubled Grimm before. However, with the launch of the biochip, Grimm believes that he will be able to find a wizard path suitable for himself in the future.
As for the professional experience column, Grimm also has a preliminary understanding after consulting the relevant information of the chip. Through Grimm's past memory and knowledge collation, the biochip has revealed the two major prerequisites for wizard advancement.
First, of course, the spirit of the wizard's original attribute must meet the standard.
For example, Grimm's mental strength is now 8 points, which means that he is already a "smart person" far beyond ordinary people, but there is still a 13-point gap between the 21 points required for advanced official wizards. However, these can be improved by reading a large number of witchcraft books, and you can't come in a hurry!
Secondly, one's own knowledge system must also meet the standard.
This also means that after Grimm raises his mental strength to 21 points, he still needs to fully increase his current professional experience to be able to officially advance. Both are indispensable.
And the ways to get experience points are very diverse. For example, copying scrolls, reading spells, practicing casting spells, making wands, identifying witchcraft items... In short, any knowledge accumulation involving the field of occulty can bring a certain amount of professional experience to Grimm.
It sounds easy, but it's not easy to do. Because only the process of success can gain experience. A witchcraft book, only when Grimm really understands it can he truly get feedback from the world. Otherwise, it's useless to just read it in one breath.
Therefore, knowing is easy and doing is difficult. Even with the help of biochips, Grimm still needs to make extremely difficult efforts.
While Grimm was fantasing infinitely, footsteps came from the corridor outside the house.
"Glim, come out quickly. It's time for us to carry out the mission!" As the rough voice sounded, there was a heavy hammering sound on the wooden door.
It's Tony, a wizard apprentice who is equivalent to Grimm's identity.
Low-level apprentices like them need to patrol the surroundings of the swamp tower every 7 days and harvest some witchcraft materials appropriately. This is also one of the daily tasks set by the owner of the tower and assigned to the apprentices.
Grimm responded, simply cleaned up the house, took off the black cover from the wall and put it on his body, and then opened the door and walked out of the house.
Tony has broad shoulders and a strong body, a fierce face, and long hair scattered randomly, looking more like a barbarian. It is said that he comes from a country in Green Heights, where people are rumored to have thin barbarian blood. After the two met, they talked without any unnecessary words. They nodded to each other and turned their heads along the dim corridor to the stairway.
Although it is daytime at this moment, the apprentices are rarely seen where the two pass by. Although there are at least more than 50 formal apprentices in the swamp tower, for most of the day, apprentices are either busy exercising their own witchcraft or preparing for various strange witchcraft experiments, and few people hang out in public.
This is also the main reason why the swamp tower is always deserted.
Walk through the dark corridor and follow the spiraling stone stairs to the lobby on the first floor. The popularity here is slightly more active, because this is the living area of some trainees.
Most of them are between 8 and 14 years old, and the number is about 20.
These little guys from all over the distance came here with the dream of becoming great wizards, but they don't know how difficult and terrible the road to becoming a wizard is, and what awaits them in the future.
In fact, there is also a strict hierarchy in the group of high-pagoda apprentices. Roughly speaking, most of the children gathered have mental strength between 3 and 5 points, so they are not real wizard apprentices at present, and can only be called apprentices. Apprentices complete the study of language and writing here. After passing the meditation test, you can feel your own elemental atfinity and smoothly gather the elemental particles, so that you can climb to the second floor and become a formal wizard apprentice. And those who never meet the requirements will be eliminated.
And assist these little guys to complete meditation, teach them to learn language and writing, and instill in them the basic rules of the wizarding world... Of course, these low-level tasks cannot be done by the great wizard, so they have also become the daily life of the official wizard apprentices.
However, such a relaxed daily task obviously can never fall on Grimm's head.
They greeted Valence, who was teaching the language class to the trainee. The two ignored the eager and hot eyes of these little guys at all. They went straight through the hall and came to a closed stone door.
Tony put his right hand on the stone gate and whispered, "Kurim Ida."
With the completion of the witchcraft secret language, the old stone gate slowly unfolded to both sides, and a dark and gloomy world outside the tower appeared in front of the two.