A World Shaped by Chaos
Eldoria was once a world of vast continents and thriving civilizations—until the Rift Cataclysm changed everything.
Rifts, mysterious tears in space, began appearing across the land, unleashing terrifying creatures upon humanity. Cities fell, empires crumbled, and entire continents were overrun. The last surviving nations retreated to a single supercontinent, forming the ten great countries that exist today.
But survival came at a cost. To withstand the chaos, a new power structure emerged—one where strength dictated status.
---
The Rule of the Nobility
In the world of Eldoria, power is everything.
The noble families and government hold absolute control over each nation, ensuring that only those with influence and strength can rise.
Awakened individuals—those who possess supernatural abilities—are the only ones capable of fighting back against the horrors that emerge from the Rifts. However, Rifts and dungeons are controlled by the noble families and the government, making it nearly impossible for independent Awakened to gain power.
This monopoly ensures that those without backing remain weak, while the noble families grow stronger with each passing generation.
For centuries, the noble clans have secured their dominance through strategic marriages—both national and international. If a family fails to produce an S-rank hunter, they will adopt a promising child with the potential to reach that level, integrating them into their bloodline through arranged marriage.
This system guarantees that the noble houses always remain at the top.
---
The Great Noble Houses of Veleris
The nation of Veleris, one of the ten great countries, is ruled by both the government and five dominant noble families, each possessing unique abilities and influence.
1. House Reinhart
Signature Trait: Genetic silver hair
Affinity: Ice abilities
Reputation: The strongest noble family in Veleris, known for their exceptional combat prowess and unmatched mastery over ice-based abilities. Throughout history, they have produced multiple S-rank warriors, and their influence is deeply rooted in both the military and Rift operations.
2. House Forger
Signature Trait: Blue hair
Affinity: Fire abilities
Reputation: Masters of espionage, assassination, and deception. House Forger controls one of the most powerful intelligence networks in the world, eliminating threats before they can rise. Despite their fire affinity, they are known for their cold, calculative nature, making them the most feared family in the political landscape.
3. House Noctis
Signature Trait: Dark hair, often with violet or crimson highlights
Affinity: Shadow and illusion abilities
Reputation: Specialists in stealth and psychological warfare. The Noctis family excels in manipulating perception, making them deadly assassins and spies. Their members are often involved in intelligence work, covert operations, and Rift exploration missions.
4. House Zephyrion
Signature Trait: Platinum-blonde hair
Affinity: Wind abilities
Reputation: The fastest combatants in Veleris. House Zephyrion produces elite warriors capable of high-speed combat, dominating aerial and long-range battles. Their members are often deployed in high-risk Rift missions that require extreme mobility.
5. House Drakos
Signature Trait: Golden eyes with reptilian slits
Affinity: Dragon-like physical traits and elemental resistance
Reputation: The physically strongest noble family. House Drakos members are built like monsters, possessing inhuman endurance and raw strength. Their presence alone is enough to turn the tide of battle, making them the frontline warriors in Rift suppression operations.
Each of these families holds absolute power over Veleris, controlling access to Rifts, dungeons, and high-level training facilities.
---
The Academy System – A Battlefield in Disguise
Each of the ten great nations has a Hunter Academy, co-managed and funded by the government and noble families.
Purpose and Structure
The Academy is presented as an educational institution where young students are taught about the fundamentals of Awakening, combat techniques, Rift survival, and monster classifications. Students train physically and mentally to prepare for their Awakening, ensuring that those who do gain power are not entirely unprepared. Student are generally admitted here at the age of 14, as most awaken between 13 and 14.
However, the true purpose of these Academies is an open secret—they serve as a hunting ground for noble families and government agencies to scout and recruit promising talent before they have a chance to rise independently.
Newly Awakened individuals with exceptional potential are immediately placed under scrutiny. Those who stand out attract offers from noble families or the government, but refusal often results in suppression or exclusion from high-level opportunities.
For those with no noble background, the Academy represents both an opportunity and a battlefield—a place where they can prove themselves, but also one where they must fight against those who already hold power.
To many, the Academy is their only chance to escape mediocrity—but to others, it is simply the first stage of a brutal selection process.
---
The Awakened Rank System
From the moment an individual Awakens, their strength is classified into six ranks:
Rank E – The beginner level, where most new Awakened start.
Rank D – Ten times stronger than a Rank E Awakened. A basic combatant.
Rank C – The average among Awakened, capable but not particularly influential.
Rank B – Skilled fighters, often serving under noble families or the government.
Rank A – Exceptionally strong. Anyone who reaches Rank A is automatically promoted to 1st-class citizenship, gaining rights and privileges far beyond ordinary people.
Rank S – The pinnacle of power. An S-rank hunter is a living catastrophe, capable of single-handedly changing the course of wars. Only a handful exist in each country.
For those born without noble blood, climbing this ranking system is an uphill battle—one where failure means becoming nothing more than a footnote in history.
---
The City of Dawnstar
The story begins in Dawnstar, a major city in Veleris known for its proximity to high-tier Rifts.
Due to its strategic location, Dawnstar is both an opportunity and a death trap. Ambitious Awakened come here hoping to prove themselves, but the constant Riftbreaks—events where monsters pour into the city—ensure that only the strong survive.
The noble families maintain a firm grip on the city, ensuring that no independent Awakened grows too powerful. For those without backing, Dawnstar is a battlefield where survival is never guaranteed.
---
The Harsh Reality of Eldoria
In this world, power is everything.
The noble families control the economy, the military, and the strongest Awakened. Love is a secondary concern; marriages are arranged for strength. The weak are used, and the strong dictate the rules.
For an Awakened, there are only two paths:
Submit to a greater power… or carve a bloody path to freedom.