After his triumphant victory and securing the Five Iron Shields of the King, Greg wasted no time. His path was clear—his next challenge lay with the Five Daughters of Power, each a queen in her own right, each holding dominion over a crucial pillar of the kingdom.
Gathering them in the royal hall, Greg addressed them with unwavering confidence.
"I do not seek to rule for power's sake," he declared, his voice resolute. "I seek to change this kingdom for the better—not for my rule, but for the prosperity of all. The laws that govern us have remained stagnant for too long. It is time for evolution."
He laid out his vision: every year, five significant laws would be reformed or replaced, ensuring that within twenty-five years, the kingdom would undergo a complete transformation. His revolution would not be waged through war, but through wisdom—systematic, structured progress that would shape the future.
At first, the Daughters of Power regarded him with skepticism. They had grown up in a world of politics, manipulation, and rigid traditions. Yet Greg was no ordinary ruler—he carried the knowledge of the modern world, an understanding of economies, industries, and governance that surpassed their expectations. With his insight, he painted a future where the kingdom thrived through innovation and efficiency.
The Five Daughters of Power – Queens in Their Own Right
Cassandra – The daughter of a legendary general, raised among soldiers. A brilliant tactician, yet often blind to the subtleties of diplomacy. She would oversee military reforms and strategic defenses.
Lucille – The daughter of the Finance Minister, intelligent and shrewd. She believed wealth was the ultimate power, and through her, Greg could reshape the kingdom's economic foundations.
Seraphina – The daughter of a High Priest, deeply connected to the gods. If divine intervention could be swayed, she held the key.
Marianne – The daughter of a Trade Guild Leader, a master negotiator. Controlling commerce meant controlling the lifeblood of the kingdom.
Elysia – The daughter of a Royal Advisor, a mistress of political intrigue. She understood deception and influence, ensuring Greg's plans would not be undone from within.
Greg knew he had to earn their trust. He addressed each of them directly, aligning his vision with their ambitions. One by one, they began to see merit in his ideas. By utilizing their strengths and expertise, they could forge a new era together.
The foundation for change was set. The game of power had begun anew, but this time, Greg was the one shaping the board.
Yet his ambitions did not end with governance. To solidify his legacy, he planned to take ten wives, securing stability and alliances across the kingdom. However, Zeraphis, the enigmatic divine being, issued a warning:
"No outsider may govern this land unless he proves himself worthy."
Greg now faced his greatest challenge—not only must he transform the kingdom, but he also had to prove himself to its people, the gods, and the land itself.
At the Fortunaris, Realm of the Gods
Zeraphis turned to the other gods. "Do you wish to witness my kingdom's governance?"
Most of the gods nodded in agreement, eager to see the unfolding fate of mortals. But two remained unimpressed, laughing in derision.
"What's the fun in watching your toys struggle?" one sneered. "There's no chance any of them will ascend to godhood."
Another god smirked. "Do you think the Godfather would approve?"
Zeraphis "Who knows if luck follows them.."
Their laughter echoed through the celestial halls, but Zeraphis only smiled. The game was far from over, and he knew—when the gods play dice, fate itself is at stake.