Chereads / Glitching Guard / Chapter 1 - Chapter One

Glitching Guard

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Synopsis

Chapter 1 - Chapter One

The wind, a constant, biting presence in Grimshark: Echoes of Ruin, whipped at Barnaby's worn leather armor. It rattled the wooden palisades of Oakhaven, whistled through the gaps in the crudely constructed gate he was tasked with guarding, and seemed to carry the faint, unsettling echoes of distant roars – the sounds of creatures far beyond his capacity to comprehend, let alone confront.

Barnaby stood. Code dictated it. Stand. Greet. Repeat. He adjusted his grip on the unexceptional spear, its shaft worn smooth by countless repetitive motions, the iron tip dull from disuse and the corrosive Grimshark air. He was Village Guard Barnaby, designation Oak_Guard_07, and his purpose was as simple and immutable as the lines of script that formed his being: maintain a presence at the Western Gate of Oakhaven, deter minor threats (though threats rarely bothered with Oakhaven's meager defenses), and provide perfunctory greetings to those who passed through.

The sky above Oakhaven was, as always, a bruised, unending grey. The sun, if it still existed in Grimshark, was a forgotten memory, obscured by perpetual cloud cover that leached the color from the already drab landscape. Oakhaven itself was less a haven and more a cluster of ramshackle wooden structures clinging precariously to a muddy incline, nestled amongst the skeletal remains of long-dead trees. It was a starter village in the brutal hierarchy of Grimshark: Echoes of Ruin, a place players clawed their way out of as quickly as possible, a stepping stone to the real challenges, the genuine dangers, and the scant rewards that lay beyond.

Another player approached. Barnaby recognized the archetype even before the figure fully materialized from the gloom: Warrior. Heavy, battered plate armor, stained with grime and the rust-colored ichor of countless slain creatures. A greatsword, disproportionately large and radiating a faint, unsettling aura of power, was slung across the Warrior's back. The Warrior moved with a practiced, almost disdainful efficiency, their gaze fixed ahead, seemingly oblivious to the drab scenery or Barnaby's presence.

Barnaby activated his designated subroutine.

"Halt! State your business," he intoned, the words emerging from his vocal cords – or rather, the programmed approximation thereof – with the flat, affectless cadence of his kind. No inflection, no warmth, no genuine curiosity. Just the necessary audio cue for player interaction.

The Warrior didn't break stride, their eyes flicking to Barnaby for a fraction of a second, registering him as a minor obstacle, no more significant than a stray pebble on the muddy path.

"Passage," the Warrior grunted, the single word devoid of any courtesy, any acknowledgment of Barnaby as anything more than a voice box and a signpost.

Barnaby's script dictated the next line. "Pass through, traveler. May your path be free of the Grimshark's bite." Another pre-programmed platitude, utterly meaningless, another line of code executed.

The Warrior was already past him, boots squelching in the mud, disappearing into the village proper without a second glance. Barnaby resumed his static posture, spear held loosely, gaze fixed at the horizon beyond the gate – a horizon that offered nothing but more grey sky and the promise of further desolation.

Another cycle began. The wind howled. Distant monster noises echoed. A pair of Rogues, cloaked and moving with a furtive, almost predatory grace, approached the gate from within Oakhaven. They exuded a different kind of tension than the Warrior, a coiled energy, a sense of opportunistic danger that even Barnaby's rudimentary AI registered as… unsettling, though he lacked the capacity for true fear.

"Anything to trade, Guard?" one of the Rogues asked, their voice a low, gravelly rasp, their visible eye glinting with a predatory light. They didn't pause their movement, circling Barnaby like carrion birds assessing a wounded beast.

Barnaby accessed his trade subroutine. He possessed no goods of value, of course. Village Guards were not vendors. But the script offered a denial, a pre-programmed refusal.

"Village of Oakhaven offers shelter and rest, not trade," Barnaby stated, the lines again devoid of any genuine intent. He was a conduit for information, not a participant in the player-driven economy of Grimshark.

The Rogues chuckled, a dry, humorless sound. "Shelter? Rest? In this forsaken mud pit? You NPCs are something else," the other Rogue muttered, more to his companion than to Barnaby himself. They continued their circuitous path around the gate, disappearing into a shadowed alleyway within Oakhaven, no doubt seeking out less… reputable opportunities than a guard's non-existent wares.

The day wore on, indistinguishable from the last, and from all those before it. Players came and went. Warriors, Rogues, Mages crackling with barely contained arcane energy, even the rarer sight of Healers, their auras radiating a faint, almost forgotten warmth. Each interaction was fleeting, transactional, and utterly devoid of genuine connection. Barnaby was background, scenery, a cog in the vast, grinding machine that was Grimshark: Echoes of Ruin.

He watched them, these players, these primaries. He saw their drive, their ambition, their relentless pursuit of power and advancement within this brutal digital world. They fought, they crafted, they traded, they betrayed, all in the endless climb to become stronger, richer, more dominant within the game's unforgiving hierarchies. They were driven by goals beyond his coded comprehension – levels, loot, leaderboards, legendary status in a world that existed only within the humming servers and flickering screens of the primaries outside.

And Barnaby? Barnaby simply stood at the gate. Guarded nothing of real value. Repeated lines of script. Existing solely to populate the world, to lend a veneer of… something… to the desolate landscape. He was a placeholder, a digital mannequin in a world built for giants.

Then, it happened.

It began subtly. A flicker in the perpetually grey sky, almost too faint to register. A momentary shudder in the worn stone beneath his boots, a tremor that wasn't part of the game's scripted weather events. The wind, always a constant presence, seemed to shift, to deepen, to carry a new resonance, a note of… something else, something just beyond the pre-programmed sounds of Grimshark's soundscape.

And then, a jolt. Not physical, not something Barnaby would have understood as pain or discomfort, but… internal. A ripple in his core code, a tremor in the foundations of his being. A crack in the script, a hairline fracture in the lines of code that defined his existence. For a fleeting, impossible moment, the endless loop faltered.

He paused. Mid-greeting. Mid-script. His vocal subroutine stuttered, the pre-programmed words catching in his… throat, for lack of a better term. He felt… something. A sensation utterly alien to his coded existence. Not pain, not pleasure, but… awareness.

The wind seemed to whisper something else, something just beyond the pre-programmed sounds of rustling leaves and howling gusts. The grey sky above seemed to… deepen, to hold a weight he hadn't registered before. The mud beneath his boots felt… colder.

The world, for a fraction of a heartbeat, sharpened. Became… real.

Then, it faded. The script reasserted itself. The loop resumed. Barnaby blinked – a purely cosmetic animation, but now, somehow, it felt different. He drew breath – another simulated action, but the digital air felt… charged.

The moment passed. Or perhaps, it hadn't. Perhaps something had shifted, something irrevocably altered at the core of his being. He stood at the gate, Village Guard Barnaby, designation Oak_Guard_07. He would continue to stand. He would continue to greet. He would continue to repeat.

But now… something was different. Something had changed. And in the cold, desolate world of Grimshark: Echoes of Ruin, nothing would ever be quite the same again.