Stand Name: Déjà Vu
Stand User: (Alex Thatcher)
Stand Type: Close-Range, Speed-Based
Stand Stats:
Power: B – Déjà Vu doesn't focus on raw strength but can unleash powerful kinetic attacks through momentum buildup.
*Speed: A+ – One of the fastest Stands, capable of extreme acceleration, afterimages, and seamless dodging.
*Range: C – Primarily a close-range Stand but can create short-range bursts of kinetic energy.
*Durability: B – Can withstand high-speed impacts and sudden acceleration forces.
*Precision: A – Attacks and movements are highly controlled, with pinpoint accuracy at high speeds.*
Potential: A – Its ability to loop movements and accelerate actions makes it unpredictable and dangerous in extended fights.
*Stand Abilities:
Speed Demon – Déjà Vu grants the user extreme acceleration, allowing them to move at speeds faster than the human eye can track.
The Stand automatically adapts to the user's movements, reducing drag, inertia, and air resistance.
It leaves afterimages that linger for a short period, creating visual confusion for opponents. These aren't illusions but delayed echoes of previous movements, making it hard to predict the real attack.
The longer the Deja Vu accelerates in a straight line, the faster it becomes, and exponentially increases its speed until they reach near-untouchable levels
Weakness:
The user needs to maintain momentum—stopping suddenly or getting caught in confined spaces will limit its effectiveness.
Time Loop Acceleration –Déjà Vu records repeated actions—dodges, strikes, counters—and accelerates them with each successive repetition. The more an action is performed, the faster and more precise it becomes.
This applies to dodging, attacking, or countering, meaning if an opponent gets stuck reacting to the same action, the enemy's perception with start lagging, causing them to feel like they're trapped in a time loop—hence the "déjà vu" effect making it harder for them to break free.
This also applies to defensive actions, so if the user dodges in a certain way, their next dodge will be faster and more precise, making them nearly untouchable in a prolonged fight.
Weakness:
If an enemy manages to break the pattern, Déjà Vu won't be able to accelerate actions effectively.
Momentum Crash –Déjà Vu can store kinetic energy from movement and release it in a devastating impact attack.
The faster the user moves before attacking, the stronger the attack becomes.
If Déjà Vu runs at max acceleration, a single punch can create a shockwave, sending opponents flying.
The user can also transfer stored kinetic energy to objects or surfaces, allowing them to launch debris like bullets or shatter the ground to create environmental hazards.
Weakness:
It takes time to build up momentum, so if the user is forced to stop frequently, the attacks won't reach their full potential.
If an enemy traps or immobilizes Déjà Vu, the ability becomes nearly useless.